1.0.4
投射物法术
你已经能够将意志力凝聚成球状,并将其抛射至前方.
SPEED,GRAVITY,BOUNCE,DURATION,PIERCING,TARGET_NONSOLID_BLOCKS
引导法术
通过凝神贯注,巫师能够掌控他们面前的魔力流.虽非 精确控制,但在合适情形下却恰恰足以满足需求.
束状法术
将魔力流法术转换为束状法术并不会过分耗神.然后大 量转换当然是另外一回事了.束状法术相当于魔力流法 术更可控的版本.
RANGE,TARGET_NONSOLID_BLOCKS
自我施放法术
最简单的一种施法形式莫过于对自身施法了.距离够近 ,目标也不需要费神去锁定.但你多半是不会希望意外 地把自己给点着的.
接触法术
简单地在掌心凝聚魔力,并通过碰触来触发施法 效果.
TARGET_NONSOLID_BLOCKS
区域法术
你已学会凝神聚气对一片区域持续施放魔法效果.
RADIUS,GRAVITY,DURATION
AoE范围法术
施术时,你能够将魔力塑造成以施术位置为中心圆 周状向外冲击的能量波.
RADIUS,GRAVITY
链状法术
你能够将将魔力转换为链状振荡形态,会从一个目 标跳转到下一个目标继续造成效果.
RANGE,PROCS
符文法术
你能够制作可以放置在地上的魔力符文,它们被触 发后,有的能够提供强力buff,有的则能变成致命的陷阱.
PROCS,TARGET_NONSOLID_BLOCKS
应急激发:坠落
你发现一种能够在坠落时未触及地面前触发的法术构造. !d 喔重力,汝乃无情婊子... !d 你一次只能加持一种应急激发法术.
应急激发:伤害
你发现一种仅在你受到伤害时才会触发的法术构造. !line! !line! 让我们激情对射 !!d 你一次只能加持一种应急激发法术.
应急激发:灼烧
你下定决心再也不想着火了. 为了免于灼烧,你研究 出一种当火焰将加身时触发的法术构造. !d 你一次只能加持一种应急激发法术.
应急激发:健康
无论巫师多么的机敏,刺穿琵琶骨的刀刃都将让他的 发挥受到严重束缚.你认为你已经找到一种方法使得 尝试这么做的人都感到后悔,或者认识到至少预备两 把行刺之刀. !d 你一次只能加持一种应急激发法术.
应急激发:死亡
如果需要,你将拥有我的力量数秒.而我,将拥有我所 需的足够时间来确定你不是为了寻开心来寻求我. !d 你一次只能加持一种应急激发法术.
具现化法术
你能够无中生有了! 具现化法术能够使得你能够具现 化工具,维持具现化需要持续抽取魔力,且这种工具在 使用时不消耗耐久而消耗施法者的魔力.试图扔掉(默 认按键:Q)具现化的物品将解除法术效果. !d 该法术结构当前尚不可用.
bindingCatalyst@0,bindingCatalyst@1,bindingCatalyst@2,bindingCatalyst@3,bindingCatalyst@4,bindingCatalyst@5
塑墙
你能够在面前凝聚出一面墙壁.墙壁延伸方向垂直于 你当前朝向.塑墙法术类似区域法术，但外在形式不 同,生效速度也更迅捷.
RADIUS,GRAVITY,DURATION
塑波
发出一道魔力之浪滚滚向前,对途径之物造成法术效果.
RADIUS,DURATION,SPEED,GRAVITY,PIERCING
物理伤害
通常年轻的法师最初使用物理伤害的法术来作为训练 课程.更为常见的情形还有,年轻的法师会延续这种训 练课程- 他们会使用更多的武力伤害法术去砸小伙伴 们的后脑勺.
DAMAGE
魔力伤害
魔法伤害与武力伤害相比,区别在于前者能够穿透多种 护甲并直接攻击内在目标-即使不比后者更厉害, 这也 同样有破坏性.魔法伤害使得召唤生物显得尤其脆弱.
DAMAGE
冰冻伤害
许多巫师低估了冷冻法术的力量.彻骨寒意能够浸透装 甲,且冷冻伤害对下界生物极具破坏性.
DAMAGE,BUFF_POWER
电击伤害
我将握着的手放在身前,一道耀眼的白色雷光掠过在天 幕上留下锋利的裂纹.他的金属铠甲就彷佛一个引雷针 似的, 将雷电的威力纷纷吸引了过去.
DAMAGE
灼烧伤害
念出咒语,我释放出我的意志,向前方喷发出熊熊燃烧 的火焰,焚尽它经过的一切事物.
DAMAGE
点火术
许多法师将火焰法术视为伤害和破坏的力量,这种观念 确实符合真实.但是你们有多少人听说并想象过利用火 焰法术来点燃暖炉,营火和蜡烛呢?
DURATION
熔炼术
你对火焰法术的应用已渐入佳境,已能够把方块熔炼成 相应的材料,而非把它们焚烧成灰烬.
爆破术
你能够将足够的能量灌入法术构造来在施法位置造成 一次凶残的爆炸.
失明术
将火球丢向暗法师棒极了.但是最好先让他们失明以免 被报复.
rituals_overview
冻结术
Eira气喘吁吁,睁开了眼睛.山巅覆盖着白雪,肃杀的寒 意席卷万物.水凝成了冰.一切都凝滞不动.完美.
BUFF_POWER,DURATION
rituals_overview
击退术
很多法师都不希望面对肉搏战斗,这种法术正可以免除 这种窘境.
VELOCITY_ADDED
雷暴术
黑云压顶,暴雨骤降.风咆哮着,一道闪电掠过天际,在我 视野里映上一片明亮.雷鸣声震耳欲聋.雷光击中了我周 遭的所有敌人.风暴的伟力无边无际.
星界屏障
当我试图穿入虚空,扭曲的空间闪烁着又固定下来.我第 一次意识到这法术不仅仅是我的法师学徒们的消遣.我 已经用它来对付末影人了.
BUFF_POWER,DURATION
抛掷术
盘旋的风刮到爬行者的脚下将其高高地抛向空中,吹飞 到天边.
VELOCITY_ADDED
水墓术
水像活了过来,挥舞着触手缠绕着光巫师并将其投入了 黑暗, 破碎的深渊中.
BUFF_POWER,DURATION
腾跃术
脚底生风,一飞冲天.掌握着风的力量高高跃起,落下时 将其释放出来以免跌伤.
BUFF_POWER,DURATION
重生术
我用治愈之光包裹着臂膀,看着每一个在眼前转淡消失 的伤.
BUFF_POWER,DURATION
羽落术
轻若鸿毛,无畏高跳.
BUFF_POWER,DURATION
生命分流
如若法师孤独无靠而魔力岌岌可危,则可以燃烧生命来 获得所需的魔力施展法术.
DAMAGE
治愈术
通过极大地投入加强重生效果的能量,巫师能够让全部 伤口转瞬被治愈.但这法术消耗颇巨.
HEALING
迟钝术
通过应用魔力球和锁链以及类似的法术构型变换,巫师 能够减缓施法目标的移动速度.
BUFF_POWER,DURATION
急迫术
用奥术能量包裹住施法目标的腿,巫师能够让他们迅捷 如飞.
BUFF_POWER,DURATION
重力之井
你已学会在目标所在位置制造出一个局部的重力场,加 快他们的跌落速度.
BUFF_POWER,DURATION
生命汲取
通过建立于施法目标的生命力与自己之间的歹毒链接, 你可以抽取他们的生命来恢复自己的健康.
DAMAGE
驱散术
通过创造局部的魔力稀缺,你可以移除施法目标身上的 状态和效果.
驱逐术
你可以在空间中创造出一个奇点.维持它存在,就能够推开靠 近你的敌人以及射向你的箭矢.
快泳术
掌控水流,你能推动自己游得更快.
BUFF_POWER,DURATION
浮空术
风系魔法的实践让你学会如何将自己悬浮在半空,而荡漾的 微风让你得以缓慢移动.
BUFF_POWER,DURATION
魔力汲取
通过寄生施法目标的法力池,抽取他们的魔力为己所用来加 速魔力回复.
缠绕术
急急如律令,藤蔓从地下蔓延出来缠绕住施法目标,让他们完 全动弹不得.
