Beta 0.2.17
- Emergency Patch: Fixed a problem loading the Baconator's recipe that could potentially cause Minecraft to crash in some verbose mod packs.
- Bugfix: Fixed a possible NPE when using Force Belt hotkeys.

Beta 0.2.16
- Bugfix: Fixed a possible crash when loading TileMachines that have been improperly modified somehow.
- Bugfix: Infusing an IForceConsumer with Liquid Force in the infuser should not longer take an amount of levels equal to the previous amount required.  No experience was meant to be taken.
- Bugfix: Fixed a glitch where Baconators would sometimes craft with a stackSize of 0, and therefore become invalid.
- Bugfix: Shaped DartCrafting recipes should now properly show when usage for their ingredients is requested.
- Bugfix: Wooden Force Slabs may again be properly crafted using Force Planks, instead of making Oak Wood Slabs.
- Bugfix: Force Belts should now work with hotkeys when they are in the rightmost hotbar slot instead of simply refusing to work in that slot.
- Updated to newer ThaumCraft support.  Research Notes should now be correctly re-randomizable by Force Transmutations on both earlier and newer versions of ThaumCraft.
- Magnet Gloves can now draw items from inside a Force Belt that is on a player's hotbar.  Hitting that slot's hotkey will also toggle the Magnet Glove's mode.
- Gold Dust is no longer required to make Force Potions and Chateau Notch.
- Chu Chus and other DartCraft nasties can now spawn in ExtraBiomesXL biomes.
- Added a config option to disable the ability to craft IC2 crystals out of rubies and redstone.
- Added the "Time" upgrade.  This upgrade is Tier 3 and only given by a Clock.
  - The Time upgrade can be added to a Force Sword, briefly slowing or stopping enemies it strikes.
  - Upgrading a Force Rod with the Time upgrade will allow the rod to briefly imbue an area of the world with accelerated, decelerated or stopped time for a brief period of playtime.  Shift-clicking a Rod of Time will change the mode and right-clicking will activate it.  By default this uses a chunk of magic, but the amount and use can be configured.
  - Stopping EntityItems will freeze them in place until the area is returned to normal.  These frozen items can be claimed by left or right clicking them.
  - Arrows can also be stopped in mid flight, but they will continue flying (and harming) when time is returned to normal.
  - Blocks (in item form) and Arrows are physical while they are stopped, whereas Items are not.
  - While stopped, most hostile mobs will not require weakening before being captured in a Force Flask.
  - Players are not affected by Time magic in any way.
  - Accelerating Skeletons or Creepers is a good way to die.
  - The Fast and Hyper settings of the Rod of Time will allow blocks and TileEntities to update at increased rates.  Crops, furnaces, Force Panels etc.
  - Specifically, when a Rod of Time is right-clicked a temporary EntityTime is created at the location, which serves to change the flow of time for entities and blocks in a 6 block radius for approximately 10 real time seconds.  After this long the entity is destroyed and removed from the world.  The effects of these entities can effectively stack, but they cannot affect each other.
  - A config section has been added for the Time upgrade, which allows the upgrade to be disabled for Swords or Rods altogether, or even to have the ability to affect Blocks or TileEntities limited or disabled.
  - If enabled in the config the Time upgrade will be valid for Force Torches.  Time Torches will keep an area within modified time, specified by the torch's current setting.  To change the torch's setting, simply right-click it in the world to toggle its mode.  By default this is enabled.
  - Fast and Hyper Time affect the rate at which entities spawn from vanilla Mob Spawners.  In addition to this, these settings will also allow these devices to work when no player is in range.
- Soul is now a required upgrade.
- Craft and Forge are no longer required upgrades.
- Opening and Closing Storage units as well as shooting Force Arrows have been given new sounds.
- Storage units will render as Sturdy when the config option "Super Storage" is enabled.
- Healing Torches now properly damage Ghasts.
- Added the cheat "/themoonlookstragicbettergivemesomemagic" which allows admins to give a player free magic for a specified time.
- Added specific Time support for Forestry TileEntities such as Squeezers, Carpenters and Centrifuges which did not work by default.
- Players in Creative Mode can now catch entities in Force Flasks without having to weaken them first.
- Bottled Entities may now be shift-right-clicked to throw the flask, much like a snowball or other throwable item.  The entity will be released where the flask lands, and the empty flask will also be dropped at that location for retrieval.
- Force Flasks now have the potential to stack up to 64, instead of just one.  They will, however, be unable to milk a cow in their stacked state.
- Bottled Entities now have the potential to stack up to 64, instead of just one.  When picked up or manually bottled DartCraft will now stack entities that are similar enough to warrant stacking.
- Mob Chunks will now be manually stacked by DartCraft when they are picked up instead of stacking pseudo-randomly.
- A Flask of Angry Bees can be crafted by surrounding an empty Force Flask with Drones from Forestry.  Once released, these agitated apians will attack nearby entities such as players or cows until they are killed.  Angry Bees have large amounts of health but don't hit for very much.  They tend to drain magic when they attack as well, however they cannot harm a player wearing a full set of Apiarist's Armor.  These entities also tend to disperse after about 20 or so seconds, so killing them is not always necessary if you can outrun them.  Angry Bees will never spawn naturally.
- Crafting Flasks of Angry bees can be disabled in the config.
- Added a cheat command "/youjustwantedhoneybutnowyoullgetstungy" to spawn Angry Bees around a player with some negative effects.
- Force Flasks may now be thrown by sneak-right clicking them.  If they land on an entity they can capture they will do so, otherwise they will simply wait for someone to pick them back up.
- A few bottled entities have been added to NEI and Creative Mode.
- NEI usage and recipes for Bottled Entities such as Bottled Pigs and Flask of Angry Bees will now show only themselves and not every iteration of bottled entity.
- Modified the recipe for Force Flasks to use a Force Nugget instead of a Force Ingot.  The output has also been been buffed to 3.
- Updated textures for the Power Drill and Power Saw to be more IC2-like.
- The Power Drill and Power Saw can now also be created by Force Transmuting Mining Drills and Chainsaws respectively.  In addition, Power Tools now store 50k instead of 30k.
- Force Furnaces, Generators and other IC2 Force Machines now come in the white variety by default.  They may still be recolored.
- Force Furnaces are now crafted with two Iron Ingots and three Force Ingots instead of just 5 Force Ingots.
- Force Torches now list their various upgrade iterations in NEI.
- Larger variations of Storage Units have been added to NEI.
- Ender Tots spawned with the "dontdismayjustlookaway" command will now despawn after 30 seconds.
- Ender Tots not killed by players will no longer spawn parents.
- Items with the Sturdy upgrade on them will now persist in a player's inventory through death.  This includes Force Armor, Force Tools, Force Packs, Force Belts or anything else that happens to get the "Sturdy" upgrade in its tag data somehow.  To be more specific, these items are stored in a buffer until a player respawns instead of being dropped.  This buffer is saved to a file when the server is stopped, and read from this file when the server starts back up to ensure that players who log out or are kicked after dying are not penalized.
- Force Tomes no longer require shift to be held in order to view their point value.
- Sturdy's Armor coefficient will no longer apply when a player has run out of magic.
- Clipboards can now accept the Sturdy upgrade, which will allow them to persist in a player's inventory through death.


Beta 0.2.15
- Updated to Forge 9.11.1.965.
- Updated to BuildCraft's new PipeEvent system.  Versions of buildcraft older than 4.2.2 may not work properly.
- Bugfix: Fixed a possible NullPointer in the Magic Meter's renderer.
- Bugfix: Chu Chus should now color properly in dimensions other than the overworld.
- Bugfix: Force Wrenches should now appropriately rotate blocks and IC2 machines instead of just visually doing so.
- Bugfix: Wing implements will no longer prevent IC2 Jetpacks from working.  In addition to this if the player is wearing a jetpack they will not lose magic from slowfalling while actively using it.  Note that this feature may work with addon jetpacks, but only if their name contains the word Jetpack.  Wing implements will take over in the event that the jetpack no longer has fuel or charge.
- Bugfix: Power Ore can no longer be errantly harvested with silk touch.
- Bugfix: Force Shears now work like proper shears on leaves and vines.  In area mode a serious amount of flora can be collected at once.  Grass and plants do not seem to work at this time.
- DartCraft now adds Milk to the FluidRegistry if it is not already present and registers Milk Buckets and Milk Flasks as valid containers of Milk.
- DartCraft's config file is now under the "DartCraft" directory in the config directory.
- Added a config option to make Force Wrenches not use Liquid Force.
- Added a config option to use a whitelist for force-wrenchable TileEntities and a whitelist.txt file under the DartCraft config directory.  By default the whitelist is active due to it being much more stable than the previous blacklist.  If disabled the previously used blacklist is used instead.  Warning: Force Wrenching TileEntities from untested mods while using the blacklist is no longer supported or safe.  Only use this option if you have tested your pack thoroughly for Force Wrenchable TileEntities.
- When the whitelist is active, the whitelist.txt file will allow any TileEntity whose full canonical class name is listed on a new line to be Force Wrenched, and disallow all others.  If you change this text file make sure to have a backup, as it may be replaced once when updating to a newer version of DartCraft.  By default several TileEntities from popular mods have a number of TileEntities from them whitelisted.  Placing a # (pound symbol) in front of the TileEntity's name will disable that TileEntity, although removing lines altogether is also acceptable.  Do note however that each TileEntity listed in the whitelist has been tested and deemed safe to wrench, so removing them should not be necessary.
- Force Wrenches no longer play the "nope" sound when a TileEntity is blacklisted.  They still play the sound if players do not have sufficient magic, however.
- The config options "Super Storage" and "Sierpinski's Wrench" are now enabled by default.
- Forestry TileEntities like Carpenters and Squeezers can now be rotated with the Force Wrench by right-clicking them.
- Added a config file for Force Engine Liquids named fuels.txt under the config directory.  Fuel and Throttle burn values and times can be modified using this file.  Additional liquid can be added as either a fuel or throttle inside this file as well.  For exact syntax consult the file itself.  Be aware that this file may also be restored to a newer default upon updating DartCraft.
- Honey has been added as a Force Engine throttle by default.  Honey throttles at 3.0x for 10000 ticks.
- Added a config option to disable the ability to freeze Nether Quartz into Certus Quartz.
- Added a config option to disable Liquid Force's ability to remove equipment from Undead entities.
- Chu Jelly of any color can now be shapelessly crafted into a slimeball.
- Added a Thermal Expansion Crucible recipe for Force Gems into 1.5 buckets of Liquid Force.
- The ability to squeeze Liquid Force from Force Logs in Forestry's Squeezer can now be disabled in the config, and the amount given can also be configured.  This config option also applies to Thermal Expansion's Magma Crucible.
- Thermal Expansion IDismantleables may now be properly dismantled with the Force Wrench as they could be with other wrenches by shift-right clicking on the block.  By default machines such as Pulverizers and Dynamos will be wrenched into TileBoxes to preserve their energy and contents.  Disabling these TileEntities for force wrenching while using the whitelist will make them dismantle instead.  Also note that when not using the whitelist all of these tiles will be force wrenched instead of dismantled.
- Removed an unused config option relating to magic and tools, and added an option to allow Force Swords to use magic when attacking.  By default they will not use magic at all.
- Changed the config option for variable experience use for Force Infuser upgrades.  It can now be disabled, set to one level per material or one level per tier per upgrade material.  (Ex. 4 Luck (tier 2) and 2 sturdy (tier 6) would use 20 levels, 8 from fortune and 12 from sturdy.)  By default the cost is still one level per upgrade.  Co-op mode still disables experience cost entirely.
- Thaumcraft Mana Beans can now be shapelessly crafted into Cocoa Beans.


Beta 0.2.14
- Bugfix: Fixed a possible NullPointer when Force Shovels check a block's material.
- Bugfix: Recipes for Force Ingots using IngotBronze, IngotSilver and IngotSteel should now only be added if those resources are available.
- Removed all references to Refined Iron in DartCraft.  Refined Iron can no longer be used to make Force Ingots.
- Dart Iron has been added to DartCraft.  If enabled in the config Dart Iron can be smelted from an Iron Ingot.  The only use for Dart Iron is to make Force Ingots.
- Added a config option to disable entities from rendering inside Force Flasks.
- Added a config option to disable the Force Hammer, for players who prefer to use GregTech.
- The "Picky Force Machines" feature preventing Applied Energistics and Mekanism cables from staying connected to Force Machines is now disabled by default and can be re-enabled under the Hardcore category by setting "Picky Machines" to true.
- Mooch Mode has been renamed to "Coop Mode" in the config.  You will have to enable this again manually if you were using it before.
- Added a config option under Hardcore to prevent Ender Rods from being used cross-dimensionally.  By default they can still be used in this fashion.
- Added config options for the Treasure Upgrade.
  - Added a config option to make the Treasure upgrade cheaper.  The cheaper recipe does not require a nether star or blocks of gold, but instead a Diamond some Force Ingots and some Gold Ingots.  By default the more expensive material is enabled.
  - The Treasure Upgrade can now be configured to drop Spoils Bags instead of Cards that craft them.  The tier dropped is still based on the enemy slain.  By default Treasure Cards drop instead of Spoils Bags.
  - The Treasure upgrade can be configured to not be required for enemies to drop their loot.  This same config option also controls whether it is Treasure Cards or Spoils Bags that they drop.  By default the Treasure upgrade is required.
  - The Treasure Upgrade can now be completely disabled under "hardcore" settings.  The upgrade will not function, will not be craftable and Treasure Cards can no longer be crafted into Spoils Bags until the upgrade is re-enabled.
- Cold Cows, Chickens and Pigs can have their EntityIDs set to -1 in the config to make them mod-specific entities.  This will remove their spawn eggs, the ability to make spawners for them and may prevent oddities in certain modpacks with conflicting EntityIDs.
  


Beta 0.2.13
- Bugfix: Force Packs will no longer errantly interact with IInventories with a size of 0.  (They're out there.)
- Bugfix: Force Infusers will now allow manual clicking of Upgrade Materials into their upgrade slots from ItemStacks of a stackSize greater than 1.
- Bugfix: Possible NPE fix for Force Axes.
- Compatibility Fix: Force Pickaxes, Force Shovels, Force Shears and Power Drills have been added to MultiMine's exempt item list.  As a result Area Mode will now function properly for these tools, even with MultiMine installed.  (Tested with MultiMine v1.3.1)
- Bugfix: Force Shears should now be able to harvest any block that implements IShearable.
- Bugfix: Force Machines that have not had their tag data initialized can now be recolored with shapeless vanilla dye recipes as intended.
- Bugfix: Force Wrenches will no longer use or require magic when all magic use is disabled in the config.
- Added a config option to only apply Force Armor's speed boost to players while they are sprinting.  This is a client-side option that can be decided per-player for convenience.  By default speed will be applied even while not sprinting.
- Added a client-only config option to change the amount of particles given off by Force Transport Pipes.  These particles can now be decreased in number or simply disabled.
- Reworked the Treasure/Spoils Bags mechanic.
  - Enemies no longer drop Spoils Bags when killed.
  - Treasure Cards have been added.  Treasure cards come in three tiers: life, darkness and undeath.  Four of any particular tier may be crafted together to make a Spoils Bag that is tier 1, 2, or 3 respectively.  Generally speaking higher tier Spoils Bags contain more valuable loot.
  - The Treasure upgrade no longer causes Spoils Bags to drop, and is also no longer under the "insane" category in the config.
  - The Treasure Core recipe has changed to a Nether Star, two Blocks of Gold, two diamonds and four Force Ingots.  Its tier remains unchanged and it is not yet disableable in the config.
  - The Treasure upgrade now causes Treasure Cards of varying tiers to drop from enemies when slain.  The chance of this happening is about 1.25% plus an additional 1.25% per level of Looting on the implement.  Non-hostile entities can drop Life Cards, hostile denizens of the Overworld can drop Dark Cards, and Otherworlders such as Enderman and Nether Mobs can drop Undeath Cards.
  - The only way to collect Treasure Cards is to manually hunt entities with your Treasure-imbued weapons.  Happy hunting!
- The "Cruel Admins" and "Spoils Looting Chance" config options have been removed as they are no longer relevant.
- Spoils Bags now show in Creative Mode and NEI.
- Treasure Card information has been added to the Book of Mudora.
- Force Machines will no longer automatically output to TileEntities that are blacklisted for Force Wrenching.
- Blacklisted every Tinker's Construct TileEntity for Force Wrenching.  This can be reversed in the config under the "insane" category.


