# Configuration file

####################
# achievement properties
####################

"achievement properties" {
    B:AchievementsEnabled=true
}


####################
# battlegear
####################

battlegear {
    B:"Are Hatches also weapons"=true
    B:"Can Cleavers have shields"=true
}


####################
# block
####################

block {
    I:"Air Tank"=2026
    I:"Birch Barricade"=2027
    I:"Blood Channel"=2028
    I:"Casting Channel"=2029
    I:"Clear Glass"=2030
    I:"Clear Stained Glass"=2031
    I:"Clear Stained Glass Pane"=2032
    I:"Congealed Slime"=2033
    I:"Crafting Slab"=2034
    I:"Crafting Station"=2035
    I:"Drying Rack"=2036
    I:"Furnace Slab"=2037
    I:"Glass Pane"=2038
    I:"Glue Block"=2039
    I:"Glue Fluid Block"=2040
    I:"Held Item Block"=2041
    I:"Jungle Barricade"=2042
    I:Landmine=2043
    I:"Lava Tank"=2044
    I:"Liquid Blue Slime"=2045
    I:"Liquid Cow"=2046
    I:"Meat Block"=2047
    I:"Metal Storage"=2048
    I:"Molten Aluminum"=2049
    I:"Molten Aluminum Brass"=2050
    I:"Molten Alumite"=2051
    I:"Molten Ardite"=2052
    I:"Molten Bronze"=2053
    I:"Molten Cobalt"=2054
    I:"Molten Copper"=2055
    I:"Molten Electrum"=2056
    I:"Molten Emerald"=2057
    I:"Molten Ender"=2058
    I:"Molten Glass"=2059
    I:"Molten Gold"=2060
    I:"Molten Invar"=2061
    I:"Molten Iron"=2062
    I:"Molten Lead"=2063
    I:"Molten Manyullyn"=2064
    I:"Molten Nickel"=2065
    I:"Molten Obsidian"=2066
    I:"Molten Platinum"=2067
    I:"Molten Silver"=2068
    I:"Molten Steel"=2069
    I:"Molten Stone"=2070
    I:"Molten Tin"=2071
    I:"Multi Brick"=2072
    I:"Multi Brick Fancy"=2073
    I:"Nether Lava Tank"=2074
    I:"Nether Seared Block"=2075
    I:"Nether Smeltery"=2076
    I:"Oak Barricade"=2077
    I:"Ore Berry One"=2078
    I:"Ore Berry Two"=2079
    I:"Ores Gravel"=2080
    I:"Ores Slag"=2081
    I:Punji=2082
    I:SDX=2083
    I:"Seared Slab"=2084
    I:"Seared Table"=2085
    I:"Slime Channel"=2086
    I:"Slime Grass"=2087
    I:"Slime Grass Leaves"=2088
    I:"Slime Pad"=2089
    I:"Slime Tall Grass"=2090
    I:"Slime Tree Sapling"=2091
    I:Smeltery=2092
    I:"Special Soil"=2093
    I:"Speed Block"=2094
    I:"Speed Slab"=2095
    I:"Spruce Barricade"=2096
    I:"Stained Glass"=2097
    I:"Stone Ladder"=2098
    I:"Stone Torch"=2099
    I:"Tool Forge"=2100
    I:"Wood Tool Station"=2101
    I:"Wooden Rail"=2102
    I:"Wool Slab 1"=2103
    I:"Wool Slab 2"=2104
}


####################
# difficulty changes
####################

"difficulty changes" {
    B:"Allow creation of endstone"=true
    B:"Craft Stencil Tables"=true
    B:"Craft metals with Wood Patterns"=false
    B:"Craft vanilla metal blocks"=true
    B:"Deny creation of non-metal mattocks"=false
    B:"Enable Auto-Smelt and Fortune interaction"=true
    B:"Enable mod blue slime tools"=true
    B:"Enable mod bone tools"=true
    B:"Enable mod cactus tools"=true
    B:"Enable mod flint tools"=true
    B:"Enable mod netherrack tools"=true
    B:"Enable mod paper tools"=true
    B:"Enable mod slime tools"=true
    B:"Enable mod stone tools"=true
    B:"Enable mod wooden tools"=true
    B:"Keep hunger on death"=true
    B:"Keep levels on death"=true
    B:"Modifiers increase Mining Level"=true
    B:"Remove Vanilla Tool Effectiveness"=false
    B:"Remove Vanilla Tool Recipes"=false
    B:"Spawn beginner book"=true
}