BUFF_POWER,DURATION
舞空术
念出咒语,浮腾在空中,与白云天空相融.我飞得灵动,快捷和 机敏.天空是我的孤独.
BUFF_POWER,DURATION
护盾术
你可以召唤出奥术能量来防护自己.护盾将减免所有类型的 伤害.
BUFF_POWER,DURATION
反弹术
你可以改变护盾术的构造,使其能够反弹物理伤害.不能与护 盾术同时开启.
BUFF_POWER,DURATION
时空之锚
你可以在时间流中锚定自己.当计时结束时,你会被传送回你 施放该技能的地点,同时你的生命,魔法,施法疲劳和饥饿将会 返回至你第一次施放该技能时的数值.
BUFF_POWER,DURATION
魅惑术
你可以魅惑生物来为你战斗,某些生物被魅惑后会做一些特别 的事情. 魅惑也可以使生物繁殖.
BUFF_POWER,DURATION
挖掘术
动动你的手指就能让地面断裂粉碎. 方块越硬,破坏它需要消 耗的魔法值就越多.
MINING_POWER,FORTUNE_LEVEL,SILKTOUCH_LEVEL
照明术
你可以用魔法来照亮一片区域.
COLOR
缴械术
现在你已经学会如何召唤工具到你手中了, 而让别人扔掉自己 手中的东西只需要小小的改进一下就行了.
裂隙术
你现在可以撕开一个空间裂隙, 并访问一个小位面在其中储 存物品.
BUFF_POWER
吸纳术
在你周围创建一个负压区域, 把范围内的一切生物拉向你.
念力术
你可以使用魔法来放大脑波, 从而使其拥有物理特性. 脑波可 以用来把物品或经验值拉向你.
收获术
你可以让所有的植物,树叶和花朵收获.
犁地术
你可以让大地在你的命令下搅动, 以此创造理想的犁沟用来种 植.
涌泉术
你可以将周围的空气中的水汽汇聚到一处, 在没有水的地方创造 出水源.
回春术
将能量灌注进植物内, 相当于植物已经成长了数月, 这会让那些 植物快速生长.
放逐之雨
雨水啊雨水,你离开罢,改日再来!见鬼谁想出来这样的法术咒语?
水肺术
你可以用魔法从水中分解出氧气,从而保证你不会溺水憋死.
BUFF_POWER,DURATION
夜视术
你关于光的知识让你能够设计出一种允许你在黑暗中视物,就好像 提高了光照等级的法术.
BUFF_POWER,DURATION
真视术
你的魔力之眼让你能够看清事物的真实模样.谁知道你会看到什么 美丽…或者恐怖的事物呢?
BUFF_POWER,DURATION
隐身术
你可以扭曲光线来让自己隐形.
BUFF_POWER,DURATION
随机传送
你可以随机将自己传送到附近某处.
RANGE
闪现术
你可以将自己面朝方向传送一小段距离.
RANGE
转置术
你关于传送魔法的知识有了进步,现在你学会了如何交换施法目标 与自己的位置.
标记术
你可以使用法术标记一个位置,以便配合回传术从其他几乎任意的 地方回到该处.
回传术
你可以使用传送魔法将自己或者施法目标传送到标记术标记位置.
末影干涉
你已经掌握了传送魔法, 并精通到了能突破空间障壁的程度, 你可 以在任何地方进入末地.
神圣干涉
你已经掌握了传送魔法, 并精通到了能突破空间障壁的程度, 你可 以在任何地方回到主世界.
召唤
You have learned to harvest the souls of creatures you defeat in combat. These souls can be used in creating a spell to summon that creature to protect you. !d To summon a creature, first craft a #5Crystal Phylactery#0. Once you kill something while holding an empty phylactery, that phylactery will become #9attuned#0 to that specific mob. Kill enough of the same mob and you will fill the phylactery. !d During spell creation, you can throw in any filled phylactery when prompted by the lectern. This step is what determines what your spell will summon. !d Summoned creatures drop no loot, and no xp, but can be interacted with normally, such as breeding, milking cows, or riding horses. Horses are the exception to the item drop rule and will drop saddles and armor given to them. !l Tameable creatures such as wolves and cats are automatically tamed to their owner upon summoning. !d Bosses cannot be trapped in phylacteries in survival/adventure mode.
DURATION
Blizzard
You have learned to summon a fearsome blizzard, which will slow and damage any entities in its radius. Blizzard has a built-in AoE to it. A blizzard cannot be summoned within 5 blocks of another existing blizzard. It initially does less damage than other attacks, but scales more quickly with modifiers. It also has the unique capability to deal damage more often than regular attacks. Though blizzard will harm all entities in its radius, it will never harm its caster.
RADIUS,DAMAGE,DURATION
白昼之光
You have gained the ability to control time. This spell will cause the time to move to Dawn.
Starstrike
You can call down a star from the skies and cause it to strike all entities within the blast radius. It will harm friendly targets but not the caster. There is a short delay between casting the spell and the impact. This spell will not work underground (the star will fall onto the surface).
DAMAGE
Firestorm
You have learned to summon a terrible firestorm, which will do large amounts of damage any entities in its radius. Firestorm has a built-in AoE to it. A firestorm cannot be summoned within 5 blocks of another existing firestorm. It initially does less damage than other attacks, but scales more quickly with modifiers. It also has the unique capability to deal damage more often than regular attacks. Firestorm does not ignite the ground. Though firestorm will harm all entities in its radius, it will never harm its caster.
RADIUS,DAMAGE,DURATION
Mana Link
You have discovered the secret to linking your mana together with another entity. When you cast this spell, your target will be able to draw upon your mana pool as if it were their own. !d The target will use their own mana first, then will begin to draw upon yours. !d It has a limited radius, but can have radius modifiers if you so desire. If the target leaves the radius, the link is not broken, but is rather temporarily disabled. When they again return into the radius, the link will reactivate and will function again. To end the link, simply cast the spell on the target again. !d You can link your own mana to multiple entities, and on the other side, you can have multiple links coming in from other sources.
Mana Shield
Your target becomes shielded by their available mana, causing damage to drain 250 mana per half heart absorbed, and preventing HP damage entirely.
DURATION,BUFF_POWER
Moonrise
You have gained the ability to control time. This spell will cause the time to move to Dusk.
Drought
You have taken your knowledge of creating water and have reversed the process. This spell will draw water out of whatever it hits, removing water blocks and turning dirt to sand.
Plant
You can cause seeds from your inventory to be planted in the ground, if conditions are right for it to grow. Best coupled with AoE or some other such shape for rapid planting.
Accelerate
This spell causes targeted blocks to tick faster. Note that it does not make tile entities any quicker. This spell is best used in a shape like beam, wall, or zone, due to its need to be cast multiple times to have any real effect.
Drown
You can create water directly inside the target's lungs, causing them to take drowning damage.
DAMAGE
巫师之秋
You have learned to focus your digging magic into a small radius that directly affects leaves. This component has a built in AoE that can be modified with Radius modifiers. You can use it to clear those pesky hard to reach leaves.
RADIUS
Fury
You can send yourself into an absolute rage, dealing increased damage, moving extremely fast, passively regenerating, and mining at inhuman speeds. When the effect ends, you are left exhausted for a few moments and must recover.
DURATION,BUFF_POWER
Appropriation
You can appropriate one block or entity into your spell. Casting the spell again will place a picked up entity or block at the targeted location.
沉默术
You can silence another entity, preventing all spell casting for a short duration. THe duration cannot be extended.
Shrink
You can make yourself tiny! When this effect is active, you are physically smaller, so you can fit through 1x1 gaps. Due to your light weight, you fall slowly enough that landing doesn't hurt either. However, all damage you do is halved.
DURATION,BUFF_POWER
放置方块
You can use this spell part to place blocks! Can be extremely powerful when combined with different shape combinations. In order to place a block, you need to set the spell to place it, and you need to have at least one of said block in your inventory. No creating them out of thin air, sorry! To set the block to be placed, cast the spell on a block while sneaking. You need to be sneaking when the spell actually applies, so keep that in mind when using something like Projectile. It's recommended to not use AoE to set the block, as it can sometimes set it to something you don't expect (as it will apply to everything in a radius, setting the block over and over). To see what block the spell will place, hover your mouse over it in your inventory and press SHIFT.