Beta 0.2.12
- Bugfix: Attempted to fix a potential NEI crash when looking up usage for items.
- Bugfix: Fixed a typo in Chateau Notch's description.
- Bugfix: The Zelda HUD will no longer dim in the darkness, or when NEI 3D overlays are rendering.
- Bugfix: Recovery Hearts and Magic Jars will now only drop from hostile mobs that have been attacked by players (or simulated players) at some point.
- Added config options to prevent hostile entities that are killed by players from dropping Recovery Hearts or Magic Jars.
- The Magic Meter can now be permanently hidden with a client-side config setting.  Changing this setting does not affect mechanics.
- Added a config option for Free Magic, which will prevent DartCraft implements from requiring and using Magic.  This option is under the "insane" category and is disabled by default.
- The Magic Meter will no longer move aside when a player is holding a Thaumcraft wand if Thaumcraft's config is set to display the Wand Gui at the bottom of the screen instead of at the top.
- The ability to Force Wrench vanilla Mob Spawners can now be disabled in the config under the "hardcore" category.  (Don't do it!)
- Added a "Mooch Mode" under the "insane" category in the config file.  When enabled players will be able to "mooch" off of others and use their Force Infusers. (if their access is not set to "closed")  This feature, unfortunately, also disables Infuser experience use across the board.
- DartChievements can no longer be triggered, and will no longer trigger until a proper way to save/load them is found.
- "Support" has been added for the new version of Soul Shards, Soul Shards 2.  Do note however that the mod has been simplified to such a degree that "Soul Stealing" is no longer an enchant and therefore no longer an upgrade.  Also note that since there is now no data difference between normal mobs and mobs spawned with Soul Shards 2 that preventing them from dropping Spoils Bags is no longer possible.
- Soul Shards 2 spawners have been blacklisted for Force Wrenching as the effect is the same as breaking them.
- The Soul upgrade is now present even if Soul Shards is not installed, and no longer imbues one level of Soul Stealing (which no longer exists) onto Force Swords.  Instead, the Soul upgrade is now responsible for encouraging Mob Chunks to drop, and does not stack.
- The Grinding upgrade no longer allows Mob Chunks to drop, and simply grinds whatever items are dropped.
- Freezing and Soul are now valid upgrades for Upgrade Cores, which can now be socketed into Power Saws.
- Soul is now a Tier 6 upgrade.  (Down from 7)


Beta 0.2.11
- Note: This version of DartCraft has reworked the config file to such a degree that deleting the config file and allowing a new one to generate is highly recommended.
- Bugfix: Forceaflouge Blocks will now show in NEI without IC2 installed.
- Bugfix: Players should no longer be able to interact with removed DartCraft TileEntities.
- Bugfix: Mekanism Universal Cables can no longer stay attached to certain DartCraft TileEntities and subsequenty make available some odd duplication glitches.
- Bugfix: Fixed a crash in Force Pipes when referencing a non-essential BuildCraft class.
- ThaumCraft entities such as Angry Zombies and Taintacles are now proper global entities and can now have their spawners crafted using mob chunks.
- Force Grinding should now work for ores registered as "oreIron" and "oreGold" and not just vanilla ones.
- Force Sticks should no longer be converted into normal sticks with GergTek installed.
- GregTech TileEntities can no longer be Force Wrenched unless enabled in the config under the "insane" category.
- Removed the bugged option to cheapen the Repair upgrade.
- Added an option to disable the Repair upgrade completely. (Note: this will not affect existing tools.)
- Added the already present oreChunks option to the config file so players may disable the ability to craft Ore Chunks from dartcraft dusts.
- The config now warns not to enable ore regen for new worlds and normal ore generation will now occur in new chunks even while this setting is enabled.
- Added a "Regen Key" to the config that allows users to specify a String which the regen handler will check to determine whether or not regen was run for a given chunk.  Changing this key is not recommended and is not necessary to fix old chunks as the default key is different from the previous default key.  (The old key was "powerOre" if anyone was wondering.)
- Added a config option to manually set DartCraft entityIDs.  By default the config has them all set to 0, which will let Forge determine a unique entity ID, however they can be manually set to avoid entityID conflicts should they arise.
- The Damage upgrade no longer gives Sharpness per two levels on Force Swords, instead the Damage upgrade itself is given to Force Swords.  Actual damage should be unaffected.
- The max level for the Damage upgrade can now be set in the config file from 2-5 (default 5).  This will not affect already upgraded tools.  The Speed and Sturdy upgrades can now be slightly configured as well.
- The Heat ugprade no longer gives Fire Aspect on Force Swords and now just gives itself.  Mechanics should not be affected.
- The maximum level for the Heat upgrade is now 1.
- The Wing Meter's look and size has been changed, it is now smaller and greener.  A config option to use the old look and feel has been added.  In the future the Wing Meter will be referred to as the Magic Meter.
- The Magic Meter now recharges at 1/8 the speed (very slowly), however there is a config option to restore the previous speed.
- The new Magic Meter has a total of 2000 magic by default (up from the Wing Meter's 1500) and is increased by an additional 1000 for each piece of Force Armor equipped (upgraded or not.)  The Wing upgrade does not affect this.
- Magic is now required to use Heat and Freezing implements such as Heat/Freezing swords and Fire/Ice arrows.  If a player's magic meter has been depleted recently they cannot use these mechanics.
- Force Wrenching blocks now requires some magic in addition to Liquid Force to accomplish.
- Force Rods now require and use magic when they are activated.  The amount of magic used is based on the upgrade present, and some of the upgrades can use a rather significant amount of magic.
- Wing armor will no longer protect against fall damage if the Magic Meter is depleted.  In such an event there will be no damage mitigation.  (Careful!)
- Specific upgrades using magic can be disabled in the config.  For example, if you set "Heat Magic" to false in the config file Heat-imbued Force Swords, Force Bows and Force Rods will not require magic to use.
- The Damage upgrade on Force Swords now requires magic to use, and will do less damage if the user has no magic left.  This feature can be disabled in the config.
- The Magic Meter will now be refilled a few seconds after changing dimensions.
- Hostile Mobs will occasionally drop Magic Jars that will refill a bit of your magic meter when picked up; the jars are then destroyed.  Small jars will refill 1/8 of your meter and large jars will refill 1/4 of your meter.
- Hostile Mobs will also occasionally drop a Recovery Heart, which restores one heart when picked up and is then destroyed.
- Normal mode on Force Bows can no longer shoot Fire or Ice arrows, and does not use magic.
- The Speed upgrade on Force Armor is now responsible for Step Assist and the ability to skate across liquids, instead of the Wing upgrade.
- Refactored how Wing Jumping works.  It is now based on an algorithm that allows for fewer pieces of Wing Armor to still have useful effects, while four pieces still gives the greatest height.
- Wing Jump height is now moderately configurable.  By default overall jump height at max armor has been halved, but this can be changed in the config to be higher or lower.
- Added a new config subsection called "hardcore".  These settings will generally disable certain dartcraft features entirely for servers that wish to torment their players.
  - The ability to use Wing Swords to fling oneself can now be disabled.  Force Swords can still be upgraded with Wing, but they will only slow the user's fall when held, nothing more.
  - The ability to use Wing implements in the Twilight Forest can now be disabled in the config.  Other dimensions should be unaffected.
  - The ability to create and use Ender Swords to teleport oneself can now be disabled.
  - The ability to upgrade Force Armor with the Wing upgrade and subsequently use Wing Armor flight can now be disabled.
  - The ability to upgrade Force Armor with the Sturdy upgrade can now be disabled.
  - The ability to upgrade Force Armor at all can now be completely disabled.
  - Force Armor with existing upgrades that are disallowed will simply have those functions become dormant.
  - The ability to upgrade and use a Force Rod with Speed, Heat and Healing on them are now individually configurable.  When existing rods with these upgrades are used users will hear an error sound instead of receiving their effects.
- Added a config setting to prevent Ender Rod use in combat.  Players will have to wait for 5 seconds after taking damage from another entity before they can use an Ender Rod with this setting enabled.  This is enabled by default.
- Added optional cooldowns to Force Rods.  Heat, Speed, Camo and Sight have a 2 second cooldown while Healing and Ender have a 5 second cooldown.  This must be enabled in the config.
- Force Rods can be exmpted from magic use in the config file, but by default they are not.
- Force Infusers now require experience from their user when upgrading.  One level per upgrade material is now required to upgrade unless the player is in creative mode.  This can be disabled in the config, or made more difficult by requiring 2 levels for tier 3 and 4 and 3 levels for tier 5, 6 and 7 upgrade materials.
- Infusers can no longer be used by players other than their owner.
- If speedMagic is enabled in the config the Speed upgrade on Force Armor will now use a small amount of magic while moving, unless the player is under the effects of a speed potion.  This feature is disabled by default.
- Force Infusers will now infuse instantly for no resources if the user is in creative mode.
- The Error Tab on Force Infusers will now display more useful error information like telling you upgrades are invalid or more of a specific resource is required.
- Added the Force Hammer, a DartCraft version of IC2's Forge Hammer that has twice the durability and is an IForceConsumer.  The Force Hammer can make IC2 plates out of Iron, Gold, Copper, Tin, Lead and Force ingots which it can then craft into 2 of their respective casings (excepting Force Plates of course), as is standard to IC2.
- Force Hammers will not be deleted when they use up all their charges, so you can fill them with Liquid Force at any time.  Should you want to destroy your depleted Hammer simply Force Transmute it back into a Force Stick.  (This only works if they have no uses left.)
- Added config options to always show the Magic Meter, and a more interesting hud change option that moves the health bar to where the magic meter is which, at the moment, is enabled by defaut.  This health meter supports additional health added by Tinker's Construct.
- Added the Chu Chu, a hostile slime-like entity that generally spawns in groups.  Chu Chus are always the same size, are rather fast and unlike slimes do not spawn more when killed.  Chu Chus come in a variety of colors and can drop their color of Chu Jelly when killed.  The entityID and spawn settings for Chu Chus is also configurable.
- Chu Chus come in Purple, Green, Red, Blue and Gold, and are ordered in rarity from common to rare in this order.
- Force Flasks now render 3D in your inventory and rotate properly in EntityItem form.  (Do not confuse these with EntityBottles which are meant to be static decorations.)
- Force Flasks may now hold milk by right-clicking a Cow to milk them.  Milk Flasks can be drank to clear the player's active potion effects and as a side-effect restore 2 hearts.
- Force Flasks may now hold Liquid Force by infusing them in the Force Infuser with a bucket of Liquid Force, similar to Empty Buckets.  These Force Flasks can then be drank to imbue 30 seconds of speed 3 and also randomly heal you (or harm you) by up to 4 hearts.
- Liquid Force Flasks can be used to craft the new Red, Green and Blue Potions along with 5 of their respective color of Chu Jelly and a Gold Powder.  These potions will revert to Force Flasks when drank and will restore either magic or health based on their type.  A Red Potion will refill your health to full, a Green Potion will restore your Magic Meter to full, and a Blue Potion will restore both your Health and Magic to full.
- Milk Flasks can be crafted into the Chateau Notch using 5 Gold Chu Jelly.  The Chateau Notch will revert to a Force Flask when drank and imbue its imbiber with 3 minutes of infinite magic use.
- For some reason when potions are created a piece of Glass Dust will be produced as a biproduct.
- Milk Flasks and Liquid Force Flasks are valid containers of their respecitve liquids and can be used as such in Force Infusers, Force Engines and other implements that can use Liquid Force and Milk.
- Red, Green and Blue Potions as well as the Chateau can be disabled in the config.  When disabled, the potion's recipe will not be added, exising potions of that type will not be consumable and the corresponding Chu Chu will also no longer spawn in the world.
- The Amount of health restored by Red and Blue Potions can be configured, but the default values are full health restoration.  The time in seconds that Chateau's Magic effect lasts can also be configured.
- A cooldown can be imposed onto Potions preventing their successive use, however by default there is no imposed cooldown.  Potions can also be configured to not be allowed during and slightly after combat.
- Tooltips on DartCraft Potions will indicate what the server's settings are in regards to them.  If a potion is completely disabled it will simply say "Disabled".
- Book of Mudora entries have been added for Liquid Flasks and Chu Chus.  Potions are detailed under the Chu Chus section.


Beta 0.2.10
- Bugfix: Fixed a possible nullpointer with Thaumcraft installed when a golem tried to fire a PlayerDestroyItemEvent without actually passing in a player.
- Bugfix: Item Card crafting should now allow ItemStacks that are instances of Items with getContainerItemStack() methods to leave their intended container ItemStacks instead of simply removing them.  Item Cards should also be able to recognize and craft with damaged versions of these items as well.  Additional support was manually added for the IC2 Forge Hammer and Cutter as neither of these items possessed these methods.
- Bugfix: Storage Units with Force upgraded Item Cards should now be able to Force Transmute configured damaged tools such as Bows into string, and other simliar recipes that did not work before.
- DartCraft Force Slabs that are made from Force Planks are now registered as "slabWood" on the Ore Dictionary.  Force Stairs that are made from Force Planks are now also registered as "stairWood", just in case this is somehow useful.
- Added a completely instantly recognizable hint to the "Forge" upgrade in the infuser that basically tells players to put it on an Item Card for players that could not decipher the Item Card entry in the Book of Mudora.
- Storage Units should now check for Item Card interaction when items are inserted or removed via automation.  They may now also only check up to twice a second no matter the situation.
- Thaumcraft Research Notes can be Force Transmuted to re-randomize their grid, which is useful should you come across an unsolvable research.
- Added Thaumcraft Aspects to many DartCraft items and entities that did not previously have aspects.
- Added the Force Machine blockID to the Portable Hole Blacklist as they contain Forceaflouge Blocks.


Beta 0.2.09
- Emergency Patch: Force Grinders will now use up input materials for DartCraft Grinding recipes instead of running endlessly on them.