####################
# dimblacklist
####################

dimblacklist {
    # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
    B:GenerateSlimeIslandInDim0Only=true

    # Add dimension ID's to prevent slime islands from generating in them
    I:SlimeIslandDimBlacklist <
     >

    # Generate slime islands in flat worlds
    B:genIslandsFlat=false

    # True: slime islands generate in overworld; False they do not generate
    B:slimeIslGenDim0=true
}


####################
# drawbridge
####################

drawbridge {
    I:"Drawbridge Blacklist" <
     >
}


####################
# environment checks
####################

"environment checks" {
    # Change env check warnings to reflect that this is a modpack.
    B:IsModpack=true
}


####################
# equipables
####################

equipables {
    B:Exo-Armor-Craftable=false
    I:Exo-Boots=10601
    I:Exo-Chestpiece=10602
    I:Exo-Goggles=10603
    I:Exo-Legs=10604
    I:Gloves=10605
    I:"Heart Canister"=10606
    I:Knapsack=10607
    I:"Wooden Boots"=10608
    I:"Wooden Chestplate"=10609
    I:"Wooden Helmet"=10610
    I:"Wooden Pants"=10611
}


####################
# experimental
####################

experimental {
    B:"Allow horses to be melted down for glue"=true
    B:"Items can be thrown into smelteries"=true

    # Warning: Very buggy
    B:"Use new adaptive Smeltery code"=false
}


####################
# general
####################

general {
    I:"Sea level"=64
}


####################
# logging
####################

logging {
    B:"Disable tool build messages"=false
}


####################
# looks
####################

looks {
    # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
    B:"Connected Textures Enabled"=true
}


####################
# patterns and misc
####################

"patterns and misc" {
    I:"Armor Pattern"=10612
    I:"Blank Patterns"=10613
    I:Buckets=10614
    I:"Creative Modifier Item"=10675
    I:"Golden Head"=10615
    I:Jerky=10616
    I:"Jeweled Apple"=10617
    I:Materials=10618
    I:"Metal Pattern"=10619
    I:"Ore Chunks"=10620
    I:"Strange Food"=10621
    I:"Tinker's Manual"=10622
    I:"Title Icon"=10623
    I:"Tool Rod"=10624
    I:"Tool Shard"=10625
    I:"Wood Pattern"=10626
}


####################
# smeltery output modification
####################

"smeltery output modification" {
    # Number of ingots returned from smelting Aluminum Brass in the smeltery
    I:"Aluminum Brass ingot return"=4

    # Number of ingots returned from smelting Alumite in the smeltery
    I:"Alumite ingot return"=3

    # Number of ingots returned from smelting Bronze in the smeltery
    I:"Bronze ingot return"=4

    # Number of ingots returned from smelting ores in the smeltery
    I:"Ingots per ore"=2

    # Number of ingots returned from smelting Manyullyn in the smeltery
    I:"Manyullyn ingot return"=1

    # Number of ingots returned from smelting Pig Iron in the smeltery
    I:"Pig Iron ingot return"=1
}


####################
# superfun
####################

superfun {
    B:"All the world is Superfun"=false
    B:Enable-TCon-Capes=true
}


####################
# tool parts
####################

"tool parts" {
    I:Arrowhead=10627
    I:"Axe Head"=10628
    I:Bowstring=10629
    I:"Chisel Head"=10630
    I:Crossbar=10631
    I:"Excavator Head"=10632
    I:Fletching=10633
    I:"Frypan Head"=10634
    I:"Full Guard"=10635
    I:"Hammer Head"=10636
    I:"Hoe Head"=10637
    I:"Knife Blade"=10638
    I:"Large Guard"=10639
    I:"Large Plate"=10640
    I:"Large Sword Blade"=10641
    I:"Lumber Axe Head"=10642
    I:"Medium Guard"=10643
    I:"Pickaxe Head"=10644
    I:"Scythe Head"=10645
    I:"Shovel Head"=10646
    I:"Sign Head"=10647
    I:"Sword Blade"=10648
    I:"Tool Binding"=10649
    I:"Tough Binding"=10650
    I:"Tough Rod"=10651
}