重力
放大某些法术的重力性状. 区域和投射类法术会被重力影响.
弹跳
影响投射和束状类法术的性状,使其能在物体表面反弹.
伤害
提升法术伤害.
治愈
提升由法术的愈合数值, 或提高对亡灵生物的伤害.
速度
提高法术的速度改变效果, 施法速率增加, 投射物速度提高.
持续
提高所有增益/减益效果的持续时间, 并且增加区域效果的持续时 间. 给符文附加额外特效.
范围
增加引导类,投射和束状法术的范围.
半径
增加区域和范围攻击(AOE)法术的半径.
符文触发
增加符文损坏前能够触发特效的次数.
快速释放
增加施放同一法术法术时的施法提速程度.
水体目标
允许法术目标为液体,而非直接穿透它.
法术调剂:月亮
在夜晚提升你的法术威力. 越接近午夜(从黄昏开始计算), 你的 法术就愈能造成更多的伤害和治疗. 在午夜过后黎明到来的时间 里, 法术会变得越来越弱. 范围,持续时间,和半径都会根据月亮 的相位而改变(满月模式会获得更高的威力效率). 月亮调剂比太 阳调剂更强大, 因为夜晚不会持续白天那么久.
法术调剂:太阳
在白天提升你的法术威力. 越接近正午(从黎明开始计算), 你的 法术就愈能造成更多的伤害和治疗. 在正午过后黄昏到来的时间 里, 法术会变的越来越弱. 范围,持续时间,和半径都会根据月亮 的相位而改变(新月模式会获得更高的威力效率).
法术调剂:穿刺
允许你的法术穿透实体和方块. 每次调剂能够增加2个穿刺数量, 而最大穿刺数为6.
亲和力获取增幅
你认为元素亲和力要比奥术知识本身更为重要. 你的魔法经验增 长较慢,但是你能更快地获得魔法亲和增益.
增广施法
你已经知道如何利用你拥有的一切来施放法术. 你能够使用新的 施法模式来施放真正强力的法术.
额外召唤
在能让别人代劳的情况下为什么还要事事躬亲? 你现在可以召唤 /魅惑一个额外的生物或雇佣法师(如果你拥有法师联合会天赋).
法师联合会
你作为一名法师的天赋让人影响深刻,现在你已经名声在外了. 你 可以雇佣一个光法师作为追随者保护你. 这会占用你的召唤上限.
魔力回复I
你更加习惯能量流转全身. 你的魔法回复速度会比正常人略微快 一些.
魔力回复II
你更加习惯能量流转全身. 你的魔法回复速度会比正常人快. 该 天赋将取代魔力回复I.
魔力回复III
你更加习惯能量流转全身. 你的魔法回复速度会比正常人快得多. 该天赋将取代魔力回复II.
移动施法
你已经意识到机动能力至关重要. 为此, 你训练了自己以便能够在 正常的移动速度下施放法术.
颜色
This modifier allows you to change the color of the particles on your spell. Want green fireballs? Have at it! Color is determined by the color dye that you throw in during the crafting process. Any one will be accepted, regardless of what the lectern prompts for.
AM 矿物
AM2向游戏中新添了几种可以采集熔炼 的矿石.
温特姆粉末
发现于一个小村庄,那里一个爬行者被 击倒掉进了枯井里.法师们很快意识到 温特姆矿石在熔炉烧制后得到的产物 是一种有用的魔法粉末.
ores@0,calefactor,vinteumTorch
奥术复合物
从许多世界中采集的物品融合的产物, 奥术复合物乃是获取奥术粉末的基本 资源.
itemOre@2,calefactor
奥术粉末
在熔炉中烧制奥术复合物后就能获得 奥术粉末,奥术粉末储存源质的能力, 使其成为了制造先进魔力设备的基石.
itemOre@1,calefactor
纯净温特姆粉末
添加奥术粉末以强化其魔力特性,添加 万代兰作为催化剂,添加沙漠之星以释 放其不稳定的能量,最终可以提纯温特 姆粉末从而使其能够储存更多源质.
精灵石
能够变幻成各种颜色并且一直处于变 幻莫测状态的精灵石,用于施放那些需 要大量变化或幻象的法术.
蓝晶石
蓝晶石是一种比较常见的宝石,常被法 师用来制作凝聚源质的入门级水晶.
太阳石
太阳石只分布于Minecraft以及其他世 界中极端炎热的地区.只有在具有极高 热量而压力非常低的外部环境中才能形 成,通常分布于下界的岩浆湖中,不过如 果你够幸运的话,也会在主世界的岩浆 塘里发现它们.
月亮石
若有人在恰当的时间仰望夜空,也许能 看到一颗颗流星从天而降的美景.这些 流星里含有一种稀有矿物:月亮石.没人 确切地知道这些流星究竟从何而来.但 月亮石远胜世间万物的魔力特性毋庸置 疑.研究表明,满月时这些流星下落的数 量和几率会大大增加,随后数量又会慢慢 下降直至开始新的循环.
calefactor
源质/源质手袋
源质用来制作各式各样的魔法物品,同时也是法术的试剂. 杀死元素生物有几率掉落对应源质,你也可以使用源质提 炼机来提炼各种源质.
奥术源质
essence_bag,essence_refiner
地之源质
essence_bag,essence_refiner
风之源质
essence_bag,essence_refiner
火之源质
essence_bag,essence_refiner
水之源质
essence_bag,essence_refiner
自然源质
essence_bag,essence_refiner
冰之源质
essence_bag,essence_refiner
雷霆源质
essence_bag,essence_refiner
生命源质
essence_bag,essence_refiner
末影源质
essence_bag,essence_refiner
纯净源质
essence_bag,essence_refiner
高级源质核心
essence_bag,essence_refiner
基本源质核心
essence_bag,essence_refiner
天然源质
这些物质是天然源质, 它们会作为某些法术配方的部分材料. 当这些东西出现时, 确保你的创造者祭坛已经连接了正确的 源质类型(查看本书"讲坛"章节,并由颜色来确认),且你已经 打开了创造者祭坛上的拉杆.
altarOfCreation
源质手袋
制作源质手袋用来在冒险时提供额外储物空间.
essence_refiner
符文
符文乃法术构筑之基石.将它与许多其 他物品以恰当方式组合就能制作出法 术卷轴.
黑色符文
runebag,keystone
空白符文
runebag,keystone
蓝色符文
runebag,keystone
棕色符文
runebag,keystone
青色符文
runebag,keystone
灰色符文
runebag,keystone
绿色符文
runebag,keystone
浅蓝色符文
runebag,keystone
浅灰色符文
runebag,keystone
柠檬色符文
runebag,keystone
品红色符文
runebag,keystone
橙色符文
runebag,keystone
粉色
runebag,keystone
紫色符文
runebag,keystone
红色符文
runebag,keystone
白色符文
runebag,keystone
黄色符文
runebag,keystone
符文袋
The Rune Bag can hold a few runes, helping to save inventory space. If you have runes in a rune bag, Keystones will be able to interact with the runes inside it to switch their currently selected combination.
keystone
keystone
法师套装
作为简易袍子的升级版本,法师套装具 有更多耐久,更强防护以及更好的魔力 回复效果.由于镶嵌了符文,法师套装具 有一定的附魔亲和效果.而且,它能够吸 取穿戴者的魔力来回复耐久.当你穿着 全套法师套装时, 你的魔力回复速度会 有所提升,你的法术也会稍微变得更有效 一些.
法师头巾
infusion,armor_xp_infusion
法师长袍
infusion,armor_xp_infusion
法师护腿
infusion,armor_xp_infusion
法师靴子
infusion,armor_xp_infusion
infusion
战斗法师套装
仅能装备给那些已经证明自己是真正的大师的巫师, 战斗法师套装能够提供强大的防护.相比法师套装它 的耐久度更高,但修复速率和附魔亲和却会降低,因 此它给法师提供的魔法增益相比法师套装也会更少. 战斗法师套装同样可以灌注经验值解锁保护类法术 从而给其穿戴着提供援助, 直至护甲内的魔力耗尽. 套装的魔力会随着时间推移抽取穿戴者的法力池来 回复.