Beta 0.2.08
- Bugfix: IC2 Force Machines will now use the approrpriate amount of resources instead of giving players "freebies".
- Bugfix: The Force Infuser will now properly adhere to upgrade level restrictions.  (No more sharpness 16 swords.)
- Bugfix: The Force Infuser will no longer occasionally strip tag data from items when shift clicking a Storage Unit or other stacked IForceUpgradable into the upgrade slot.
- Bugfix: Force Machines will no longer leave ItemStacks of stackSize 0 in your inventory when you shift
click items into their inventory slots.
- Bugfix: Force Machines will now adhere to their Container's inventory rules when item automation occurs.  It seems in all the commotion I forgot to implement an isItemValidForSlot() method.
- Bugfix: Force Machines are now proper ISidedInventories, and should only allow extraction from output slots and inputting into input slots.
- Bugfix: Force Machines will now stop running if the input item is invalid or there is no space left in its output slots for the primary product of the input's recipe.
- Bugfix: Force Machines will now accept inputs of ItemStacks that have a stackSize lower than the required amount to complete the recipe.  This is mostly significant for automation purposes.
- Bugfix: Force Machines will once again properly render their active states.
- Bugfix: Storage Units should now render open when other players use them.
- Bugfix: Forceaflouge Blocks should no longer connect to BuildCraft pipes or allow automation.
- Bugfix: Fixed Force Grinding recipes for Wool into String.
- Bugfix: Ender Tots and Angry Enderman will again pose a threat to players; they are no longer slow and weak.
- Bugfix: Force Generators should now sync their liquid tanks properly with clients and also use the intended amount of liquid when active.
- Removed some unnecessary debug error messages that were harmless, yet possibly annoying.
- Added a config option to limit Storage Unit upgrading to tier 2 (72 slots).  This will not affect already existing tier 3 Storage Units, but this option will prevent any further upgrades past tier 2.
- Storage Units will no longer keep their inventories upon being broken by default, however by using the Sturdy upgrade this functionality can be reclaimed.  Sturdy Storage Units render with a diamond-colored knob and a more refined border to distinguish themselves from normal Storage Units.  Unsturdy Storage Units can still be picked up, contents and all, with a Force Wrench.  There is of course a config option to re-enabled this feature for those that require it.
- Storage Units will no longer be able to contain certain Items that contain sets of other items when they are retrieved with either a Force Wrench or by breaking Sturdy-enabled Units.  Anything that cannot go into a Force Pack will not remain in the inventory and instead be flung out into the world.  In addition to this Storage Units have also been blacklisted.  These items will be allowed to stay if the "Sierpinski's Wrench" setting is enabled in the config.
- Force Flasks are no longer a source of the "Holding" upgrade.  Instead, the newly craftable Force Pack Upgrade is the new source of the Holding upgrade.  The method to upgrade Force Packs has not changed aside from adding this new item.
- The "Storage" upgrade was added, whose only source is the new Storage Unit Upgrade.  Storage is a Tier 4 upgrade and apart from using these new items to upgrade Storage Units the mechaics for doing so have not changed.
- Added InvTweaks sorting buttons to Force Packs and Storage Units.  Storage Unit tabs have been moved to the left side to accomodate the new layout.
- Added Enhanced Portal TileEntities to the ForceWrench blacklist.
- Updated Thaumcraft integration to use Thaumcraft 4's new API.  Heavy reflection is still used and only the IRepairable interface is included in DartCraft.
  - The Repair upgrade is Tier 7 as before and now requires a Mixed Crystal Cluster.  Repair is only valid on the Force Sword, Pickaxe, Shovel, Axe, Bow and Shears.  Thaumcraft handles the repairing of Force Tools with the Repair enchant at a rate of one durability per 10 seconds.
  - Object Tag references have been updated to AspectList references, keeping them as similar as possible.
  - Force Mitts will still normalize the drop rate of Silverwood Saplings, however this can now be disabled in the config.


Beta 0.2.07
- Updated to Forge 884.
- Bugfix: Mudora achievements should no longer reset DartCraft achievements when they are changed.
- Bugfix: Force Trees no longer change the blocks they grow on into dirt.  This should help them grow more effectively in Forestry Farms.
- Bugfix: Levers and Torches can now be placed on Force Machines.
- Bugfix: Force Transport Pipes will no longer reset their directions when they reload.
- Bones and Blaze Rods can no longer be ground into bonemeal or blaze powder manually with a Force Sword.
- Force Machines will now look in all valid ForgeDirections for an output IInventory instead of just on their y-level.  They will also ignore vanilla Hoppers.
- Force Machines are now a bit finicky and will not allow certain cables to remain attached to or near them for very long.
- Solar Panels from IC2 may now be Force Transmuted into Force Panels.
- IC2 Solar Panels may now be dismantled with the Force Wrench instead of becoming TileBoxes.
- Added Storage Units.  Crafted from Stone and Cobblestone they are essentially stone chests, however they are recolorable, ownable and even upgradable in the Force Infuser.
- Upgrading a Storage Unit in the Force Infuser with the Storage upgrade is possible first at Tier 4, and may be done a total of three times.  Storage units start with 27 slots, and can be upgraded to have 54, 72, or 108 slots depending upon how many times they are upgraded.
- Storage Units may be accessed even if there is a solid block above them.
- Added Forceaflouge Blocks, which can mimic certain building blocks and be configured to allow certain players to pass through them.  Forceaflouge Blocks may only be broken and configured by the player whom places them and can be used for anything from securing ones base to creating secret rooms or even laying traps for other players.
- Mudora entries for Storage Units and Forceaflouge Blocks have been added.
- DartCraft Bacon has been registered on the OreDictionary as itemBacon, and the Baconator will now suck in any itemBacon registred to the OreDictionary.  The Baconator will still return DartCraft bacon to the player when right-clicked.


Beta 0.2.06
- Fixed a potential NPE in ItemTileBox.
- Reduced charged Force Armor's rate of charge back to its intended level.
- Added some TileEntities to the Force Wrenching blacklist by request.
- Blacklisted several Applied Energistics and Forestry TileEntities for Force Wrenching.
- Bleeding effects no longer stack without limit and will not persist through death.
- DartCraft will now check for newer versions upon player login, and notify the player if a newer version is found.
- Refactored Thaumcraft Integration to use extensive amounts of reflection in anticipation of an API shift.  (Thaumcraft isn't avaliable yet.)
- Refactored Forestry integration to use extensive amounts of reflection in an effort to make DartCraft more stable.
- Force Saplings should now be able to grow on any block they manage to get planted on.
- Force Shears are now effective against webs.
- Added Dartchievements for players who like that sort of thing.  It is unknown whether or not they are able to save properly at this time.
- Removed various bits of information from the Force Infuser, as this information is now available from a new source.
- Added the Book of Mudora, which is created by Force Transmuting a BookShelf (shapeless crafting recipe only, no griefing people's libraries.)  Right click the Book of Mudora to open an achievement-like gui which immediately contains the sum of all DartCraft knowledge.  Players may click on the items listed here to bring up a scrollable information page on that subject.  To close the gui simply hit your inventory or main menu hotkey.
- Added Shapeless Force Transmutation recipes for Upgrade Cores and Experience Bottles.  The output is determined in the same fashion as right-clicking the item in the world.
- Added NEI plugins for DartCraft crafting recipes and Force Transmutations as well as Force Grinding and Freezing recipes.
- Added NEI Force Engine fuel tooltips to items that are containers of liquids that are either Force Engine Fuels or Throttles.
- DartCraft Guis with Info tabs now cycle through a predetermined set of tips.  Just keep clicking on that tab and eventually you'll hear everything that machine has to tell you!
- The Heat upgrade is now valid on Item Cards.  Heat will destroy any configured items when they are picked up or the Force Pack is closed.  Destroy responsibly!
- Heat Cards will also function inside Force Transport Pipes.
- Normal Item Cards inside Force Transport Pipes will now allow the pipe to act as a sorting pipe, allowing only configured items to pass through the open end.  An empty Item Card will allow all items through the open end, and none through the closed ends.
- Force Transport Pipes with Normal Item Cards inside them next to IInventories are now capable of extracting items from these inventories when given BuildCraft power.  If there are configured items inside the Item Card they will serve as a filter for what the pipe may extract.  Unlike like emerald bretheren Force Pipes do not require items to be supplied in any specific order to function in a useful manner.  Force Pipes will also significantly speed up items they extract immediately upon extraction.
- Removed some possible debug output to the console.
- TileBoxes now render in full 3D instead of faux 3D in inventories.
- Wrenched BatBoxes, CESUs, MFEs and MFSUs now show their stored charge in the item's tooltip.
- Fixed broken Bottled Entity IC2 Macerator recipes for entities with names that are not equal to their display names.  In addition these recipes now render their entities in NEI.
- Force Plates can now be made in the Metal Former.
- TileBoxes now display the text "(TileBox)" after their name to indicate they are Force Wrenched TileEntities.
- Chests from the Iron Chests mod can now be upgraded in TileBox form using the standard upgrade recipes, yielding a TileBox of the upgraded chest with all its contents still in tact.  As an added bonus, TileBoxed Obsidian and Crystal Chests may be shapelessly crafted back into Diamond Chests as well.
- Iron Chest variants of TileBoxes have been added to NEI, as they have viewable recipes and usages.
- Upgraded Force Torches now have proper names when held and stack normally when picked up.  Existing Force Torches in inventories will need to be placed and broken to stack properly.  Force Torches that were placed in the world will not be affected.
- Item Cards will no longer restock items without Tag Compounds onto items with Tag Compounds.
- Upgrade Cores may now be upgraded with the Experience Upgrade.  These Experience Cores are now required to make Mob Cores.
- Force Infusers are now Force Transmuted from Enchantment Tables, instead of Obsidian.
- Force Infusers may now be recolored any of the 16 minecraft colors by right-clicking the infuser with a vanilla dye or an IC2 painter.
- Added the IOwnedTile interface, which is now used for many DartCraft TileEntities.  When placed down the TileEntity will have its ownership set to the player what placed it, and the TileEntity can be configured to disallow automation or even to only allow its owner to interact with/break/wrench it.
- Only the owner of a Force Infuser will be allowed to remove or add an Upgrade Tome to the Tome slot, even if the access is set to open.
- Force Infusers can now be broken without losing any data they might have, and will yield the same item as if it had been Force Wrenched.
- A Force Infuser with data on it will show certain bits of information in its item's tooltip.  The color and Upgrade Tome will also be rendered in item form.
- Upgrade Tomes are now owned by the first player that touches them, and cannot be used by players other than the one to whom they are bound.  If a player manages to get their hands on an Upgrade Tome they do not own they will not be able to hold onto it.
- Wooden and Iron doors now stack up to 16.
- Bane is now a valid socket for the Power Saw.
- Bane now effects Spiders, Zombies, and Witches in unique ways.
- Added the Force Furnace, which is crafted out a vanilla furnace and 5 Force Ingots.
  - The Force Furnace smelts at twice the base speed of the vanilla furnace, but uses the same amount of fuel per item.
  - Force Furnaces do not lose fuel while idling, and instead store it until it can be used again.
  - Force Furnaces retain all their data and settings when they are broken, and are restored when the block is placed back down again.
  - Force Furnaces are reclorable any of the 16 minecraft standard colors via shapeless recipes or IC2 painters.
  - Force Furnaces will automatically eject their output to an adjacent IInventory (at the same y level only) when they finish smelting, if possible.  Force Furnaces will attempt to eject into the largest inventory they can find.
  - Force Furnaces can be socketed with one of various upgrade cores to enhance their abilities.  Speed will increase the speed at which they operate, but will not change efficiency.  Heat will increase the efficiency of the furnace, but not modify speed.
  - Freezing will give the Force Furnace the ability to use DartCraft's IFreezeRecipes instead of smelting items.  Freezing an item takes less time and uses less fuel than smelting an item.
  - Grinding will make the Force Furnace use DartCraft's grinding recipes on items instead of smelting them.  Grinding takes twice as long as smelting and uses twice as much fuel per tick.  Bonus outputs from grinding recipes will either be placed in an adjacent chest or thrown out into the world.
- Socketing interfaces now play a unique sound when socketing and desocketing.
- Added Force Grinding recipes for Netherrack into Small Piles of Sulfur Dust and Stone into Stone Dust from IC2 if IC2 is installed.  Force Plates can also be ground back into Force Ingots.
- Added Force Grinding recipes for Bottled entities into two mob chunks.
- Added IFreezeRecipes for Nether Quartz and Nether Quartz Dust into Certus Quartz and Certus Quartz Dust respectively.
- Added the Force Generator if IC2 is installed.
  - Force Generators are crafted out of Force Furnaces, Force Plates and an IC2 Battery.
  - Force Generators function as standard IC2 generators, but can also burn Force Engine Fuels to produce EU.  Lava produces the same amount as a Geothermal generator and serves as the reference for other fuels' values.  For example lava produces 0.5 MJ/t in the Force Engine for 20,000 ticks while BuildCraft Fuel produces 3 MJ/t for 100,000 ticks - therefore Fuel would last 5 times longer in the Force Generator and produce 6 times the EU.  Do note however that the Force Generator will chew through liquid 50 times faster than a Force Engine would; a bucket of lava will last only 20 seconds while Fuel will last 1.6 minutes if constantly burning.  Also note that although theoretical yeild can be rather high the generator is limited to outputting 16 EU/t by default.
  - Force Generators can be recolored in the same fashion as Force Furnaces, and also retain their data when picked up.
  - Force Generators do not burn fuel while idling, and will stop burning fuel until their internal storage is drained if their internal storage becomes filled and they are giving off energy.
  - Force Generators can be socketed with Heat to increase their efficiency, or socketed with Speed which doubles the speed at which they operate and the EU they are capable of outputting per level of speed.
  - Force Generators output up to 16 EU/t by default, doubled by each level of speed so mind the amount of speed you put on them to avoid explosions.
  - Force Generators can run on Force Engine Throttles if they are socketed with a Frozen Core.  They will also be unable to accept other fuels in this mode.
  - Force Generators can be socketed with a Grinding Core to change to Grinding Mode. In this mode Force Generators will only accept Netherrack and will attempt to grind a block of Netherrack into about 1/10 a bucket of lava for a small amount of EU in storage.
  - Valid liquids can be pumped into and out of the Force Generator's storage tank using BuildCraft's Fluid Pipes.
  - Force Furnaces and Generators are IOwnedTiles, and may be configured similarly to the Force Infuser.
- Force Armor now halves all PVP damage.
- Forcechine blocks may now be crafted out of Force Plates if IC2 Experiemental is installed.  These plates may be used to craft Force Machines which are Induction Furnace equivalents for Macerators, Grinders and Extractors.
- Force Machines may be recolored any of the standard 16 minecraft colors with an IC2 painter, or with shapeless recipes using vanilla dyes.
- Force Machines keep their inventory when broken, like other DartCraft machines.
- Force Machines use 16 EU/t to function, but may be slowly sped up like Induction Furnaces by applying a redstone signal to an adjacent block and keeping EU in their internal buffer.  If a redstone signal is present the machine will continually use 1 EU/t while idling to maintain its speed.  The greater the speed the faster items will grind, crush or extract.
- Force Machines are capable of accepting up to 512 EU/t without exploding.  If fed too much energy the
Force Machine will explode (without breaking blocks) proportionally to the amount given.  (You will die.)  Of course Force Machines are sturdier than most and they will be dropped into the world as items.
- Force Machines are also ownable like other DartCraft machines, and can be set to disallow interaction with IInventories, Pipes or other players if desired.
- Force Machines will attempt to output into the largest adjacent IInventory if set to "Open" mode, just like other DartCraft machines.
- Force Grinders will attempt to use Force Grinding recipes before any Macerator recipe, if such a recipe is found.
- Added the Force Panel, which is DartCraft's version of an IC2 Solar Panel.
  - Force Panels generate a standard 1 EU/t during the daytime, half that at night and twice that when raining.
  - Force Panels may be throttled by placing Liquid Force around them at their y-level.  The maximum of 8 buckets will provide an overall throttle of 3.0x.  This throttle value is multiplied by their modified output to determine their total output.
  - Properly configured a Force Panel will generate 3 EU/t during the daytime, 1.5 EU/t at night and 6.0 EU/t during the day while raining.
  - 8 Force Panels may be crafted into a Force Panel Mk2, which is nearly identical to Force Panels, except that their base output is 8 EU/t instead of 1.  These cannot be upgraded further, but they are capable of generating up to 48 EU/t under the right circumstances.
  - Mk2 panels are capable of outputting medium voltage, so be careful with your wiring.
  - Force Panels are recolorable, ownable and retain their inventories and charge when broken.


