# Configuration file

####################
# barrelstorage
####################

barrelstorage {
    # The maximum stacks of items that a barrel can hold.
    #  Set any value to -1 and that type of barrel will be disabled.
    I:T1BarrelMaxStorage=64
    I:T2BarrelMaxStorage=1024
    I:T3BarrelMaxStorage=4096
}


####################
# block
####################

block {
    # The block ID for barrels.
    I:Barrel=1460

    # This is not a regualr blockID! This is a packetID for the barrel. The range is from 0-255.
    # If you're running out of packet ids, or if you don't want to deal with this shit, set it to -1 and
    # is will use the regular CustomPayload packet.
    I:networkID=245
}


####################
# crafting
####################

crafting {
    # This allowes you to chage the crafting recipeis.
    #  Look on the forum for tutorials on setting this up.
    S:T1barrelCrafting=shaped;logWood;logWood;logWood;item,ingotIron;nothing;item,ingotIron;logWood;logWood;logWood
    S:T2barrelCrafting=shaped;item,blazeRod;block,obsidian;item,blazeRod;item,enderPearl;barrel,T1barrel;item,enderPearl;item,blazeRod;block,obsidian;item,blazeRod
    S:T3barrelCrafting=shaped;block,obsidian;item,blazeRod;block,obsidian;item,diamond;barrel,T2barrel;item,diamond;block,obsidian;item,blazeRod;block,obsidian
}


####################
# interaction
####################

interaction {
    # How the barrels interact with outside sources (buildcraft pipes)
    #  Usage: can be in four states: in, out, in/out, unused
    #  Formatting: <up>;<down>;<back>;<forward>;<right>;<left>
    S:interaction=in/out;in/out;unused;unused;unused;unused
    B:leaveOneItem=false
    S:oreDictionaryWhiteList <
        block
        ore
        ingot
        nugget
        dust
     >
}


####################
# render
####################

render {
    B:onlyRenderOneSide=false
    B:renderIn3D=true
    B:renderName=false
}