战斗法师头箍
战斗法师头箍在15级后会激发一个水下附魔, 当穿戴者处于缺氧状态时会提供一个暂时的 水下呼吸buff.这个魔法效果每90秒之内激活 一次.
infusion,armor_xp_infusion
战斗法师护甲
使用生命魔法编织的战斗法师护甲能够治愈 它的穿戴者.当护甲为24级而你的生命值降到 足够低时,你将会获取一个最多持续12秒的重 生buff恢复20%的血量.这种效果每4分钟之内 激活一次.当46级时最多治愈40%的血量.
infusion,armor_xp_infusion
战斗法师护腿
使用雷霆与火焰之力打造的战斗法师护腿在穿 戴的巫师到达20级后能够提升主人的移动速度, 这个魔法效果没有冷却限制.
infusion,armor_xp_infusion
战斗法师靴子Battlemage Boots
战斗法师靴子蕴含风的力量,能够减少掉落伤害. 5级时增加一格高的掉落距离,15级时允许你翻越 一格高的障碍,20级时增加两格高的掉落距离.
infusion,armor_xp_infusion
infusion
大法师套装
这种传奇级别的大法师套装是由年长 的织魔法师制作.它拥有无与伦比的防 御力,穿着它的人近乎无懈可击. 最初 时的大法师套装要比法师布甲的耐久 还要低,但是你可以给它灌注经验值从 而提高它的耐久,并且提升它的保护效果.
大法师头巾
大法师头巾附带一个在15级解锁的水下呼吸附魔, 当你的氧气不足时,这个有短时间隔的附魔就会生 效. 该效果拥有35秒的内置冷却时间.
infusion,armor_xp_infusion
大法师袍子
大法师长袍在编制的时候嵌入了生命魔法,从而使 其能恢复一些穿戴着所受的伤害. 一旦护甲等级达 到24级, 濒死时你会获得在12秒内恢复40%生命值 的恢复效果. 而当等级达到46级的时候则会恢复75% 生命. 该效果拥有2分钟内置冷却时间.
infusion,armor_xp_infusion
大法师护腿
战斗法师护腿蕴含着雷霆和火的力量. 一旦你到达 20级, 在冲刺时你会比平时的速度快的多,而且游泳 速度也会更快. 这个增加速度的效果没有冷却时间.
infusion,armor_xp_infusion
大法师靴子
大法师靴子蕴含着风的力量. 在等级5时允许你无视 1格高的地形而直接踏过去. 等级10的时候, 在你即 将坠落到地面的时候会给你施加缓落术来保护你不受 坠落伤害. 这一效果有10秒内置冷却时间. 等级25的 时候,在空中使用潜行会让你进入滑翔状态,降低你的 下坠速率.不过如果没有适当的保护措施的话,你仍然 会在着陆时受到坠落伤害.
infusion,armor_xp_infusion
infusion
亲和力宝典
亲和力宝典包含有魔法师多年来研究 的关于特定元素亲和力的细节和信息 .除了亲和力宝典:综述之外,当你阅读 它们的时候,会提高特有元素10%的亲 和力.同时降低所有其他类型元素亲和 力10%.
亲和力宝典:综述
亲和力宝典:综述很特殊,它能解锁一 些被锁定的亲和力状态. 它会降低所 有元素的亲和力10%,而不是提高它们.
亲和力宝典:奥术
亲和力宝典:水
亲和力宝典:火
亲和力宝典:地
亲和力宝典:风
亲和力宝典:雷霆
亲和力宝典:寒冰
亲和力宝典:自然
亲和力宝典:生命
亲和力宝典:末影
核心
核心是放置在魔法艺术的魔导机器中,用来改变其功能的东西.
充能核心
充能核心是用来增加某些魔法艺术魔导机器的充能速率的物品. 在魔力炉和奥术重构台中,它同样也能增加这些机器的执行效率. 在源质中导站中, 充能核心可以降低能量枯竭数值,使其能够传 输更多的魔法能量.
summoner,arcanereconstructor,arcane_deconstructor
魔法核心
魔法核心是用来降低魔法艺术魔导机器操作消耗的物品. 法力赤额会随着时间的推移自然降低.
summoner,calefactor
次级核心
次级核心是用在施术台以及施术台符文中的物品.使施术 方块使用弱化施术模式.
blockseerstone
标准核心
标准核心是用在施术台以及施术台符文中的物品.使施术 方块使用普通施术模式.
blockseerstone
卓越核心
卓越核心是用在施术台以及施术台符文中的物品. 使施术 方块使用增强施术模式.
blockseerstone
物品核心
物品核心可用在预言家之眼中, 引导其搜索附近地面上的 物品.
blockseerstone
玩家核心
玩家核心可用在预言家之眼中, 引导其搜索附近的玩家.
blockseerstone
怪物核心
怪物核心可用在预言家之眼中, 引导其搜索附近的怪物 (例如僵尸,骷髅等...).
blockseerstone
生物核心
生物核心可用在预言家之眼中, 引导其搜索附近的生物 (例如牛,羊等...).
blockseerstone
flicker_lure
楔石
楔石是用来互相连接两个星门的东西, 亦或是能限制使用古代 魔法的魔导机器(楔石箱子,预言者之眼,星界屏障和楔石插槽.)
keystonechest,blockkeystonerecepticle,blockastralbarrier,blockseerstone,keystoneDoors,gateways
魔力蛋糕
魔力蛋糕能在恢复饱食度的同时给予你魔力回复增加的效果!
mana_potion
魔力药水
喝下后可立即回复魔力的药水.喝下后可以得到一个空瓶. 3瓶相同的魔力药水可以用线捆绑成一束. 捆绑后的魔力 药水可以使用3次并且同样会返还空瓶.
次级魔力药水
次级魔力药水拥有与一杯咖啡一样的神奇功效: 短暂提升魔 法值且不会让你一整天都兴奋无比. 每瓶将会恢复100魔力.
mana_cake
标准魔力药水
只需增加少量的材料成本制成的标准魔力药水能比次级魔法 药水提供更多的魔力恢复值. 每瓶将会恢复250魔力.
mana_cake
卓越魔力药水
在酿造台中混合了#5温特姆#0与#9粗制的药水#0的力量制成 的卓越魔力药水能够恢复不错的魔力. 每瓶将会恢复500魔力.
mana_cake
史诗魔力药水
史诗魔力药水是#9粗制的药水#0结合了#5奥术粉末#0在酿造台 中制作出来的药水, 每瓶能恢复1000魔力.
mana_cake
传奇魔力药水
传奇魔力药水是#9粗制的药水#0结合了纯净温特姆粉末在酿造 台中制作出来的药水. 每瓶药水能恢复巨量的2000魔力!
mana_cake
蕴魔源质药水
魔法师可以将一桶液体源质与精灵石和塔尔玛根混合在一起来 制成暂时提高最大魔力值上限的药水. 不幸的是这种处理办法 对材料的利用效率很低, 很多液体源质在制作的过程中流失浪 费了.
水晶扳手
水晶扳手拥有多种功能. 它可以用来引导天然源质通过你的魔力网络. 想要做到这一点, 右键单击第一个你要使用的能量源, 然后点击目的 地即可.这样做将会强制将两个不同的能量源配对, 请确保源质的去向 与你的想要的相同.记住,如果你强制使不同的源质配对, 就会毁掉目 的地中的任何能量源. !page! 水晶扳手同样可以用来显示隐藏的粒子 效果发生器. 并且可以通过右键单击来复制它的设置. 复制的设置可 以用过右键单击另一个粒子效果发生器粘贴过去. 复制效果是一次性 的. 如果你要复制复数个相同发生器的设置, 在每次粘贴后你都要再 次复制一次.
法术卷轴
任何想要不用魔杖或法杖来施法的魔法师都可以把法术绘写成法术卷 轴. 这种制作法术卷轴的方式已经流传了千年, 而更让人惊奇的是这 几千年来没有发明出来比这更有效的方式.
altarOfCreation,inscriptionTable
水晶护符
水晶护符是一个生命吸取和采集的装置. 一个魔法师的物品栏内如 果装有这个物品, 那么她在杀死生物的时候就会捕捉被杀生物产生 的小块生命源质. 一旦水晶充满了源质, 她就可以用这个护符作为 召唤咒语的一部分来召唤一个听从她指令的生物.