Beta 0.2.05
- Updated to Forge 844.
- Removed unused Tinker's Construct integration; as such DartCraft no longer needs to load after Natura or Tinker's Construct.
- Bugfix: Power Saws with Grinding will now attempt to DartGrind any mob drops as a Force Sword would.
- Changed Force Ingot recipe for IC2 Electronic Circuits to use Force Plates, going along with the new standard.
- IC2's Advanced RE-Batteries are the new source of the Charge2 upgrade if the item exists, otherwise Charge2 is still given by Energy Crystals.
- Bottled Entities that drop Mob Chunks can now be macerated in IC2's Macerator, producing 2 Mob Chunks for that entity.  The Flask is destroyed in the process.
- Raw and Cooked Porkchops may now be macerated into two raw or cooked bacon each.
- Added various "Meatsmutations" using the Force Rod.
- Forestry's Sturdy Casing may now also be crafted with 8 Bronze Casing from IC2.
- Mob Spawners in a player's inventory that were created by DartCraft (either crafted with Mob Chunks or Force Wrenched) that have, due to the addition/removal or shifting of EntityIDs, become different Mob Spawners should now revert to their intended forms within a few seconds.
- Added Force Grinding recipes for any "logWood" registered on the OreDictionary that grinds into 1.5 times their normal output of whatever the item they drop crafts into.  Usually this will mean 6 planks drop from any type of wood instead of 4.  A Force Axe or Power Saw must have grinding imbued onto it to see this effect.
- Added the Force Torch, crafted from Golden Power Source and Force Sticks.
  - The Force Torch is recolorable to all 16 minecraft colors using shaped recipes and vanilla dyes, or IC2 painters.
  - Force Torches give off a light level of 15, instead of the standard 14 vanilla torches give.
  - Force Torches may be upgraded with one of a few upgrades in the Force Infuser, which imbues them with various attributes.
  - Camo may be used to make a Force Torch completely invisible when placed down.  Invisible Force Torches will not generate particle effects either, but they can still be broken by punching their hitbox.
  - Healing will cause Force Torches to apply healing effects to entities within a given radius at the configured interval if such effects need to be applied.  Standard DartCraft Healing mechanics apply.
  - Bane will instantly destroy any hostile entities within a given radius at the configured interval.  Bane Torches are great for securing bases or just keeping those darned spiders off your roof.
  - Heat will cause Force Torches to apply fire damage to nearby entities that are not immune to fire damage and set them on fire at a configured interval.
  - Force Torches with an upgrade will always appear to be a certain color, even if they had previously been dyed another.
  - Force Torches may be shot from a Force Bow in Torch mode which places the exact Torch, with upgrades in tact, at the target location.  Force Torches are prioritized over vanilla torches.
  - Force Torches only take 1/16 the resources to upgrade as other IForceUpgradables, but they do not add points to the tome.
  - The update time and distance of Force Torches is configurable in DartCraft's config.
- Force Transport Pipes with Crafting Cards inside them will now attempt to craft once every second instead of once every 5 seconds.  However, they still cannot craft if items are going through the pipe when it attempts to do so.

Beta 0.2.04
- Updated to IC2 Experimental API v117.  Also refactored IC2 integration to use a serious amount of reflection to possibly avoid future crashing when IC2's API updates.
- Changed Advanced Alloy recipe using Force Plates to use Iron Plates instead of the now unobtainable Refined Iron Plates.
- Power Drills and Saws now have 30,000 EU storage. (up from 15,000)
- Bugfix: Fixed an unnecessary but harmless packet handling exception when players login.
- Porkchops can now be Force Grinded into Bacon when killing Pigs with a Grinding-imbued weapon.


Beta 0.2.03
- Updated to Minecraft version 1.6.2 and Forge version 819, as well as new APIs from IC2 Experimental, Buildcraft and Forestry.  Do not expect Thermal Expansion support until sometime after it is released.
- Bugfix: Forestry's Event Handlers no longer interfere with the intended funtionality of Item Cards.
- Bugfix: Fixed a very specific Force Pack leak when a Crafting Card and Item Card are both set to particular settings for any identical item.
- Bugfix: Force Engines now output the appropriate amount of Minecraft Joules per tick, no matter what throttle they are using.
- Bugfix: Refactored the Ender Sword teleport algorithm to be less 'placing above bedrocky' in the nether.  To be more precise the Ender Sword will no longer teleport you up when it would normally place you in a wall, and instead will move you back slightly.
- Bugfix: Fixed broken particle graphics on Ender Sword teleportation.
- Bugfix: Patched a potential dupe glitch with ItemInventories caused by Factorization's Bag of Holding.
- Blacklisted Mystcraft TileEntities for Force Wrenching as they are not inherently in need of wrenching.
- The Force Wrench now logs when players Force Wrench a TileEntity to the console.  This should help server owners punish or ban players who break the rules.  This feature must be enabled in the config.
- Force Packs now use a bit less overhead to function with Item Cards.  The frequency with which they restock is now also configurable.
- InvincibleItems that drop from sources other than Strudy-imbued Force Packs/Belts or player-dropped TileBoxes will now time out in about 5 minutes to help prevent server overloading.
- Force Punching Obsidian, Coblalt and Ardite ores, and most IC2 machines is no longer allowed.
- Force Transmutations can now be shapelessly crafted in any crafting matrix, using durability of the Force Rod (or stored Liquid Force) as if the player had manually clicked on an item in the world.  As an added bonus Force Transmutation recipes are now visible in NEI.
- Obsidian can no longer be transmuted into a Force Infuser in the world and must be shapelessly crafted into a Force Infuser.  (No more collecting obsidian with a stone pick, Dan.)
- Force Rods now have a maximum durability of 75.  (Up from 50.)
- Force Bricks can no longer be crafted from Force Nuggets, use the new Force Rod recipes instead.
- Spoils Bags will now only drop from monsters that are killed by EntityPlayers.  The bonus chance of Spoils Bags dropping given by Looting has been halved.  The bonus chance can also be changed in the config if previous values are desired.
- Force Tools are no longer enchantable and will reset to their Force Infuser added enchants should they become altered by an external force.  This feature can be disabled in the config.
- Force Packs with Item Cards are now more strict with the items they take in, as was intended.
- Force Sticks are now made from 2 Force Planks instead of 2 Force Logs and make 4 instead of 8.  This replaces the ability to make vanilla sticks out of Force Planks and also circumvents a new Tinker's Construct recipe that completely broke DartCraft into hundreds of little overpowered chunks.
- Area Mode Force Tools will now break all applicable blocks regardless of whether or not they can apply Grinding and Heat.
- Area Mode now toggles with a right-click instead of only a sneak right-click.  With the exception of the Force Shears.
- Refactored DartCraft's API to be self-sufficient and added many well-commented, extensible functions for coders to use.  The API is now public and can be found in the downloads section for eager modders.
- Force Gems now only give 1/4 a bucket of raw Liquid Force in all DartCraft implements excepting the Infuser.  The squeezing value for Force Gems remains unaffected.  This value is configurable.
- Empty Buckets may now be infused into a Bucket of Force in the Force Infuser, if enough Liquid Force is present in the infuser.
- Force Infusers now hold up to 50 buckets of Liquid Force Internally.
- Force Infusers now hold up to 50000 Minecraft Joules, instead of 25000 and their base operation cost has also been doubled.
- Upgrade Tomes must now use each unique upgrade material for their given tier at least once before the tome will be allowed to advance in tier.  Existing tomes will likely be downgraded to tier 1 and possibly even glitch.  It is advised to make a new Upgrade Tome for this reason.
- An inquiry button has been added to the Force Infuser that shows a list of the possible upgrades that the Upgrade Tome can support.  Upgrade materials are listed in a paged format, growing larger in number as the tome advances in tier.  Unused upgrade materials only show their silhouette and a cryptic "????" in the gui, whereas materials previously used show both their name and the upgrade given.  Players may then click on these items to view a short tip or hint about the upgrade material, which should serve to help them figure out what they need to advance their tome in tier.
- Several basic descriptions of DartCraft Items have been added to the Force Infuser's Inquiry button, and are visible even without an Upgrade Tome present.
- Upgrades requiring vanilla potions have been truncated to only use the basic version of that potion, as to prevent confusion and unnecessary repetition of potion infusing in the Force Infuser.
- Pigs are now shearable with Force Shears, yielding Raw Bacon which may be smelted into Cooked Bacon.  Cooked bacon has high saturation and restores only 1/10 of the total hunger bar.  These pigs will, of course, eventually eat grass and magically regenerate their mangled flesh.
- Added the Baconator, a device which when right-clicked will store bacon from your inventory into its internal storage, and when shift-right-clicked will return its stored bacon back into your inventory.  The Baconator can store up to 256 pieces of bacon and, if on the player's hotbar, it will automatically feed a piece of bacon to the player when they are hungry, depleting the internal storage of bacon.  The Baconator only works with bacon.
- Baconators are crafted with a Bottled Pig (has to be a pig) and two Light Blue Mob Ingots (explained further down.)
- Baconators can be placed inside Force Belts and they will attempt to feed the player, albeit at a slower rate than on the hotbar.
- Several upgrades have changed in tier.
  - Soul is now a Tier 7 upgrade.
  - Camo and Sight are now Tier 5 upgrades.
  - Force is now Tier 1
  - Damage is now Tier 1
  - Heat is now Tier 4 and is only given by Golden Power Source.  Heat may now be configured to only be given by Fire Resistance Potions in the config, however this is disabled by default.
  - Wing is now Tier 5 and is now only given by a new item, explained lower.
  - Ender is now Tier 6.
- The Force, Craft and Forge upgrades no longer give points when used to upgrade items in the infuser.
- Added the Roc's Feather, which is crafted from a feather, some glowstone and the newly-added Feather Powder, which is acquired when shearing a chicken with Grinding-imbued shears.  The Roc's Feather is now the only source of the Wing upgrade, although feathers may be added back in as an upgrade material by changing a config option.
- Implemented the IForceConsumer interface as a way of making certain tools require fuel to use.
- A hotkey has been added called the "Force Key".  Defaulting to F this key will open a gui when a valid IForceConsumer is held.  This gui has a Liquid Tank for holding Liquid Force and an item slot for inserting and storing valid Fluid Containers of Liquid Force.
- IForceConsumers will automatically restock their internal tanks with liquid they extract from the internal storage slot when this force is used, or while the gui is open.  The amount of Liquid Force used per durability is somewhat configurable.
- Repair is no longer a valid upgrade for Force Armor or Force Rods.  Instead, the new IForceConsumer interface may be used to repair damage at the cost of Liquid Force.
- Although present, the IForceConsumer interface will not repair Force Armor imbued with the Charge upgrade.
- Force Tools also implement the IForceConsumer interface and can now repair themselves.  This includes Force Swords, Force Bows, Force Pickaxes, Force Shovels, Force Axes and Force Shears.
- IForceConsumers may be re-infused with Liquid Force inside the infuser, which is more efficient than giving the item a Force Gem as the Force Infuser extracts a full bucket of Liquid Force from a Force Gem.  If the item is also an IForceUpgradable it must first be upgraded before it can be infused with Liquid Force, with the exception of Force Rods.
- The Rod of Return will now function cross-dimensionally.  It will also now take damage if used to teleport more than 10 blocks.  (Down from 250)
- Holding is no longer a valid upgrade on Force Rods, existing Rods of Holding will become normal Force Rods that are not upgradable.
- Force Flasks are now crafted with a Force Ingot instead of a nugget and only make one per craft.
- Force Flasks no longer stack, but can now be used to left click an entity to bottle it.  These bottled entities are released in front of the player when they right-click the bottle again, and the empty Force Flask is returned.
- Hostile entities must be weakened to less than 1/10 of their health before they can be bottled.  Attempting to bottle a non-baned creeper is not recommended for the faint of heart, but may result in a unique item.
- Force Flasks now have a custom model to make them look more realistic, and as an added bonus Bottled Entities actually render their held entity as well.
- Bottled Entities will now slowly recover while in their tiny glass prison, at a rate of one health per 2 seconds.
- Bottled Entities may now be safely dropped without escaping and can be placed on any surface or object as a decorative item without having to worry about the bottle despawning or being destroyed by damage sources.  To reclaim the bottle you must left-click it to return it to item form.
- Added the False upgrade.  With False imbued on it, a Force Sword will become unable to deal a finishing blow to an enemy, and instead leave it with a single hit point remaining.  False is recommended for catching hostiles in bottles.
- The only source of the False upgrade is a new item called Glass Powder, although how one acquires this broken glass is a secret known only to the bravest, or most foolish, flask-waving adventurers.
- Added the Force Grinding system, which supercedes other mod recipes on Grinding-imbued tools when manually breaking blocks with them.
  - Iron Ore and Gold Ore grind into two of their respective Powders, which can each be smelted into one ingot.  Diamonds grind into one Diamond Dust as well.  You can now effectively double your manual ore gathering now even without Thermal Expansion or IC2 installed.
  - Grinding recipes have been added for other ores as well, including Copper, Tin, Silver, Lead, Nickel and Platinum.  These dusts will only show up in NEI or creative mode if these types of ores are present.
  - Many of these grinding recipes have bonus outputs, much like Thermal Expansion's pulverizer recipes, and Fortune increases the chances of receiving the bonus dust.
  - Four of any Ore Dust can be combined into a Chunk of that type, excepting Diamond Dust which yields diamonds on a 1-1 ratio.  These chunks may be smelted into 5 ingots, increasing theoretical manual ore yield by another 25%.
  - These dusts are not on the OreDictionary for obvious reasons and may only be acquired by manually breaking the ore with a Gridning pick.
- Diamonds may now be Force Grinded into one Diamond Dust each.  These are now the only source of the Sturdy upgrade by default, however Bricks and Obsidian can be enabled in the config if you so choose.
- Grinding recipes have been added for all colors of wool that yields two string apiece.
- Grinding is now a valid upgrade for the Force Sword.  Fun.
  - Some entities will occasionally drop "Mob Chunks" when they are killed with a grinding-imbued Force Sword.  These chunks can be smelted into colored "Mob Ingots" which can be used to create Force Ingots and a few other things.  Looting will increase the drop rate of these chunks, but each entity will drop, at maximum, one per customer.
  - If you look up a particular colored mob chunk in NEI it will have a tooltip listing which entities drop these color of chunks.  This is useful as particular colors of mob ingots are needed for certain recipes.
  - Inert Cores are no longer craftable out of claws and tears and must now be crafted out of an Upgrade Core surrounded by Black and Light Gray Mob Ingots.  The chunks for these ingots are received only from Wither Skeletons and Ghasts respectively.
  - Upgrade Cores can now be crafted into Mob cores for any mob that drops a mob chunk by using a new custom crafting recipe that requires one upgrade core, four identical Mob Chunks and 4 of their respectively colored Mob Ingots.  These Mob Cores can then be crafted into vanilla spawners for that variety of creature using 4 cores and 4 more ingots around a Block of Iron.  These recipes are all visible in NEI.
  - Vanilla spawners have had their blast resistance bumped up to that of obsidian to prevent certain volatile creatures from destroying their own spawners.  Hardness of Mob Spawners has not been changed.
- Saddles are now craftable from string, leather and a Force Ingot, and now stack up to 16.
- All three varieties of Horse Armor are now craftable from 6 of the armor's material and a piece of leather.  Undamaged horse armor may also be transmuted back into 4 of these materials.
- Name Tags are now craftable out of string, leather and a sign.
- Force Ingots may now be crafted with Steel.
- Liquid Force has been changed to a Block instead of an Item.  This was done in tandem with Forge Liquids becoming Fluids, since this will screw up most mods anyway.
  - Empty Buckets may be used to retrieve Liquid Force and also place it into the world.
  - Liquid Force flows like water, but is finite and gives off light like lava.
  - Entities inside Liquid Force blocks will not drown and will also have some of their health restored at a fairly normal rate.  The regen effect is reversed for undead creatures.
  - Liquid Force is somewhat gelatin-like and will slow entities that are caught in it.  Entities will also become visible if they were not previously.  Liquid Force will also remove the wither effect from entities.
  - At this time there is no natural source of Liquid Force.
- The speed effect on Force Armor has been slightly redesigned.  Although it is now a bit slower, the old speed may be achieved by sprinting.
- The Wing effect on Force Armor has been slightly tweaked.  Players are now allowed to make a second midair jump after letting go of the jump key by pressing it again.  To prevent unintended double-jumps when slow-falling, fall damage has been completely disabled while wearing Wing armor.
- Flying in the Force Armor now damages the armor at a fairly constant rate.  Sturdy now uses twice as much durability as before when preventing damage.
- Using the Wing Sword to fly now damages the sword slightly per use.
- Luck, Bleed and Bane are no longer valid upgrades for Force Armor, nor will exisiting Force Armor retain these upgrades.  If you want Luck, Bleed or Bane you'll have to put it on your sword.
- The Sturdy effect on Force Armor now causes some hunger loss when hit.  This option can be turned off in the config.
- Force Armor is no longer Force Transmuted from leather armor.  Instead, it is now crafted out of Force Ingots.  This may be reverted in the config.
- Force Armor may now only be Force Transmuted if Charge or Charge2 is present on the armor, however the armor itself is no longer returned and all batteries or crystals returned will lose their charge.
- Force Rods may no longer be hotkeyed to the same key and activated in unision.  They will now refuse to activate if even one key is the same as another Force Belt Slot's hotkey.  This feature can be reverted in the config.
- Heat on Force Armor now reduces fire damage taken by a small amount.  With at least 3 pieces of Heat-imbued Force Armor players will not take any fire damage.  (Although they will still appear to visually.)
- Force Belts are now recolorable to all 16 minecraft standard colors, and are now also upgradable with Sturdy, with the same effect as Force Packs.
- Force Wrenches are now IForceConsumers.  They operate at about 1/10 of a bucket of Force per TileBox created, and will refuse to function in this way if there is insufficient Force stored.  The rotation function of the Force Wrench does not consume Force.
- The Force Wrench will no longer retrieve Chests or other IIventories with certain items like Force Packs or other TileBoxes inside them by default.  This can be changed in the config.
- Force Wrenched TileBoxes that store an IInventory will now list their occupied slots much like Force Packs do.
- Updated the cheat command /ineedatrunkfullofdartcraftjunk to contain more useful and up to date items, including bluedart's patented "Utility Belt".
- The Repair upgrade is now imbued by Thaumcraft's Crystal Clusters instead of a single crystal.  This change is revertable in the config.
- The Repair upgrade on Force Tools will now attempt to fabricate a small amount of Liquid Force from the nearby aura.  Although convenient, this new ability comes at the cost of some nasty flux and some additional vis.
- Healing is now a valid upgrade on Force Swords.  Hitting an entity with this sword will not do damage and instead heal them a bit.  Of course, if the entity is undead then it will end up doing the opposite.
- Healing is now also a valid upgrade on the Force Bow, having the same effect as it would on a Force Sword.
- DartCraft healing effects now have their own unique particle effects and sound.
- Arrows shot by Force Bows now have custom particle effects based on what properties they possess.
- Ender Arrows are now allowed to be used against other players, but only if PVP is enabled.  Ender Arrows do only one heart of base damage, unaffected by damage boosting properties of the Force Bow, and in addition to this they will randomly teleport its victim within a short area.  This feature can be disabled altogether for players in the server's config.
- If both Ender and Healing are on a Force Bow, Ender will be applied to the entity first, then Healing will also be applied.
- The Magnet Glove is now an IForceConsumer, but does not require Liquid Force to draw in items.  Instead, when it is Active and you right-click on the solid face of a block it will scan straight in the direction you are looking up to 10 blocks in an attempt to find ore.  If successful it will use a variable amount of Liquid Force based on the ores found, and in exchange it will pull those ores closer for easy mining.
- Unique sounds and particle effects have been added for the Magnet Glove's ore finding feature.
- Added the Freezing upgrade, given by a block of snow.  This upgrade is valid for both Force Bows and Force Swords.
- Upgrading a Force Bow with Freezing imbues its arrows with magical ice and some nifty visuals and sound effects to boot.
- Ice arrows are capable of freezing certain blocks like water or lava, turning them into ice or cobblestone respectively in a 3x3 area.  Try them out on various things.
- Ice Arrows will also freeze any entity they hit for about 5 seconds.  While frozen the entity will be unable to move, but may still attack if you get too close.  Players will only be frozen for half as long, and only if PVP is enabled.
- Heat no longer gives Fire Aspect on the Force Bow.  Heat is now its own upgrade which not only sets the entity it hits on fire, but also sets any solid top-facing surface it hits ablaze.
- The Force Bow's mode is now changeable by shift-right clicking with the bow in your hands.  In normal mode the bow will attempt to apply many effects at once, although if both Freezing and Heat are present it will randomly choose an element to imbue onto the arrow when fired.  In Heat mode all arrows will be imbued with Heat forgoing other effects; similar modes are availabe for Freezing, Ender and Healing upgrades, however the bow will only switch to these modes if the appropriate upgrade is found on the bow.  The final mode, Torch Mode, is available for all iterations of the Force Bow.  In Torch Mode the Force Bow requires and uses both a Force Arrow and a Torch from the user's inventory to fire, and a torch will be placed where the arrow lands, destroying the arrow in the process.  If a torch cannot be placed at this location the torch will instead drop as an item.
- Force Arrows can no longer be reclaimed by walking over them and they will now also despawn after about 5 seconds of being stuck in a surface.
- Added the Treasure and Impervious upgrades.  These upgrades must be enabled under the "insane" portion of the config in order to be present in DartCraft.  These upgrades are both tier 7 and require a Nether Star and some other expensive materials to craft.
  - The Treasure upgrade is valid for the Force Sword and Force Bow, and will always extract a Spoils Bag from a monster that you slay if it has the potential to drop one.
  - The Impervious upgrade is valid for all Force Tools, and any Force Tool with Impervious will not be able to take damage at all.
  - These two upgrades were added for a very specific modpack that is designed to be unbalanced, as such they are disabled by default.  If you end up enabling these upgrades they will again go dormant if the config option is later disabled.