####################
# tools
####################

tools {
    I:Arrow=10652
    I:Axe=10653
    I:Battleaxe=10654
    I:Battlesign=10655
    I:Broadsword=10656
    I:Chisel=10657
    I:Cleaver=10658
    I:Cutlass=10659
    I:Dagger=10660
    I:Excavator=10661
    I:"Frying Pan"=10662
    I:Hammer=10663
    I:Hoe=10664
    I:Longbow=10665
    I:Longsword=10666
    I:"Lumber Axe"=10667
    I:Mattock=10668
    I:Pickaxe=10669
    I:"Potion Launcher"=10670
    I:Rapier=10671
    I:Scythe=10672
    I:Shortbow=10673
    I:Shovel=10674
}


####################
# ultra hardcore changes
####################

"ultra hardcore changes" {
    # Gives all tier 1 patterns when pattern chest is placed
    B:"Add Patterns to Pattern Chests"=false
    B:"Add World Border"=false

    # Makes recipes for gold apples, carrots, and melon potions more expensive
    B:"Change Crafting Recipes"=false
    B:"Change Ghast drops to Gold Ingots"=false
    B:"Necrotic modifier only heals on hostile mob kills"=false
    B:"Passive Health Regen"=true
    B:"Players drop heads on death"=false
    I:"World Border Radius"=1000
}


####################
# worldgen
####################

worldgen {
    I:"Aluminum Bush Density"=2
    I:"Aluminum Bush Max Y"=60
    I:"Aluminum Bush Min Y"=0
    I:"Aluminum Bush Rarity"=2
    I:"Aluminum Surface Rarity"=25
    I:"Aluminum Underground Density"=6
    I:"Aluminum Underground Max Y"=128
    I:"Aluminum Underground Min Y"=0
    I:"Cobalt Surface Rarity"=25
    I:"Copper Bush Density"=2
    I:"Copper Bush Max Y"=60
    I:"Copper Bush Min Y"=20
    I:"Copper Bush Rarity"=3

    # Rarity: 1/num to generate in chunk
    I:"Copper Surface Rarity"=30

    # Density: Chances per chunk
    I:"Copper Underground Density"=2
    I:"Copper Underground Max Y"=60
    I:"Copper Underground Min Y"=20
    I:"Essence Bush Rarity"=6
    I:"Gold Bush Density"=1
    I:"Gold Bush Rarity"=8
    I:"Gold Surface Rarity"=900
    I:"Iron Bush Density"=1
    I:"Iron Bush Rarity"=5
    I:"Iron Surface Rarity"=400
    I:"Nether Ores Density"=16
    I:"Silver Bush Density"=1
    I:"Slime Island Rarity"=1450
    I:"Tin Bush Density"=2
    I:"Tin Bush Max Y"=40
    I:"Tin Bush Min Y"=0
    I:"Tin Bush Rarity"=3
    I:"Tin Surface Rarity"=100
    I:"Tin Underground Density"=2
    I:"Tin Underground Max Y"=40
    I:"Tin Underground Min Y"=0
}


####################
# worldgen disabler
####################

"worldgen disabler" {
    B:"Add Village Generation"=false
    B:"Generate Aluminum"=true
    B:"Generate Aluminum Bushes"=true
    B:"Generate Cobalt and Ardite"=true
    B:"Generate Copper"=false
    B:"Generate Copper Bushes"=true
    B:"Generate Essence Bushes"=true
    B:"Generate Gold Bushes"=true
    B:"Generate Iron Bushes"=true
    B:"Generate Surface Aluminum"=true
    B:"Generate Surface Copper"=true
    B:"Generate Surface Gold"=true
    B:"Generate Surface Iron"=true
    B:"Generate Surface Tin"=true
    B:"Generate Tin"=false
    B:"Generate Tin Bushes"=true
}