Summon
魔导魔杖
魔导魔杖是一种改装版的能够探测环境的魔力的法杖, 可用来感应 蕴含魔力的方块内的源质的量.
magitechGoggles,magic_broom
法术书
法术书非常实用,拥有它的巫师能够节约存放卷轴的空间同时整理其 学会的法术.装备法术书后可以通过按下X/Z(默认按键)来切换当前激 活的法术卷轴,或者也可以按下shift潜行时使用鼠标滚轮来切换法术. 法术书可以使用不同颜料染色.而且还能使用一些有用的能量对它们 进行#5附魔#0.
魔法扫帚
你已经提取出奥术粉末中的魔力特性并将其与扫帚相融合.为什么要 这样呢?你自己亦不完全能确定.你所知的是这种扫帚喜欢保持周围的 区域整洁干净,当任何物品掉落在地上时它们会将其捡起来丢进旁边 的箱子里.当你制作出这种扫帚后,拿着它右击#5任何有物品栏的方块#0 就能将其安附于其上,否则不会有效. 现在它就能为你拾取所有的掉落 物品了,尽管之后它还能够进一步设定.
spell_staff_magitech
Nature's Scythe
Taken from the guardian of nature itself, this scythe wields immense power. It can clear leaves and plants with astounding efficiency. It can be thrown like a boomerang by right clicking, though it costs 250 mana to do so. All plant clearing effects apply while thrown, and damage is increased.
Arcane Spellbook
Imbued with unknowable enchantments by ancient mages, the arcane spell book #9increases the effectiveness of all spells cast from it#0. Damage is increased, and mana cost is lowered. Things like duration and radius are not modified.
Winter's Grasp
Taken from the guardian of winter, this arm can be used as a blunt weapon. It retains its unearthly chill, and drastically slows and weakens all struck with it. For 250 mana, it can be thrown, and will pull back an entity to you if it is hit by the arm, applying a more powerful slow and weaken effect.
Air Sled
The air sled allows you to take to the sky with ease. It is slightly faster than creative mode flight, but does not afford the same level of control.
Earth Armor
The earth armor is the chest of the guardian of earth. It offers significant physical damage resistance for a single piece of armor. It adds a sizeable amount of damage (+4) and knockback to unarmed strikes (no item equipped).
Water Orbs
The water orbs allow you to control water subconsciously. While wearing them (they are a leg slot item), you will not be pushed by flowing liquids. You will also have infinite breath while underwater.
Fire Antenna
The fire antenna, when worn, grant full immunity to fire and lava.
Workbench Grid Upgrade
You've figured out a way to make an upgrade for the Magician's workbench that makes the secondary grid a 3x3 instead of a 2x2. Simply craft it and right click a placed bench to apply it. Keep in mind, the modifications are rather fragile, and will break off if the workbench is destroyed and will have to be re-made.
magiciansWorkbench
Binding Catalyst
Binding Catalysts are used by the #5Binding#0 shape to determine what type of tool or weapon will be bound.
Binding Catalyst: Pickaxe
Binding
Binding Catalyst: Axe
Binding
Binding Catalyst: Sword
Binding
Binding Catalyst: Shovel
Binding
Binding Catalyst: Hoe
Binding
Binding Catalyst: Bow
This one isn't implemented yet - look for it soon!
Binding
Warding Candle
Warding Candles, when held, are moving sources of light. They can also be #9attuned#0 to a specific block by #9sneaking and right clicking on the block while holding the candle#0. This will cause the candle flame to turn blue when within 15 blocks of the specified block, and red when within 5 blocks. A warding candle will burn for 15 minutes, but is put out when not equipped. !d Warding candles are also used in #5Rituals#0, and are placed down as part of the layout. A Warding Candle that has been attuned cannot be used in a ritual.
rituals_overview
Flicker Jar
Flicker Jars are used to catch flickers. Simply right click on the flicker and you will trap it inside the jar. Sounds simple, right? Have fun...
Flicker
Ender Boots
The Ender Boots are a rare drop from the #5Ender Guardian#0. When wearing these boots, #9sneaking and jumping will reverse gravity#0! This will only apply to you, and you will fall upwards. Normal falling damage applies. You cannot reverse gravity while airborne.
Lightning Charm
The Lightning Charm is a rare drop from the #5Lightning Guardian#0. Sneaking and right clicking will toggle the item on and off. When on, its static electricity draws in nearby items automatically.
Life Ward
The Life Ward is a rare drop from the #5Life Guardian#0. When in your action bar, you will slowly generate a shield around you that will absorb incoming damage. It will generate up to 20 additional temporary hit points. The hit points remain if the Ward is removed from your inventory, but will not replenish themselves without it.
Magitech's Goggles
The Magitech's Goggles are a companion piece to the #9Magitech's Staff#0. When worn, you can sneak and right click powered blocks with a Magitech's Staff. You will then be able to see all of the incoming power types to the selected machine, and where they come from. The goggles will also allow you to see broken power links; where a power path was before, but something went wrong (for example, a conduit was broken). Broken power link blocks cannot be broken by hand, but they can be replaced by any block.
spell_staff_magitech,brokenLink
Flicker Focus
Flicker foci are used to create livable conditions inside a #9Flicker Habitat#0 for Flickers. It will enable them to perform several tasks, each of which are detailed to the right.
flickerHabitat,Flicker,crystalMarker
Flicker Focus: Item Transport
The air flickers contained within this crystal have been attuned to the movement of items. Placing this within a #9Flicker Habitat#0 will allow you to link it with #9Crystal Markers#0 to interact with inventories containing items. To link the habitat containing this foci with a #9Crystal Marker#0 simply right click on the #9Flicker Habitat#0 then right click on the #9Crystal Marker#0. This foci can be upgraded using additional #9Flicker Habitats#0 with flickers inside them. This foci can operate without access to Etherium however it is very slow. Adding power increases the speed and allows the foci to make use of attached upgrades. !d Arcane: !l Increases the number of items the flickers inside can move at one time. The first arcane flicker will increase the count to 32, each additional arcane flicker will add an additional 32 items to the air flickers carrying capacity !d Lightning: !l Lightning flickers will increase the speed at which the flickers move items. Additional lightning flickers after the first will still increase the speed but suffer from diminishing returns. Most Magitechs belive its a waste to go higher then three lightning flickers.
flickerFocus,crystalMarker
Flicker Focus: Interdiction
Arcane and air flickers working together can create a wall around their habitat if they are provided enough Etherium to do so. By placing this focus in a #9Flicker Habitat#0 and providing it with Etherium a nearly invisible wall is created in a 6 block radius from the #9Flicker Habitat#0. !d This operator can be upgraded with an #9Ender Flicker#0 which will cause the #5Containment#0 effect to be applied as well.
flickerFocus
Flicker Focus: Containment
Ender and air flickers working in tandem can create a wall surrounding their #9Flicker Habitat#0 provided they have been given the Etherium to do so. Placing this focus in a habitat and providing it with Etherium will create a nearly invisible wall in a 6 block radius from their #9Flicker Habitat#0 that non-player entities can not pass out of. !d This operator can be upgraded with an #9Arcane Flicker#0 which will cause the #5Interdiction#0 effect to be applied as well.
flickerFocus
Flicker Focus: Packed Earth
Earth flickers when contained within this focus can flatten terrain in a 6 block radius around their #9Flicker Habitat#0 using materials stored in an inventory below their habitat. While these flickers can operate without access to Etherium they are much faster when they have access to a source of power.
flickerFocus
Flicker Focus: Flat Lands
The earth and ice flickers inside this focus will flatten a 6 block radius area surrounding their #9Flicker Habitat#0. They can operate without power but are much more effective when connected to a source of Etherium.
flickerFocus
Flicker Focus: Progeny
The life flickers inside this focus can use a source of Etherium to cause animals within 8 blocks to breed. This focus requires etherium of any kind for each operation. The default operation time is 2000 ticks (100 seconds), but this can be reduced by placing additional habitats adjacent to the original and placing lightning flicker jars in them. There isn't much point in adding more than 4, as the minimum is 600 ticks (30 seconds). Each upgrade multiplies the current duration by 0.75, so the effect is diminishing.
flickerFocus
Flicker Focus: Butchery
The flickers inside this focus are constantly at odds. The fire flicker seeks to consume the life around its self, while the life flicker seeks to defend it. The balance that is struck in this conflict is that all but two of every animal type with a 6 block radius around the #9Flicker Habitat#0 that contains this focus will eventually be killed. Provided that the fire flicker has access to a source of Etherium to do its grisly work.