Beta 0.1.20
- Emergency Patch: Bonemeal can no longer be used on Force Saplings from a vanilla dispenser.  Ars Magica's growth spell will also no longer destroy the tome when used on Force Saplings and instead do nothing.


Beta 0.1.19
- Emergency Patch: Fixed an oversight that allowed a simple Ore Dictionary recipe for logs to completely break DartCraft into little overpowered chunks.  Force Sticks are now craftable out of Force Planks and this overwrites the Ore Dictionary recipe for vanilla sticks.  Force Sticks are now also on the OreDictionary as "stickWood".  The Force Bow recipe was also moved to earlier in the recipe list as to keep it craftable with these changes.
- Various bugfixes already present in the FTB version also come with this update.
- Fixed a possible NullPointerException in TileBox's item renderer.


Beta 0.1.18
- Bugfix: Changed the way the Rod of Return is damaged.  The maximum damage it can take per use is now 1, and as a result should they break inside a Force Belt the user's current item should no longer be destroyed.
- Bugfix: Clipboards can now be crafted with any type of wooden planks registered with Forge.
- Bugfix: Force Slabs/Stairs, Force Engines and Force Infusers should now sync properly to clients even in dimensions other than the one in which the player first logged in.
- Bugfix: Updated Force Wrench support for Extra Bees TileEntities, as they recently changed location.  Errors of this nature will now be less verbose and forboding in the future.
- Possible Bugfix: Threw a try/catch block around a function allegedly preventing user login when an agitated Cold Chicken decided to deny certain individuals the privelege of their presence.
- All Thaumcraft golems are no longer bottleable.
- Added Shift-click support for NEI's recipe inquiry button to the Clipboard.  Shift-clicking will print the recipe behind the crafting slots, attempt to place the clipboard's contents into the user's inventory and then place viable recipe ingredients from the user's inventory into the appropriate clipboard slots.
- Force Trees can now be cultivated in Forestry's Multiblock Farm.
- Force Saplings ferment into half as much biomass as before.
- Triggering Wing flight is now also determined by player.isSneaking() rather than a hardcoded keyboard binding alone.
- Wing flight may be initiated now even while holding an item, when Wing flight is available.
- When the Wing Meter is depleted, Force Armor's speed bonus is temporarily negated.
- Force Shards now contain 1 bucket of Liquid Force as far as the Liquid Dictionary is concerned.
- Change: Angry Enderman will no longer look around their child's mangled corpse for a possible culprit to punish.  They will however, still spawn around it.
- Liquid Force Burn time in Force Engines is now configurable.  In addition, the default burn time of Liquid Force has been reduced to 20000 ticks, down from 60000.  Users may change this value to anything from 7500 to 60000.  Liquid Force's output in MJ/t has not been changed.  This change should encourage the use of BuildCraft Fuel in Force Engines, as Fuel will now last 5x longer than Liquid Force, but Fuel may still benefit from throttles such as Milk or Crushed Ice to exceed that of the Combustion Engine.
- Force Packs can now be recolored all 16 Minecraft Standard Colors.  Existing Force Packs will change color once and only once to the new standard.
- The Sturdy upgrade on Force Armor can now be "nerfed" in the config, effectively halving the additional protection afforded.  If this option is enabled it is quite possible to die but one still stands a better chance than they would in vanilla armor.  This setting is disabled by default.
- The Sturdy upgrade on Force Armor will now prevent a death blow to players under its aegis leaving them with half a heart, but only if they have 1 heart or more remaining.  This effect is paired with the sound you hear when the Wing Meter depletes to notify the user this effect has occured.
- Force Packs with configured Item Cards inside them will now be a bit smarter about inserting and removing configured items from IIventories.  Essentially, whether or not the target item is already inside the Force Pack will determine the action.
- Refactored the Item Card's Crafting upgrade to use Forge Ore Dictionary alternatives.
- Force Packs may now be upgraded with Sturdy to make their EntityItem form indestructible and prevent them from despawning.  Sturdy Force Packs have a rarity of Rare instead of Uncommon.  (Blue names instead of yellow.)
- Force Wrenched TileEntities that are dropped into the world are now completely invincible and will never despawn.
- Spoils Bags may now be right-clicked onto an IInventory to dump their contents into that inventory.  If the Spoils Bag is emptied in this manner it will vanish.  Clever players may now find means of automating the emptying and subsequent sorting of Spoils Bags.
- Refactored the Force Wrench to work with most TileEntities.  The Force Wrench will also no longer refuse to pick up TileEntities with Force Packs or other DartCraft storge media inside them.
- Force Wrenches may now be used to properly dismantle Thermal Expansion IDismantleables: Redstone Energy Cells, Conduits, Liquiducts etc.
- The Ender upgrade is once again a valid upgrade for the Force Sword.  Shift-Right click on a block up to 64 blocks away to instantly teleport to it, and do one damage to the sword.
- Force Pickaxes and Force Shovels can now be toggled between normal and Area mode by shift-right-clicking with the tool in your hands.  In area mode the Force Tool will take much longer to break blocks, but when an appropriate block is broken in this mode all other blocks the tool is effective against will be broken in a 3x3 area around the first block.  Blocks broken in this fashion will expend the same amount of durability as if all affected blocks had been broken manually.
- Buffed the Lumberjack upgrade to function within a 7x1x7 area instead of just a 1x1x1 area.
- Added the Force Transport Pipe if BuildCraft is installed.  The Force Transport Pipe has a right-click interface that interacts with Item Cards in specific ways.  As a bonus the Force Transport Pipe has the functions of an obsidian transport pipe and a golden transport pipe, however the Force Transport Pipe is 3x faster than a golden transport pipe.
  - If a non-upgraded Item Card is placed inside a Force Transport Pipe the contents of the Item Card will determine what is allowed to pass through the pipe, with anything not allowed bouncing back in the direction whence it came.
  - If a Craft-upgraded Item Card is placed inside the Force Transport Pipe when items matching recipe ingredients (forge sensitive) will be stored in an internal buffer.  When this buffer has sufficient crafting supplies it will craft what it can and send the results forward through the pipe in the direction of the last item passing through the pipe.
  - The Force Pipe's Crafting buffer has limited space, so care must be taken to manage supply ratios.  To combat this, the pipe will not accept more than 128 of any given item.
  - If a Force-upgraded Item Card is placed inside the Force Transport Pipe when items that are specified by the Item Card to be Force Transmuted will, if a valid transmutation is applicable, be transmuted into the shown output without so much as slowing the item down.
  - Force Pipes with Item Cards inside them have a more closed-off texture, to indicate the presence of an Item Card.
- Added the Forge upgrade.  The Forge upgrade is given by a Furnace, and at present is only valid for Item Cards.  Item Cards with the Forge upgrade will act in a similar fashion to Force-upgraded Item Cards, excepting that their only valid targets are items registered on the Forge OreDictionary.  Using Forge Cards, items labeled as "equivalent" by the Forge OreDictionary may be transmuted between each other.
- Forge-upgraded Item Cards may also be used inside Force Pipes to transmute the desired items, just as with Force-upgraded Item Cards.


Beta 0.1.17
- Change: Ender Tots are now only allowed to spawn in specific vanilla biomes.
- Fix: Overcame an oversight in Modular Powersuit's code that prevented DartCraft from modifying block breaking efficiency.  Force-Punching blocks should now work even with MPS installed.
- Fix: "Patched" an alleged mysterious LWJGL Keyboard error that was not elaborated on.
- Bugfix: Ender Tot spawning can now be set to 0 in the config without crashing upon load.
- Bugfix: Fixed an alleged NPE when a DartCraft tool smelts certain mod blocks.
- Bugfix: Milk Cans/Capsules will be dropped into the world if the player does not have room for them in their inventory upon manually milking a milkable entity.
- Angry Enderman will now attempt to guess which player killed their child if that child was not directly attacked by a player.
- Force Upgrades are no longer unique and can be used together.  Ex. Wing and Heat can now go on a Force Sword together.
- Bottled Entities will now break out of their bottles when they are dropped into the world, excepting when they are first bottled.  Try not to drop them from your inventory or break a chest containing bottled entities unless you want them to escape.
- Power Drills can now mine Gravel Ores from Natura.  Power Drills and Force Pickaxes are now also powerful enough to mine Cobalt and Ardite from Tinker's Construct.
- Ender Arrowing another player is now much less comical and harmful.  However Enderman may not appreciate this action.


Beta 0.1.16
- Updated Force Wrench support for newer versions of Forestry and BuildCraft.
- Added cooldown for Bottling entities to prevent duplication.
- Changed recipe for Cobweb to require a slimeball in the middle instead of string.


Beta 0.1.15
- Updated to Forge Version 712.
- Updated IC2 and Forestry Integration to work with newer versions of these mods.  Certain mod TileEntities will not Force Wrench properly with older versions of these mods.  Build versions are:
  - Forestry 2.2.4.3
  - IC2 1.115.331-lf
- Bugfix: Possibly fixed a NullPointerException while using the Clipboard.  I say possibly because the individual whom reported this gave no information as to how this error occurred, only that it did occur.
- Bugfix: The Wing stepheight mechanic is now a little more forgiving; players may walk through doorways that have steps in front of them, or doorways that have slabs in front of them if there is an overhang above the door.  To get through those still tricky-spaces sneaking now temporarily disables step-height augmentation.
- The Wing upgrade on Force Armor will now use charge from the Wing Meter to completely absorb fall damage, instead of damaging the player and their armor.  When that charge runs out, the player will take fall damage that is unmitigated even by the Sturdy upgrade.  A player killed in this fashion may receive a special message.
- Although the Wing Meter can now be used to absorb fall damage, it is much more preferable to manually slow your fall, however this new feature should prevent the player and their armor from taking extraneous damage while traversing their base.
- Added a config setting to disable the crafting recipe for BuildCraft Quarries with Force Gears.
- Added Force Wrench support for various Extra Bees machines.


Beta 0.1.14
- Updated to Minecraft 1.5.2 and Forge Version 702.
- Bugfix: Traincraft will no longer cause a crash when DartCraft entities are spawned.  As a side-effect when Traincraft is installed Spawn Eggs for DartCraft entities are not present.
- Bugfix: Added carpenter recipe for Force Ingots using Gold Ingots to match the crafting recipes.
- Bugfix: Thaumcraft will now load properly if Forestry is not installed.
- Decreased base Ender Tot spawning to about 1/6 its previous value.
- Added a config setting for Ender Tot Spawning frequency.  If set to 0 DartCraft will not cause Ender Tots to spawn.
- Removed some irrelevant config settings.
- Added the Repair upgrade using Thaumcraft Shards if Thaumcraft is installed.  Repair is a Tier 7 upgrade and does not stack.
- Repair will imbue the Repair enchantment from Thaumcraft on Force Tools, Force Armor and Force Rods of any type, allowing for DartCraft tools to recharge using Thaumcraft's aura.
- Force Rods may now also be upgraded with Repair when they are upgraded in the Force Infuser.  Other than repair Force Rods may still only have one unique upgrade.
- Force Rods with Repair inside a Force Belt will recharge, but only half as quickly as they would on the hotbar.
- Added the Sight upgrade.  Imbued from any iteration of Night Vision potion.
- When applied to a Force Rod, the Sight upgrade will give a full minute of Night Vision to the player, stacking up to three minutes.
- Soul Wafers no longer give the Experience upgrade.  Instead they give the new Soul upgrade.
- The Soul upgrade will give the Soul Stealer enchant from Soul Shards on a Force Sword, if Soul Shards is installed.
- Monsters spawned from Soul Shard spawners cannot drop Spoils Bags.
- Added a Macerator recipe for Vinteum Ore into 2 Vinteum Dust.
- Added Force Transmutations for Wooden tools into one stick.
- Clocks may now be Force Transmuted back into 4 Gold Ingots.  The redstone is lost.


Beta 0.1.13
- Bugfix: Force Infusers may now function in dimensions other than the overworld.
- Bugfix: Fixed glitch where Spoils Bags would disappear before a player could pick them up.
- Bugfix: Force Punches now count as player damage.  This will properly make wolves attack you and blazes drop experience and rods after punching them.
- Bugfix: Fixed potential slight loss of items with a Crafting Card inside a nearly full Force Pack.  Any crafting remainder will now drop into the world instead of being voided.
- DartCraft should now run on any version of Minecraft that is not significantly different from the one it was designed for.
- Change: Force Armor is no longer socketable and must be upgraded directly in the Force Infuser.  Valid upgrades have not changed, but more have been added.
- Damage and Luck are now valid upgrades for the Force Armor.  Damage will make Force Punches do an additional half heart per piece while Luck will make additional items drop.  Putting multiple levels on Force Armor has no effect on these particular upgrades.
- Stone Bricks may no longer be transmuted directly into Force Bricks in the world, they are however now proper Force Transmutations in item form.
- Force Bricks may now be crafted back into stone bricks.
- Force Bricks may now be recolored with dye.  The recipe is 8 Force Bricks around one piece of dye.
- Tier 7 Upgrade Tomes double the speed at which the Force Infuser functions.
- Arrows will now fly toward players holding active magnets with even more ferocity than before.
- Removed the Swiftness upgrade.  Bows are now upgraded with a piece of sugar to receive this bonus.
- Added the Bleed upgrade.  On a Force Sword or Force Bow this will make the entity it hits take bleed damage for one second per level.  Bleed is given by Arrows and has a max level of 3.
- The Force ugprade will now imbue Knockback on a Force Sword, up to level 2.
- Bane is now a Tier 3 upgrade, and no longer imbues Bane of Arthropods on Force Swords.
- Bane is now accepted on the Force Bow as well, and when certain enemies are struck with a bane-imbued weapon, they permanently lose certain abilities.
- When a Creeper is struck with bane it will permanently lose its ability to explode.  It may try to puff up, but it won't be able to do anything.  Keep them as pets, even bottle them and show them off to your friends.  They're now harmless little green sneaks that will wholeheartedly live up to their name.
- On Enderman and Ender Tots, bane will permanently remove the monster's ability to teleport.  Not so tough without your space-bending theatrics, are you?
- Upgrade Cores can now accept Bane and Bleed, which can also be socketed into the Power Saw.
- Upgrading even one piece of Force Armor with Bane will make any attack from the player that does damage bane the attack's target.
- Bleed on armor produces the same effect as if Bleed were used on a Force Sword and is addative with whatever bleed damage on the player's current tool.
- Added the Force upgrade to the Item Card.  The Force Upgrade will allow for any item specified by the Item Card to be automatically Force Transmuted if a valid transmutation is found.  The resultant of a valid Force Transmutation will be shown on the right-hand side in the gui of the Item Card.
- Added the command "/ineedatrunkfullofdartcraftjunk" to spawn a DartCraft care package in the form of a serialized chest the user may place down.  This command is meant to be a simple means of demonstrating how DartCraft works and allowing easy testing of various aspects of DartCraft.  Chest contents are:
  - Tier 7 Upgrade Tome.
  - Force Infuser
  - Force Engine
  - Lever
  - Clipboard set up to make Force Rods.
  - Force Gems
  - Force Pack renamed "Liquid Pack" that contains an Item Card in it set to place Force Buckets and Water Buckets into inventories and take out Empty Buckets.  Hold right-click on a Force Engine with this pack and it will soon be full of both liquid force and water.  This is specifically for demonstration purposes, so give it a try in a test world.
  - Force Packs containing materials to make force tools and a pack with already crafted Force Tools.
  - Force Pack containing an upgrade material for every type of Force Upgrade.  Experiment and learn!
  - Force Packs containing premade Force Armor and Upgrade Cores of every type and level.
  - Pair of Force Mitts
  - Empty, unnamed Force Belt.
  - Force Wrench.
  - Deactivated Magnet Glove.
  - Unnamed Force Pack with one of each type of Item Card inside it.
- Clipboards, Force Packs, Item Cards and other ItemInventories will now re-randomize their secret ID should an identical version be found in the player's inventory.  This effectively prevents dupe glitches propegated by cheated items.
- Added the "/dontdismayjustlookaway" cheat command.  This command needs a player and a number after it, and it will spawn the specified amount of Ender Tots around the given player.
- Added Force Transmutations for Flower to Rose, Brown Mushrooms to Red Mushrooms and vice versa.


Beta 0.1.12
- Bugfix: Changed the config file location algorithm to use data from Forge's FMLPreInitializationEvent.
- Bugfix: Added ThermalExpansion to the list of mods DartCraft must load after.
- Bugfix: ICustomElectricItem is now packaged with DartCraft, in hopes of avoiding crashing without IC2 installed.
- Bugfix: DartCraft's hotkeys are now legitimate Minecraft Keybindings and can be changed in game.
- Bugfix: Ender Dragons are no longer bottleable.
- Added Twilight Forest Integration.
  - Blacklisted the Hydra, Lich and Naga for bottling.
  - Twilight Deer can no longer be sheared into Cold Cows.
  - Ender Tots will no longer spawn in Twilight Forest biomes.
- The Wing Meter will now move itself down slightly if the player is holding a Spell Book from Ars Magica so that both may be seen at the same time.
- Upgrade Tomes are now created by direct Force Transmutation of a vanilla book.
- Experience Tomes are now created by upgrading a vanilla book in the infuser with the Experience upgrade, instead of a Force Tome.
- Force Armor now inherently has the ability to increase efficiency and allow punching of blocks, and Force is no longer a valid upgrade on Upgrade Cores.
- Removed crafting recipe for Bottle o' Enchanting.
- Added the Soul Wafer.  Simply smelt any Bottled Entity to get a Soul Wafer.
- The Soul Wafer is edible, will restore one bar of hunger and bestows its devourer with one random positive potion effect for a short period of time.  The Soul Wafer has high saturation and cannot be eaten when not hungry.  Devour your enemies and become stronger!
- The Soul Wafer imbues the Experience upgrade in the Force Infuser, and they are an excellent source of Thaumcraft's Animus aspect to boot!
- Added the Magnet Glove.  Requires a Nether Star to craft.
- Shift-right-click the Magnet Glove to change its polarity.
- When the Magnet Glove is on a player's hotbar and its polarity is positive, items will be drawn toward the player for easy collection.  This effect has a 10 block radius.
- The Magnet Glove may also attract a few other things...
- Looting now increases the chance of a Spoils Bag dropping from a monster by 1% per level.
- Force Bricks are now craftable out of any type of stone brick and force nuggets.  Surround a force nugget with 8 bricks to make 8 Yellow Force Bricks.
- Added the Rod of Invisibility.  Upgrade a Force Rod with the Camo upgrade (Invisibility potions) to create it.
- The Rod of Invisibility will bestow its user with 30 seconds of invisibility, stacking up to 1.5 minutes, taking a durability of damage with each use.
- Force Packs are now interactable with inventories like chests by right-clicking on the chest with the Force Pack.  Item Cards inside the Pack will determine which items are placed where.  Items that normally get sucked into the pack are placed into the inventory, whereas items that are normally restocked are sucked into the pack.
- Item Cards are now upgradable with the newly-added Crafting upgrade.  Upgrade an Item Card with a Crafting Table in the Force Infuser to get them.
- Crafting Cards function the same as regular Item Cards but have a 3x3 inventory instead of 16 slots.  However, if the recipe is valid, any items that are sucked into the pack will automatically trigger the crafting of said recipe using all available materials inside the pack.  The output will be inside the pack when you next open it.
- Each Crafting Card will have a chance to craft when the calculation is done, so it is possible to immediately craft an item added to the pack into something, and craft that result into something else.
- Item Cards may be crafted back into versions of themselves without tag data.  This will allow players to remove the Crafting upgrade from them if they wish.
- Changed the Power Drill EU consumption algorithm in regards to the Speed upgrade.  The Speed upgrade now uses exponentially more EU per level, as opposed to a flat rate.  It is inadvisable to have a Speed V Power Drill, unless you have a serious amount of EU to throw away.
- Force Armor that has been upgrded in the infuser can be Force Transmuted to remove the infuser upgrades and allow it to be upgraded again, but still retain its sockets.  If IC2 batteries or Energy Crystals were used in the upgrade they will be returned, although all charge will be removed from batteries.
- The Wing upgrade on Force Armor will now allow the player to automatically step-up 1 block inclines and to run across water as the Speed potion effect would.  However, if not under the effects of a speed potion the wing meter will slowly deplete.
- The Wing upgrade now allows for an automatic Jump-Boost like effect that allows players to choose how high they jump based on how long they hold space.  More pieces of gear with Wing means greater jump potential.  (Remember to slow your fall if you jump high enough to take damage.)
- The Speed upgrade is now a valid upgrade for Force Armor.  On the armor it does not stack more than 1 level per core, but for each piece of armor socketed with Speed the user will inherently move slightly faster, and have a bit more control over their movement when falling and jumping.
- Force punching an entity now damages the Force Armor.
- Heat is now a valid socket for the Force Armor.  Each piece of armor with heat socketed will add an additional half heart of damage when force punching as fire damage, and set the entity on fire for one second.
- Force Mitts now have a greater chance of retrieving Silverwood Saplings from Silverwood Leaves.  (It's only a 2% chance, but it more than triples sapling output)
- Lowered frequency with which Force Mitts spawn in dungeon loot.
- Removed empty Bottle o' Entity from Creative mode, but added a cheat to spawn a stack in for fun.  "/theymaybeemptybuttheyrestillshiny
- Added the Force Wrench.  Crafted from Force Ingots and a Force Gear it will function as a standard buildcraft wrench, industrialCraft wrench (rotation only), as well as make use of the new forge block rotation for blocks such as pistons.
- The Force Wrench has the unique ability to serialize several tile entities into an easily-mobile carryable item by shift-right clicking on the tile entity.  When this item is placed back into the world it will be restored to its original state, all items, energy and settings in tact.
- The Force Wrench works particularly well on IndustrialCraft machines, allowing for players to carry around pocket-MFSUs for on-the-go charging, or bring along Iron Chests to briefly place wherever they go for fun and profit.
- The Force Wrench's serialization ability does not work on immutable objects such as Thaumcraft's Warded blocks, IC2's Personal Safes belonging to other players and many other discretionary objects.
- Added the Grafting upgrade.  Grafting is Tier 7 and requires a Grafter from Forestry.  When applied to a Force Axe it will allow the Force Axe to act as a grafter for its lifespan, but at the cost of much durability.
- Added various Force Transmutations:
  - Unwanted Force Tools may now be Force Transmuted into a Force Shard.
  - Added Force Transmutations for Gold Tools.
  - Vanilla bows may now be force transmuted into one piece of string.
  - Added Force Transmutations for Stone tools, each will give one stick.
  - Minecarts can now be force transmuted into 5 iron ingots.
  - Enchanted Books may now be Force Transmuted into a variable amount of Bottle o' Enchanting.  The general return is 1 bottle + 1 more for each level of every enchant present on the book.  This is not a good return for your experience, this is meant only to make the random Enchanted Books found in dungeons useful.