flickerFocus
Flicker Focus: Lunar Tides
The three flickers inside this focus can use their combined power to pull moonstone meteors that would land within 128 blocks of their #9Flicker Habitat#0 to land within 8 blocks. However to accomplish this they need a trickle of Etherium to keep them alert and watching for meteors.
flickerFocus
Flicker Focus: Light
The fire and lightning flickers contained within can use the power of the sun stone used in the construction of their focus to light a 16 block radius around their #9Flicker Habitat#0.
flickerFocus
Flicker Focus: Felled Oak
The nature flicker contained within this focus will seek out trees within a 6 block radius around their #9Flicker Habitat#0, once they do the lightning flickers will fell the tree one block at a time. These flicker can operate without a source of power but they are much faster when they have a source of Etherium to fuel themselves.
flickerFocus
Flicker Focus: Gentle Rains
The water flicker contained within this focus will hydrate the terrain in a 6 block radius around it's #9Flicker Habitat#0.
flickerFocus
Flicker Focus: Nature's Bounty
The life, nature and water flickers contained within this focus will work together to help all plants within a 6 block radius grow faster. These hard working flickers will help all nearby plants with or without Etherium but providing them with a source of power will allow them to do their work faster.
flickerFocus
Wizard's Chalk
Wizard's Chalk is used to create #9Rituals#0 by drawing the correct shapes on the ground.
corruption,purification,hourglass,rituals_overview
Journal
Journals can be used to #9record your experiences#0 for later use. These experiences can #9later be recovered by reading the journal#0.
Deficit Crystal
Often noted as the antimatter of magic, Deficit represents a void in the fabric of reality. You've managed to create a refined, crystallized version of it. Crystals like these are often used in the unmaking of things.
essence_refiner,arcane_deconstructor
方尖碑
TileEntityObelisk
The Obelisk is somewhat of a magical furnace. It can generate Etherium by burning #5Vinteum Dust#0 or #5Liquid Etherium#0 out of a bucket. The Obelisk generates #5Neutral Etherium#0. !d The structure depicted here does not have to be built all at once; it can be built in sections. The #9Wizard's Chalk Circle#0 is a standalone upgrade that when completed, will increase the output of the Obelisk's burn capabilities. The #9Pillars#0 are another upgrade, and will further increase the output of the Obelisk. !d If space is a concern however, these upgrades are not required for the Obelisk to function.
obelisk,crystal_wrench,spell_staff_magitech,magitechGoggles
夜黑之耳
TileEntityBlackAurem
A sinister construction, the Black Aurem slowly but invariably pulls living creatures from around it inward to its center. Upon reaching the middle, bolts of pure darkness lash out and tear the life force out of the creature. The Black Aurem generates #4Dark Etherium#0. Mobs killed by the Aurem drop neither XP nor loot. !d The Black Aurem is created by performing the #9Ritual of Corruption#0 on an #9Obelisk#0. Like the Obelisk, the Black Aurem can be upgraded by adding certain multiblock configurations around it. The first of these is the #5Wizard's Chalk Circle#0, and will increase the amount of power generated from each mob the Aurem consumes. The second upgrade is the #5Pillars#0, which will further increase the power generation. The pillars can also have specific #5cap upgrades#0, which modify the amount of benefit. !d Obsidian and Chimerite are on the same level, with Sunstone giving a large bonus to generation. !d Neither the chalk circle or the pillars are required for the Aurem to function.
obelisk,ritual_of_corruption,crystal_wrench,spell_staff_magitech
仙域棱镜
TileEntityCelestialPrism
The Celestial Prism is a purified form of the Obelisk that generates #9Light Etherium#0. It generates this power slowly, but passively. It requires nothing more than daylight to generate its power. You will know it is generating when runes of power begin to swirl around the crystal. !d To create the Celestial Prism, perform the #9Ritual of Purification#0 on an #9Obelisk#0. Like the Obelisk, the Celestial Prism can be upgraded by adding certain multiblock configurations around it. The first of these is the #5Wizard's Chalk Circle#0, and will increase the amount of power generated by the prism. The second upgrade is the #5Pillars#0, which will further increase the rate at which power is generated. The pillars can also have specific #5cap upgrades#0, which modify the amount of benefit. !d The most noticable effect are the #9Moonstone Caps#0, which increase the power by a significant amount, but also switches the prism to charge at night instead of during the day.
obelisk,ritual_of_purification,crystal_wrench,spell_staff_magitech
星门
TileEntityKeystoneRecepticle
星门最初是由黑巫师们创造出来用来 突袭白巫师阵营的一种工具. 创造几 个这种星门的已知材料里有楔石插槽 ,它能够用相对较小的力场覆盖一大片 地面,这样就能让黑巫师挤出更多时间 来专注于其他事物.星门默认有效的距 离非常短,更长的距离则会消耗更多魔 力.星门的最大有效范围经测试约为12 公里,但要实现这种跨度会消耗巨量的 法术能量.
创造祭坛
TileEntityCraftingAltar
创造者祭坛,掌握着创造之力,能够让法师实现魔法的奇迹.你可以在这里创 造所有魔法艺术中的法术. 其结构有两个主要部分可以升级, 顶部以及主 要建筑材料. 这两种升级分别会提升可用的魔力或允许其制作更强大的法 术. 可用于升级的方块按魔力排序,主要有以下几种: !line! 木板(效果 +1) !line! 石砖(效果 +1) !line! 沙石(效果 +1) !line! 砖块(效果 +2) !line! 地狱砖块(效果 +3) !line! 下界石英(效果 +3) !line! !line! 建筑物顶部方块,效果如下所示: !line! 玻璃(效果 +1) !line! 煤块(效果 +2) !line! 红石块(效果 +3) !line! 铁块(效果 +4) !line! 青金石块(效果 +5) !line! 金块(效果 +6) !line! 钻石块(效果 +7) !line! 绿宝石块(效果 +8) !line! 月亮石块(效果 +9) !line! 太阳石块(效果 +10) !line! !line! 这些提升效果可以叠加, 例如使用木板作为建材,玻璃作为建筑顶端则会 拥有最大2的效果提升, 而石砖和红石顶则会拥有最大4的效果提升.目前 在单个法术上累计最大效果提升为13.
镶嵌
将镶嵌方块放入3X3大小的环状结构中可创建出镶嵌. 全部方块必须 处于相同高度(即Y坐标相同),且都必须属于同类镶嵌方块. 当方块上 出现符文就可以确认已经创建成功.
Rituals
Rituals are created using Wizard's Chalk and Warding Candles. Arranging them in the correct pattern can enable you to do some truly powerful magic. !d Rituals will usually require additional items to be thrown on the ground in order for the ritual to succeed. These items can be thrown anywhere on the ground inside the radius of the Wizard's Chalk. !d Once you have your ritual laid out, and your items thrown in, you will need to cast the proper spell in order to kick everything off. The reagents will depend on the spell being cast,and order does matter. For example, when throwing down runes to recall to a gateway using a ritual, the order of the runes will become the keystone combination. !d The spell must target the exact center block of the ritual, on the same y-level as the chalk and candles. This is usually a block placed in the center, or an entity standing in the middle. !d If it doesn't work, make sure you are in the middle of the chalk, that the layout is correct, and that you have the correct reagents for the correct ritual!
wizardChalk,warding_candle
Ritual of Purification
The ritual of Purification is used to purify an obelisk into a celestial prism.
obelisk,wizardChalk,warding_candle
purification
Light
Ritual of Corruption (Obelisk)
The Ritual of Corruption is used to corrupt an Obelisk into a Black Aurem.
obelisk,wizardChalk,warding_candle
corruption
FireDamage
Ritual of Corruption (Monster Spawner)
The Ritual of Corruption can be used to pick up a Monster Spawner to be used later. The ritual removes the spawning capabilities of the spawner, so they will need to be re-added to it somehow. Rift or Life Tap can be used as well, so each tree specialization can perform this. The reagents are the same for all three spell options.