Beta 0.1.11
- Updated to Minecraft 1.5.1.
- Due to new api restrictions all animated textures except Liquid Force's have been removed.
- Buildcraft triggers have been temporarily removed due to api changes.
- Refactored the Clipboard's 'Smart Assist' button to be more intuitve and useful.
- Clipboards may now be opened with the 'C' key as long as there is one (and only one) on your hotbar.  This cannot be done while a gui is open.
- The Ender Pack (what leads to your vanilla ender chest) may now be opened with the 'X' key as long as an Ender Pack is available on your hotbar.
- Fixed glitch where right-clicking on a Force Pack or Clipboard then quickly switching to a different item could cause a NullPointerException.
- Changed the way Bottled Entities render as well as changed their texture and added more special effects when thrown.
- Added Force Flasks.  Crafted with glass and a Force Nugget.  Force Flasks are now the only source of the "Holding" upgrade and are also now required as a reagent to bottle entities, replacing glass bottles.
- Added the Force Belt.  This relatively cheap to craft tool has its own 8-slot inventory that will open when right-clicked.  The Force Belt can hold Force Rods, Force Packs, Ender Packs and Force Flasks inside it for easy storage.
- Force Flasks may be used as reagents while inside a Force Belt, if they are present.
- If one and only one Force Belt is present on your hotbar you may press 1-8 on the Numpad to use the Force Rod stored in that slot.  (Make sure Num Lock is on.)  Teleport belt, anyone?
- If one and only one Force Belt is present on your hotbar you may press Z at any time to open the inventory of that Force Belt.  You may also press X to open your Ender Pack if one is present inside the Force Belt in question.
- Force Belts are recolorable and renamable just like Force Packs are.
- Force Packs now show their names in their gui.
- Renamed Force Packs, upgraded Force Tools and other various DartCraft items now have proper display names.
- Increased base speed of the Power Drill by 25%, also increased the efficiency rating bestowed by the Speed upgrade on the Power Drill significantly.
- Added the Force Mitts, which is a tool that is craftable relatively early on in DartCraft.  Force Mitts combine the abilities of the shovel, axe and hoe into one super-farming tool, and are also capable of clearing grass and leaves in a wide area.  However, they cannot be upgraded and their durability is half that of standard Force Tools.
- Force Mitts may be used to break a few things that stone picks can, but they are not a legitimate pickaxe.
- Force Ingots can now be crafted with Gold Ingots to make 3 Force Ingots.  This is mostly for players who use DartCraft with vanilla Minecraft.  (They're out there.)
- Added the Item Card.  Craft one from paper, a force ingot and some dye.  Right-click to open the interface where there are 16 item slots to place phantom item copies inside.  Right-click these phantoms to change the mode of that particular slot to either load or unload.
- Item Cards, when placed inside a Force Pack, will allow the automatic insertion of items that are picked up into that pack instead of the player's inventory.  They may also be configured to keep a full stack of a given item in the player's inventory for convenience.  This function does work with tools as well, and the pack is smart enough to immediately replace a broken tool with one of the same type from inside the pack.
- Item Cards are renamable in the same way as Force Packs and Force Belts.
- Force Rods can now be used to turn silverfish blocks into Raw Fish.  Have fun!
- Reduced stack size of Milk Cans and Force Cans to 16 to adhere to the new Forestry standard.
- Iron, Gold and Chainmail armor may now be transmuted back into raw materials with the Force Rod, as well as anvils no matter how damaged they are, and even buckets.  (No more wasting iron.)
- Iron Pickaxes and Swords may be transmuted back to iron as well, but only at full durability.
- Added Force Transmutations for various thaumcraft items involving thaumium, as they are often found in dungeons.
- The Speed upgrade on a Force Rod now also imbues its user with Mining Speed an Jump Boost.
- Completely re-worked the efficiency Force Armor algorithm.  There is now a percentage bonus to tool efficiency, instead of a flat small amount.  The Mining Speed potion effect will now affect force-punch speed as well.  In addition, Force now negates the efficiency penalty while flying.
- Added the Camo upgrade, when is imbued by any iteration of Invisibility potion.  Camo can be added to Force Armor in the infuser before or after it has been socketed  (sockets will be retained).  The effect is invisible Force Armor!
- Nerfed Force Armor's effective durability by a factor of 3.
- Added the Charge upgrade.  This can be added to the Force Armor to allow it to become an IC2 rechargable item.  Force Armor that has no charge will become dormant, and none of its abilities or protection will be afforded.
- Added the Spoils Bag.  Randomly drops from hostile mobs with a very low chance, and contains an assortment of random dungeon items.
- Players will now automatically walk up one block when running under the affects of a speed potion.  It is also possible to quickly dart across water while under the affects of a speed potion if you move quickly enough.
- The skating over water effect also comes with sound and particle effects.  In addition there is now an API hook for adding custom liquid blocks to this mechanic.
- Added forestry's Ethanol (they renamed biofuel) as a Force Engine Fuel.  Burns for 2 MJ/t for 60000 ticks.
- Added slight cooldown to Force Transmutations to prevent dupe glitches.
- Upgrade Cores now stack up to 16.


Beta 0.1.10
- Fixed errant use of uninsulated copper cables instead of insulated copper cables in custom Electronic Circuit recipe.
- Completely removed old versions of Milk Cans/Capsules in favor of the new ones.
- Fixed a glitch that could have potentially made Force Infusers activate from a parallel dimension.
- Force Bricks are now recolorable using IC2's paint rollers.
- Force Bricks are now craftable into Force Slabs, which retain their color, blast resistance, mob spawning resistance and are placable like vanilla slabs.  Force Slabs are not, however, allowed to be placed on top of each other, for that use a Force Brick.
- Force Bricks are now craftable into Force Stairs.
- Force Slabs and Stairs are reverse-craftable back into Force Bricks.
- Custom Slabs and Stairs can also be made from Force Wood.
- Custom slabs and stairs are also recolorable with IC2's paint rollers.
- Added Disney effects to bricks, slabs and stairs when broken.
- From time to time when you load an area Force Slabs and Stairs will appear invisible for a few seconds.  Do not worry, they will appear shortly, this is simply the cost of doing business.
- Ender is now a valid upgrade for the Force Rod.
- Upgrading a Force Rod with Ender will make the "Rod of Return", which opens a custom gui when shift-right clicked.
- The gui allows the player to set their current location as the recall location, and set a custom name that will show in the tooltip.
- When a player right-clicks a Rod of Return they will teleport to the saved location.  The Rod of Return only works in the dimension to which it is bound and it will take damage based on the distance traveled.  (Always have a backup.)
- The Rod of Return removes momentum but does not reset fall distance (be careful.)
- The Rod of Return does not automatically load chunks, so be careful when teleporting to unloaded chunks.
- Removed EnderStorage integration in anticipation of a big change.
- Added facades for all types of Force Bricks.

Known Bug: Force Slabs and stairs in dimensions other than the one a player first logs into are invisible until the player relogs.  Fixing this is on the top of my to-do list.


Beta 0.1.09
- Fixed Xychoridite to Force Ingot recipes that seemed to "magic" themselves away during packaging.


Beta 0.1.08
- Flight particles can now be configured to only show in certain circumstances, or never, in the config file.
- Flight particles moved down to prevent the user's screen from flooding in first-person view.
- Force Ingots can now be crafted using Xychoridite of any color both in and out of the carpenter.
- Players can no longer be "debug punched" or "force punched" under any circumstances.
- Added an API subset for Force Rod transmutations.
- Removed macerator recipes for bronze tools and armor in favor of making them force transmutations instead.
- Added Force Transmutations for Railcraft steel tools and armor into railcraft steel ingots.
- Fortune cookies may now be Force Transmuted directly into Fortunes to save time.
- Fixed an upgrade exploit regarding the Force Pack.
- The Force Rod no longer has a socketing interface as it can now be directly upgraded in the Force Infuser.
- Heat is now a valid upgrade for the Force Rod.  Heat will bestow Fire Resistance for a short time.
- Added "Healing" upgrade from Ghast Tears or Tears.  Healing is Tier 3 and its max level is 2.
- The Force Rod is now upgradable with Healing to give the "Rod of Restoration" which will restore a small amount of health to its user as well as bestow regeneration for a short time.
- Added the Power Saw, a socketable IElectricItem which is created by upgrading an IC2 Chainsaw in the infuser with Force.
- The Power Saw has three sockets, and accepts most of the upgrades from both the Force Axe and the Force Sword.
- The Power Saw can also be used to shear Sheep, Chickens and Cows...  Ouch!
- Base EU consumption for a block broken or entity attacked with a Power Tool is now 50 EU.
- Speed on Power Tools now increases their base EU consumption by 20% per level.
- Refactored the amount of EU the Power Tools use to be variable based on custom upgrades.
- Added a specialty recipe for Electronic Circuits using Force Ingots.
- Added UU-Matter recipes for Emerald Ore and Ender Pearls.
- Added Ender Tots.
 - Ender Tots are smaller, cuter versions of Enderman that are not as capable as grown-up enderman, but have a bit more personality.
 - Ender Tots drop ender pearls, but if you kill one be ready for trouble.

Known Bug: Some bottled entities do not have correct display names.

Beta 0.1.07
- Removed an unnecessary setting that was causing problems.
- "auto-regen ore" will no longer double Power Ore generation in new chunks. 
- Milk cans and capsules are now drinkable and have the same effect as drinking a milk bucket.  Older milk cans/capsules will still contain milk but are not drinkable and no longer obtainable.
- Fixed glitch where silver dust smelted into 2 silver ingots.  (This was caused by DartCraft, but I still don't know how.)
- Added recipes for Cake made from Milk Cans and Capsules.

Beta 0.1.06
- Removed some debug output that could potentially spam the console.
- Fixed glitch where Speed was stackable to 10, it is now 5.
- Halved base resistance on the Force Armor.
- Halved durability of Force Armor.
- Maximum damage reduction on Force Armor is now 70%.  You can still swim in lava with a full set socketed with Sturdy, but you are by NO means invincible anymore.
- Slowed Power Ore Regen by a factor of 10 (again).  You're welcome slower servers!


Beta 0.1.05
- Fixed a few terrible bugs that popped up when I changed some of DartCraft's basic functions.
- Removed Force Block as it has no real use.
- Power Ore is now an "uncommon" block (yellow name)
- Fixed NullPointerException when placing BioFuel cans/capsules in the Force Engine.
- Force Infusers and Force Engines now send occasional packets to nearby players to prevent desyncronization.
- Implemented new unintentional feature where Force Infusers refuse to resume their progress upon loading from NBT.


Beta 0.1.04
- Force Rods are now able to see past blocks such as glass, flowers and snow.
- Inert Cores can no longer be upgraded direcly into Nether Stars.  Instead, they must be set on fire and right-clicked with a Force Rod.  This will create a Bottled Wither which you must release and defeat to earn your Nether Star.  (Be careful as this Wither will have no charging time, he will just come at you.)
- Bottled entities no longer have a secondary tooltip and instead display what they are in their name.
- Upgrade Tomes now only recieve points for each unique upgrade added per item.  This should drastically increase the time it takes an Upgrade Tome to level up.
- Sturdy now affects a special upgrade's extra damage.
- DartCraft's mod metadata is now handled internally.
- Force Upgrades now adhere to meta restrictions.
- Force Logs are now the only source of the Lumberjack upgrade.
- Lapis Lazuli is now the only source of the Rainbow upgrade.
- Golden Power Source can now imbue the Heat upgrade, with a bonus of 5 points.
- Flint and Steel can no longer be used to imbue Heat.
- Completely Removed unusued Thorns upgrade.
- May have fixed glitch where Force Shards do not result from tools broken by massive damage.  (Needs more testing.)
- Added Thaumcraft aspects to Milk Cans and Capsules.
- The Power Drill will no longer load if IC2 is not installed.
- Added config option to only allow bottling of passive entities such as Cows, Wolves and villagers.
- Fixed some odd exploits that popped up with the Force Infuser.
- Nether Ore frequency is now configurable.
- Lowered Tier on Experience to 2 so it may be used earlier, and raised Tier on Sturdy to 6 so that it's more of a later-game upgrade.
- Wing no longer stacks, but one level is just as potent as three was previously.
- Only one piece of Force Armor with Wing is required to allow flight now.
- Increased Armor value of Force Armor by 25%.
- Force Armor now offers bonus resistance of all damage by 10% per each piece equipped without any upgrades.
- Sturdy no longer stacks on Force Armor, instead each equipped piece of Armor socketed with Sturdy will reduce all damage by an additional 12.5%.
- Full Force Armor damage reduction is now 90% from all sources.  This is rounded off in favor of the player however, and many damage sources will end up nullified.
- The Diamond Drill can now be upgraded to a Power Drill in the Force Infuser, and the three diamonds used to craft it will be shot out of the Force Infuser.  (Be sure to catch them!)


Beta 0.1.03
- Hid the Heat and Ender bow from NEI for solidarity.
- NEI is now completely hidden inside the Force Infuser Gui, as it was competing with the tabs.
- Removed Power Sword as it does not yet function.
- Added NEI overlays for the Clipboard, finally.  (This took a long time.)
- NEI is now also hidden in the Force Engine Gui, as it was competing with the tabs.
- Sturdy's Force Armor effect can be completely disabled in the config file.
- The Wing upgrade can no longer be disabled as it is considered an integral part of DartCraft.
- The Ender Sword and all references to it have been completely removed.
- Added BuildCraft facades for Force Bricks, Force Blocks, Force Logs and Force Planks. (Power Ore will not work.)
- Force Infusers now visually have a book above them only if an Upgrade Tome is actually present.
- Added custom particles and sound effects to the Force Infuser when it is running.
- The Force Infuser now runs at 5MJ/t instead of 10.  Energy cost per upgrade has not increased however, meaning upgrades will take twice as long to complete.

Beta 0.1.02
- Added an Error tab to the Force Infuser that shows up when an Upgrade Tome is not present.
- BioFuel is now a valid Force Engine Fuel.
- Milk is now a valid Force Engine Throttle 25% more potent than water.
- Added config options to disable certain fuels in the Force Engine.  All fuels are enabled by default.
- Changed recipe for Proven Frame to an Impregnated Frame surrounded by Force Sticks.
- Force Infusers are not created by right-clicking a block of Obsidian with a Force Rod.  Obsidian is now dropped when a Force Infuser is broken.
- Force Infusers now have a unique model and texture.
- Significantly increased blast resistance of both Force Infusers and Force Bricks.  Nothing short of a nuclear explosion should leave a mark.
- Consolidated Force Cans/Capsules into one item id.
- Force Saplings can no longer be created in the Force Infuser.
- Books can no longer be upgraded in the Force Infuser.  This is to prevent easy tier advancement.
- Inert Cores now require the Heat upgrade to become Nether Stars.
- Added an API subset for IForceWildCards to enable addition of custom Infuser upgrades for items that do not implement IForceUpgradable.
- Added Cans and Capsules for Milk storage if Forestry is installed.
- Added ability to "milk" cows with forestry Cans and Capsules to receive filled versions.  Also works for Cold Cows.
- The Wing Meter no longer recharges by a set percentage per tick, instead it recharges at a slower, constant rate that will end up taking over 10 seconds to fully recharge when maxed out.
- Tripled penalty recharge time if the Wing Meter depletes.
- Changed the way DartCraft loads so that BuildCraft is no longer required.  If BuildCraft is not installed players may still use Force Engines to power their Force Infusers, although they will have to place them next to each other.
- Force Engines can now directly turn Force Gems into Liquid Force.  (This is mostly for users without BuildCraft.)


Beta 0.1.01
- Removed custom Crated Nikolite and Crated Brass in favor of legitimately fixing Forstry's existing versions.
- Re-enabled Crated UU-Matter recipe that magicked itself away somehow.
- Bottling entities can now be completely disabled via a config option.


Beta 0.1.00
- Force Rods with the Holding upgrade can no longer change blocks or items.
- Added a piston recipe using a Force Ingot.
- Added Force Engines that generate BulidCraft energy from Liquid Force.
  - Crafting recipe is a standard BC/Forestry engine using Force Gears and ingots.
  - Force Engines energy output can be throttled with a secondary liquid such as water.
  - Force Engines can be stocked with liquid via buildcraft pipes, or right-clicked with an appropriate liquid container in-hand and the liquid will be added to the internal tank.
- Added a ForceEngineLiquid subset to the DartCraft API for future use.
- Force Gears can now be crated from Force Ingots and an Iron Ingot if BuildCraft is not present.
- Bugfix: Ender Pouches no longer crash your client when you attempt to place them inside a Force Pack.  The ability to place Ender Pouches inside Force Packs is disabled by default, but configurable.
- Luck is now stackable up to 4.  (Up from 3)
- Changed textures on several guis slightly.
- There are now config options and an API to blacklist entities from being bottled.  By default Creepers will be blacklisted, and there is an option to blacklist Ghasts as well.
- Increased the hardness and material strength of the Force Infuser.
- Force is not longer a valid upgrade for the Force Shears, as they now inherently have the ability to shear cows and chickens.
- Added inventory slots to the Force Engine.  These slots only accept valid fuel and throttle liquid containers.
- Added Lava, Oil and Fuel as valid fuels for the Force Engine.
- Added particle effects when breaking various Force-related Blocks.
- Added helpful tabs to the side of the Force Engine that tell you how much the engine is outputting, what multiplier the throttle is giving and give the user several hints and tips about the Force Engine itself.
- Added an "info" tab to the Force Infuser to help out new players.
- Changed the display name of the Force Tome according to the function it possesses.
- Halved the experience received from Force Infusers with mastered Upgrade Tomes.


Alpha 0.0.67
- Updated to Minecraft version 1.4.7 and Forge 497.
- Removed Heat and Ender bows from creative inventory.
- Added recipe for BuildCraft Emerald Pipes using Green Sapphires from the OreDictionary.
- Added /Commands to spawn Upgrade Tomes and Experience Tomes.  In singleplayer commands must be enabled, and in multiplayer the user must be OP.
- DartCraft has been packaged into a .jar file!  No more zip files!
- Fixed bug where using Force Shears without an upgrade would cause a NullPointerException.
- Added logo and description for DartCraft on the Mods page.
- It is now more difficult to accidentally Force Punch basic IC2 machines.  (Advanced Machines will still smash like glass, be careful!)
- Added "punish" server command for admins.  Applies PunishDamage in the amount specified.
- Trimmed included APIs for efficiency and extensibility.
- Inert Cores may now be crafted with Forge Sapphires as well as diamonds.
- The Experience upgrade is again Tier 3.
- Force Saplings can now be fermented into Biomass.
- Force Saplings can no longer be squeezed into Liquid Force.
- Force Trees generate less often when on Humus.  (Arboretum Nerf)


Alpha 0.0.66
- Force Armor is now repairable with Force Ingots in the Anvil.
- Fixed bug where the Force Rod transformed both entities and blocks at the same time, it should now only do the first one it hits.
- Fixed an NPE causing a server crash when a player used an ender arrow on another player and was promptly killed for his/her transgressions.  Now you can die without crashing the server!


Alpha 0.0.65
- The Wing Meter will now be a bit more discerning as to when it shows up.
- Experience is now a Tier 6 Force Upgrade.
- Replaced several "cloud" effects with a new custom particle effect.
- Holding upgrade may now be socketed into Force Rods.
  - Right-clicking an entity (up to 16 blocks away) with this upgraded rod will remove them from the world and place them inside a bottle which will drop at their location.  This requires an empty bottle in the user's inventory.
  - Right-clicking the Bottled Entity will throw the bottle and the entity will spawn where the bottle lands, with all its data in tact. (health, being on fire, etc.)
- Force Rods now have only one available socket.

Alpha 0.0.64
- Increased durability of Force Armor by 25%.
- Now only 3 pieces of upgraded Force Armor are required to receive their unique bonus.
- Sturdy on Force Armor now also reduces the chance the armor will be damaged by punching blocks.  With a full 12 levels of sturdy the Force armor will not take damage from punching blocks.
- Slightly increased force block punching speed.
- Fixed glitch where Force Punching did not always do damage.
- The Flight Bonus on Force Armor now allows a player to initiate flight with no held item as if they were holding a Wing Sword.  (Space + Shift and Right-Click)
- Reduced Flight Power required to fly by 1/3.


Alpha 0.0.63
- Force Armor will no longer automatically glow after being socketed.
- Force Armor is no longer enchantable.
- Force can be socketed into Force Armor to boost the player's base strength.
  - While punching the player will break things faster, and if all armor slots have Force socketed the player will be able to break the block bare-handed.  Beware as this does durability damage to your armor!
  - Tool efficiency will also be slightly increased, however this does not use armor durability.
  - Punching enemies will be met with relative success as well as slight knockback.
- Experience upgrade is now Tier 3. (Down from tier 5)
- Removed recipe for Force Tome.
- Force Tomes are now made by right-clicking a Book with the Force Rod.
- Sturdy can now only stack up to 3. (Down from 4)
- Sturdy can now be socketed into the Force Armor, reducing the damage you take from all sources by a variable amount.  Maximum reduction is 95% if all pieces are socketed with 3 levels of Sturdy.
- Removed tool subsets from creative mode/NEI.


Alpha 0.0.62
- The Wing Sword now sends fewer packets to achieve slow falling.
- When the Wing Meter depletes there is now a 5 second penalty before it will being to recharge.  The wait time begins when you are no longer in the air.
- Jumping while under "penalty time" will prolong your wait.
- Wing Sword flight no longer conflicts with the GraviSuit.  It should also work with any other well-programmed flight mod.
- Added "Debug Punch" for creative-mode users.
- The "Debug Punch" can be disabled in the config file, and the damage may be changed.  (0-20)
- Added Force Armor.  Can be socketed with certain upgrade cores.
  - Wing increases the amount of Flight Power the player has available, allowing for more flight time or slowfall time.
  - If all four pieces are equipped and socketed with Wing the player may slow fall at any time, and also continue flying after switching active items from the Wing Sword as long as they have enough Flight Power left.
- Force Rods crafted with vanilla sticks now have 3 uses instead of just one.
- Force Rods can be used to transform Leather Armor into Force Armor.

Alpha 0.0.61
- Storage upgrade is now called "Holding" and is imbued by glass bottles.
- You must now upgrade your Force Packs one bottle at a time, however this can be done consecutively with no waiting time.
- Removed debug zombies with Heat Swords that spawned upon "Punish" damage.  (Trying to ender arrow a player)
- Punish damage will now do 10 hearts of damage.  >.<
- A player may now shoot themselves with an ender arrow and receive no ill effects (except for random teleportation.)
- Added breaking effects for Force Logs harvested by the Logger.
- Force Saplings can now be created by using the Force Rod on an already planted vanilla sapling of any type.
- Force Rod change effects are now "Disney" effects.
- Added distinct magic sound to Force Rod change effects.
- Flight "Disney" effects should now properly render on multiplayer.
- The Flight meter will no longer decrement while in creative mode.
- The Force Axe is now registered and calculated as a proper Forge Axe.  (Hello IC2 Crops)
- Added limited legitimate flight to the Wing Sword.  To engage, sneak and fling yourself from the ground or in the air.  While flying, particles will spawn and the Wing Meter will drain.  Beware falling to your death with this dangerous feature!
- The Wing Meter depletion sound is now audible on the server.
- Finally fixed Power Ore rendering at wrong light level.
- Added maceration recipes for Bronze Tools from IC2.


Alpha 0.0.60
- Changed the way Wing Sword flight works internally to be more extensible.
- Added particle effects to players that are flying.  (Experimental needs MP testing.)
- Force Trees can now grow a few blocks higher.
- Force Trees are now able to be grown and harvested automatically with the Forestry Arboretum and Logger.
- Added recipe for Energy Crystals using Rubies instead of diamonds.


Alpha 0.0.59
- Power Ore will no longer regenerate by default, however if enabled in the config file for a world previously loaded with DartCraft ore will still regenerate once.
- Added Nether Ore variant of Power Ore that generates in the nether at any height with 75% greater frequency.
- Significantly lowered overhead on ore regen.  (1/40 as fast)
- The Wing Meter now fades at the same rate regardless of framerate.
- Changed Texture on Force Logs.
- Fixed duplicate Thaumcraft aspects on certain DartCraft items.
- Increased Force Stick resultant from crafting recipe.
- Added Force planks crafted from Force Logs.
  - Added Force Planks to the OreDictionary, allowing them to be used in many recipes that require planks.
- Changed sawmill recipe for Force Logs to give Force Planks.
- Added the Force Gear.  Crafted from a stone gear and 4 Force Ingots.
  - Can be used as a replacement for Gold Gears to make Diamond Gears, the Filler, and the Quarry.
- Force Leaves now emit a moderate amount of light and particle effects, as well as have a slight animation to them.
- Force Leaves and Power Ore spawn custom particles when breaking and in the process of being broken.

Alpha 0.0.58
- Power Ore will now automatically generate into maps that were created without DartCraft installed.  This should happen only once per world.
- Grinding now attempts to use Thermal Expansion's Pulverizer recipes if available, allowing for occasional bonus drops from ore.
  - Fortune adds 10% per level to the bonus drop chance.
- Added Force Sapling.
  - Upgrade any vanilla sapling in the Force Infuser with Force.
- Force Sapling grows into a Force Tree with custom logs and leaves.
- Leaves drop more Force Saplings and occasionally Force Nuggets.
- Added Force Tree parts to the Forge OreDictionary.
- Force Logs can be used to imbue Lumberjack.
- Force Logs can be crafted into Oak Wood Planks x4.
- Added standard sawmill recipe for Force Logs.
- Added squeezer recipe for Force Log x1 >> 0.1 buckets of Liquid Force.
- Added squeezer recipe for Force Sapling x1 >> 0.25 buckets of Liquid Force.
- Changed name of Monster Claw to Claw.
- Added Force Sticks, craftable from Force Logs.  2x Force Logs >> 4x Force Sticks.
- Force Rods crafted from vanilla sticks have only one use.
- Force Rods can now be crafted from Force Sticks.
- Force Tools and Force Arrows now require Force Sticks to craft.
- Added Carpenter recipe for Proven Frame using Force Sticks, Liquid Force and String.
- Removed crafting recipe for Force Bricks.
- Force Logs smelt into Golden Power Source.
- Removed crafting recipe for Golden Power Source.
- Added Thaumcraft aspects to new items.


Alpha 0.0.57
- Force Ingots can now be made from Silver as well with the same return as Refined Iron.
- Force Nuggets, Monster Claws, and Tears now have Thaumcraft aspects on them.  Rare ones too!
- The Force Pickaxe and Power Drill are now correctly registered as Pickaxes.  (I'm looking at you, MystCraft crystals.)
- Grinding on a Power Drill may be suppressed by holding shift.
- Grinding effects have been toned down to less-comical levels.
- Ender Arrows no longer work on players.
- Shooting a player with an Ender Arrow anyway will be met with punishment.
  - Serious punishment.
- Heat and Touch are now valid Core upgrades.
- The Power drill can now accept Heat and Touch core upgrades.
- The Force Infuser now spawns experience orbs when the Force Tome can no longer accept the experience from an upgrade.


Alpha 0.0.56
- Aggregated all tools but the Force Bow into one itemID for each type.  This will make previous "Heat" tools etc. disappear.
- Added Upgrade Cores.
  - Upgrade in the Force Infuser to get different types.
  - Used in socketing interfaces.
  - Animated texture.
- Added socketing interface for socketable tools.
- Added Exp upgrade.
- Force Tomes (Exp) can now be used to store and recall experience points for a small loss.  (About 5%)
  - Force Rods can be used to turn Force Tomes (Exp) into empty upgrade cores.  The tome is expended and one core is dropped per 50 exp stored.
- Power Drill is now upgradable.
  - Luck imbues Fortune
  - Grinding macerates
  - Speed increases efficiency
  - Increased EU usage based on upgrades.
- Force Rod is now upgradable
  - Speed: imbues the user with the Speed buff for a short time.
- Monsters cannot spawn on Force Bricks.


Alpha 0.0.55
- Added the Force Brick
  - Recipe: 4x Force Ingot = 4x Force Brick
  - Upgrade Stone Brick into Force Brick in the Force Infuser. (Cheaper)
- Removed crafting recipe for Force Infuser
- Force Infuser now drops a Force Block.
- Added the Force Rod
  - Right-click a Force Block with the Force Rod to change it into a Force Infuser block.
  - Right-click a Stone Brick with the Force Rod to change it into a Force Brick.
- Force Infusers now face the direction they were activated.
- Changed Wing Sword texture.
- Added Thaumcraft aspects to new objects.
- Added Experimental Power Drill
  - Upgrade a Mining Drill with Force.
- Added Charge upgrade from IC2 RE-Battery.
- Added Experimental Power Sword
  - Upgrade a Force Sword with Charge.


Alpha 0.0.54
- Fixed bug where Luck did not affect normal shearing.
- Added animated texture and unearthly glow to Power Ore.
- Added Inert Core.
  - Added carpenter recipe for Inert Core.
  - Upgrade with force to become a Nether Star.


Alpha 0.0.53
- Changed the way Looting works on the Force Bow.  (Nerf)
- Lowered amount of Lambchops dropped by sheep. (Nerf)
- Added the Monster Claw.
  - Dropped by bats. (1-2)
- Force no longer gives Sharpness/Power.
- Monster Claw gives Damage upgrade.
- Added the Tear.
  - Dropped by Cold Cows when killed.
  - Same potion effect as Ghast Tears.
- Heat Shears now kill animals in one shear.
- Added Grinding to shears.  Macerates drops if possible.
- Added macerator recipes for non-white wool.
- Added Thorns upgrade using Cacti.
- Increased Force Points necessary to max out Force Tome by 20%.
- Force Tomes do not receive NBT data at creation.  Instead you must upgrade a blank Force Tome in the Force Infuser with the Force Upgrade.
- Force Tome recipe changed to use Force Nuggets.


Alpha 0.0.52
- Added Thaumcraft integration
  - Aspects on various DartCraft items.
  - "Pure" aspect on IC2 Terra Wart.
- Fixed crated nikolite and brass.
- Ender pouches cannot be placed inside Force Packs.
- Force packs now show their names on the first line of their tooltips.
- Added Buildcraft triggers for Force Infusers
  - Has Tome
  - Can upgrade


Alpha 0.0.51
- Fixed missing block-breaking effects in multiplayer.
- Fixed Grinding on Force Axe not using durability.
- Grinding and Heat on tools now uses significantly more durability than before.
- Force Nuggets are now used to imbue tools with Force instead of Force Ingots. (Buff)
- Added experimental Crated Nikolite and Crated Brass Ingots.


Alpha 0.0.50
- Max Looting/Fortune obtainable on Force Tools is now 3. (Nerf)
- The wing meter now fades when full for more than a second.
- Added Grinding upgrade to Force Axe.  Uses Thermal Expansion Sawmill recipes.