Rift,LifeTap,wizardChalk,warding_candle
corruption
AstralDistortion
Hourglass Ritual (Blind)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Blind
Hourglass Ritual (Charm)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Charm
Hourglass Ritual (Entangle)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Entangle
Hourglass Ritual (Flight)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Flight
Hourglass Ritual (Freeze)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Freeze
Hourglass Ritual (Fury)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Fury
Hourglass Ritual (Gravity Well)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
GravityWell
Hourglass Ritual (Haste)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Haste
Hourglass Ritual (Invisibility)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Invisibility
Hourglass Ritual (Leap)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Leap
Hourglass Ritual (Levitation)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Levitate
Hourglass Ritual (Mana Shield)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
ManaShield
Hourglass Ritual (Night Vision)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
NightVision
Hourglass Ritual (Shield)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Shield
Hourglass Ritual (Slow)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Slow
Hourglass Ritual (Slowfall)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Slowfall
Hourglass Ritual (Swift Swim)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
SwiftSwim
Hourglass Ritual (True Sight)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
TrueSight
Hourglass Ritual (Water Breathing)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
WaterBreathing
Hourglass Ritual (Watery Grave)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
WateryGrave
Hourglass Ritual (Shrink)
The hourglass ritual can be used to extend a buff to a significantly longer duration. It adds 180 seconds plus an additional 180 seconds for each Buff Power modifier included in the same spell stage as the buff.
wizardChalk
hourglass
Shrink
Recall to Gateway
The ringed cross ritual can be used to re-target the Recall spell so you travel to a specified gateway instead of your marked location. The three runes used need to match a gateway combination. The chalk and runes will be consumed as part of the teleportation.
wizardChalk,warding_candle
ringedCross
Recall
Recall Other
The ringed cross ritual can be used to re-target the Recall spell so you pull another player to you. The combination can be obtained by the player using the True Sight spell, and can vary in length from player to player. Be careful when giving out your player rune combination, as it can be used to target you specifically. This recall also works cross-dimensionally.
TrueSight,wizardChalk,warding_candle
ringedCross
Recall
wizardChalk
夜魇
夜魇乃是来自下界的黑暗幽灵. 下界和主世界位面的晶壁偶然衰 弱期间,会让夜魇出现在主世界. 夜魇乃是暗杀者-它的移动速度 极快并且在攻击时可以隐身. 他们能造成大量伤害, 但是幸好它 没有其他方面的能力了. 据说如果你移动的足够缓慢且安静,那么 你就可以在没有靠他太近的情况下避免被其发现而绕过他们.
魔力元素
魔力元素是用天然源质作结合温特姆碎片并以闪电作为骨架而形 成的元素生物. 它们的身高通常有3米. 他们使用魔力闪电猛击敌 人, 造成少量伤害的同时会偷取被击中目标的魔法值. 偷取的魔 法值会回馈给魔力元素并使其恢复等量生命. 他们对物理伤害的 抗性极高. 如果元素体本身蕴含的魔力全部耗尽,则魔力元素会自 己死亡.
魔力爬行者
魔力爬行者是普通爬行者的一个变种, 与普通爬行者的剧烈爆炸 不同, 魔力爬行者会爆裂分解为一个魔法漩涡,这个漩涡会吞噬附 近的一切魔力. 随着漩涡持续的时间增长它会变得越来越大. 不 过幸运的是漩涡不会持续几秒钟. 你拥有的魔法越多,魔力漩涡吸 收的就越多, 因此即便是最强大的魔法师也会视其为一个威胁.
白巫师
白巫师是白色政务会成员之一. 这是一群致力于研究光明的强大 法师. 它们会治疗治疗友善玩家,协助他们对抗minecraft世界的各 种敌人. 他们异常厌恶黑巫师.
黑巫师
黑巫师隶属于黑暗议院. 他们是一群致力于研究可怕而邪恶魔法的 施法者. 而强大的同时是要付出代价的. 黑巫师都是被扭曲的人. 他们与不死族(总而言之就是没有"活着"的生物)和爬行者之外的任 何生物敌对. 他们会与白巫师战斗.
火之元素
火之元素由纯粹的火焰构成. 他们极具破坏性,会点燃沿途上的一切. 火之元素仅出没于下界.
水之元素
水之元素由纯粹的水构成.它们常出现在水资源丰富的地方. 它们成群 结队地出现,并使用水来推开或拉取目标. 它们可以给目标施加水墓术, 将毫无防备的目标拖入碎裂的黑暗深渊.
空气元素
空气元素由纯粹的空气构成. 它们是被动生物, 不过一旦被激怒, 它们 将会在目标逃离前将它们卷入狂风并抛向高空.
地之元素
地之元素常在洞穴内沉睡. 他们是被动生物, 并且拥有极高的物理伤害 抗性. 结合其极高的生命值, 任何召唤它的人都可以获得一个名副其实 的肉盾坦克. 它们的攻击会嘲讽目标强制攻击他们. 同时还能将伤害反 弹回去.
树妖
树妖是一种爱好和平的生物,常常出现于森林和草原附近. 它们会被树苗 吸引,并且会周期性地催生附近的植物.
Darkling
Darklings are small dog-like creatures that are found in the nether. Their body becomes less visible during night, fading to near invsibility at midnight. As dawn approaches, the Darklings will begin to gradually appear again until they become fully visible again for the day.
Hell Cow
Moo? Moo moo moo, moo moo moo moo. Moo. Moo moo moo moo moo, moo moo moo? Moo! Moo moo moo moo moo - moo moo moo. !d 1.) Moo moo moo moo !d 2.) Moo, moo moo moo moo. !d 3.) Moo! !d Moo, moo moo moo, moo moo moo. Moo moo moo moo moo moo. Moo, moo!
Flickers
Flickers are lesser elementals from the various elemental planes that have crossed over into our world. Their magical bond is tenuous at best and they are known for "Flicking" back and forth between their plane and ours. They are the starting point for #5Ars Magica Automation#0. !d Flickers are timid by nature and will flick back to their own dimension if attacked, or if they feel threatened. Giving them a modicum of magic in the form of #5some sort of lasting effect#0 makes them feel more comfortable and less likely to run away. #5Flickers can be captured inside of a Flicker Jar#0. !d There is one type of flicker for each affinity. Flickers of each affinity will behave differently. For example, Air Flickers tend to like to stay higher above the ground, while Earth Flickers will prefer to stay low. !d Flickers of each affinity can be found near regions of the world that remind them of their affinity.
Water Flicker
#5Water Flickers#0 will be found in areas that are predominantly water, like swmaps, rivers, and oceans.
Air Flicker
#5Air Flickers#0 can be found anywhere not underground, and will fly around higher in the sky (~25 blocks above the ground).
Earth Flicker
#5Earth Flickers#0 can be found anywhere, but they prefer underground locations. They will stay close to the ground.
Fire Flicker
#5Fire Flickers#0 can be found in the nether..
Lightning Flicker
#5Lightning Flickers#0 can be found on beaches and over oceans in the sky, where storms like to form. They can be found in all areas if it is storming.
Nature Flicker
#5Nature Flickers#0 can be found in forests.
Ice Flicker
#5Ice Flickers#0 can be found in frozen areas, such as Taiga.
Arcane Flicker
#5Arcane Flickers#0 can be found in magical areas. They very much like Witchwood Forests.
Life Flicker
#5Life Flickers#0 can be found anywhere. Any flicker spawning has a small chance to be a life flicker rather than whatever else it could be.
Ender Flicker
#5Ender Flickers#0 are found in the end. Occasionally, a teleporting Enderman can open a rift large enough for Ender Flickers to slip through.
XyCraft Flicker
#5XyCraft Flickers#0 are implemented, but don't do anything yet.
flicker_jar,flickerFocus,flickerHabitat,crystalMarkers
自然守卫者
自然守卫者是可怕的敌人,它娴熟而富 有技巧地挥舞着致命的镰刀耀武扬威 ,只有最强大或者愚蠢的家伙才会找上 门去.那些遇见过它的幸存者宣称自然 守卫者远战即使不比肉搏更出色,也一 样危险. 推荐挑战等级:60 坊间相传当生灵被大量屠戮之时自然守 卫者会现身以守卫自然.尽管大自然残 酷无情,但它不会容忍肆意屠杀. 警告: 这是一种非常难以对付的boss,甚至能击 败拥有最好装备的勇者.
地之守卫者
由岩石核心凝结成的地之守卫者能够 承受海量的物理伤害,是相当难以对付 的敌人.回旋攻击和来自大地自身的力 量让它时刻为战斗而准备着. 推荐等级:25 要召唤地之守卫者,需要搭建一个中间 为錾制石砖的3X3大小的黑曜石平台. 在黑曜石上方搭建一个铁镶嵌物的环. 然后在外沿插上温特姆火把.然后向环 中央扔下一块蓝晶石,一块绿宝石和一 块精灵石. 一旦召唤仪式完成,地之守卫者将会黏 住地表大片的方块,所以足够明智的话 最好在你的基地外进行召唤.
水之守卫者
水之守卫者是一种独特的存在.它总是 以液体的状态出现,使得它能够摆脱突 如其来的袭击.它也非常地狡猾,会藏 身于大量替身之中伏击被诱饵愚弄的 家伙. 推荐等级:10 若想召唤水之守卫者,需要在任何以水 体为主的生态群落搭建一个红石镶嵌 物环,然后完成向海难致敬的特殊仪式 :雨天向环中扔下一只船以及一个水桶.
冬之守卫者
冬之守卫者是实至名归的冬之化身. 身旁盘旋着的凛冽寒风削弱它附近的 所、有生物,冬之守卫者将会狠揍被 冻僵了的敌人,用强力猛击将他们撕裂. 想要召唤冬之守卫者,寻找一片被水体 包围的地域,在地表搭建一个黄金镶嵌 物环,并在环中央搭建一个冬之守卫者 的塑像:两块蓝晶石方块上方放置一个 冰块.然后在附近制造出三个雪傀儡为 召唤仪式提供能量.这是一种非常难以 对付的boss,甚至能击败拥有最好装备 的勇者.
奥术守卫者
奥术守卫者身为古代法师掌握了很多 种技能.为斗法而准备的各种攻击法 术,增益或负面buff法术,将会成为对 你的法术反制知识的巨大考验.被强 力的徽记保护的奥术守卫者无论是对 付肉搏还是远战都有用同样多的诡计. 想要召唤奥术守卫者,需要先搭建名 为知识圣地的建筑.这种建筑包含两个 三层高的书架,其间的地面上放置一个 摆着巫师宝典的讲坛.在该建筑前搭建 一个铁镶嵌物环,并向环中央直接扔下 奥术源质就能完成召唤仪式.
法师塔守卫者
法师塔守卫是一种古代巫师制造的构装生物.它对物理伤害或者魔法伤害都有 很高的抗性,且能自己使用具有毁灭性威力的法术.它的力量不可小觑,但据传 如果击败它就能得到巨额的财宝...
风之守卫者
风之守卫者是风的化身,擅长使用带击 退效果的攻击技能.没有准备一些对掉 落伤害的防护就去挑战它的家伙都是 蠢蛋.风之守卫者是强大的远程施法者, 但它在完成法术的时候需要投入足够 的专注... 推荐等级:35 想要召唤风之守卫者,需要攀爬到云层 之上搭建一个平台(y坐标大于等于150) .在平台上搭建一个黄金镶嵌物环,向中 央扔下风之源质就可以完成仪式.
火之守卫者
火之守卫者是来自下界深处的生物,堪 称活生生的地狱.要召唤它,需要在下 界搭建一个黄金镶嵌物环,在中心浇入 岩浆.向岩浆中扔下水之源质,召唤火 之守卫者的传送门就会被开启.需要警 告的是,它对那些向它的领域灌水的 家伙不会太友善.所以准备好战斗吧 推荐等级: 90
Life Guardian
The life guardian generally prefers to let the natural order of things take their course, not intervening unless a true sacriledge against life is performed. Luckily (or unluckily, depending on how you look at it) for you, you have come up with a way to commit such an act. Create a 5x5 ring using wizard's chalk, and place a warding candle in the center part of each side, on the outside of the ring (4 candles in total). The circle will help to contain and focus the deed. Then, on the night of a full moon, sacrifice a villager child inside the circle. That should be enough to anger the life guardian to action. !d You monster you. !p The life guardian doesn't attack much on its own, though it may decide to throw you around a little. It generally prefers to let others do the fighting for it, infusing them with its tremendous power. In return, the others will often lay down their lives for the guardian's protection. The life guardian is a different kind of fight than the other guardians. !d Recommended level: 50
Lightning Guardian
The lightning guardian is as unpredictable as it is powerful. It can fire bolts of lightning at extreme range, and has been known to mess with the synapses inside the brains of living creatures. It has also on occasion been able to replicate an effect similar to telekinesis using massive amounts of concentrated static electricity, which leaves the unfortunate victim open to several other effects. !d To summon the lightning guardian, create a #5Gold Inlay Ring#0 and place a mana battery in the middle. Then, place 2 iron bars on top, creating a lightning rod. !d Finally, wait for a storm. !d This guardian is capable of doing extreme damage in a short amount of time. Make sure you are well protected. Recommended Level: 70
Ender Guardian
Tales are told in hushed whispers of the true guardian of the End. Of eyes glowing with an abhorrent light, and scaly skin as black as a moonless night. Alas, the tales of this waking nightmare are vague at best and always shrouded in the veil of speculation. The truth is, nobody has ever seen the guardian and lived. The most common tale is that of Magnus Severinus, the Archmage of the Second Era. At the height of his power, he was rumored to be able to move mountains with a thought, create lush gardens out of the most barren terrain, and create wards that could stop an army cold. Alas, his most trusted advisor took ill, and her spiteful stepson had taken her place. Goaded by honeyed words encouraging his power and making him arrogant, he gathered the conclave together and in front of them all, tore open the fabric between worlds, opening a portal to the end that pulsed with a soft purple glow that almost seemed to draw light away from its surroundings. He stepped in, and summoned the guardian. He never had time to scream. A piece of paper, flecked with bits of dark blood, flitted back through the portal and it winked shut. Upon the paper was the following ritual: !d In the End, around a black aurem, create an inlay of gold. Light a burning fire on each side of the inlay. Throw in an Ender Essence and an Eye of Ender to destabilize the aurem and summon the guardian. !d The paper was locked away in magical valuts and forgotten for millenia...until now.
幻象方块
幻象方块如此真实,以至于你的大脑出于自我防范机制以及常识,会禁止你 去穿过它.只有当你开启了真视之眼,确认幻象确实并非真实后,才能给穿过 它们来到彼侧. !l "这个就是咯?" !l "不,那是面墙." !l “它可能只是伪装成一面墙.” !l "你不是很擅长找东西,对吧?" !l "我很擅长找墙.看,我又找到了另一面."
幻象方块
Standard illusion blocks will look and function as solid blocks unless the entity attempting to pass through has #9True Sight#0 active.
illusionBlock@1,everstone
天域幻象方块
Ethereal illusion blocks will look like solid blocks, but anything can pass through them. They still will emit particles if you have #9True Sight#0 active. Ethereal Illusion Blocks will not change their appearance due to True Sight though.
illusionBlock@0,everstone
源质提炼机
源质提炼机消耗#5奥术粉末#0,从日常的物品中提炼名为#5源质#0,代表本 源的纯净精华物质.特殊源质的配方可以在#9物品 -> 源质#0的条目下查 看.源质提炼机还需要一种被称为#2天然源质#的能量才能驱动. %9光明枢纽#0能够提供这种能量,虽然极其缓慢,但它不仅有几率节约材料 还有几率额外产出.中性的天然源质还能通过#9中立枢纽#0或者#9魔力电池#0 获得,但它们在没有效率缓慢的缺点外也都吗没有特殊的额外增益效果. 而黑暗的天然源质可以通过#9黑暗枢纽#0得到,虽然效率很高,但会使得设 备出现#4法力赤额#0.ui中的旋转的环在源质提炼开始到完成的过程中会从 蓝变紫.而圆环变成红色则说明供能不足,此时提炼过程会被暂停.
essence
魔力中导站
用粉尘灌注魔力来引导空气中的天然源质,魔力中导站自发明伊始就开始 被大量地使用.然后,引导魔力经常会使得水晶中出现被称为 #4法力赤额#0 的微小虚空.如果这种情况未被恰当地应对,这种魔力的虚空将会消耗经过 中导站的天然源质,使得魔力运输网络中消耗的源质比正常增多.
施术台
法术无外乎被引导的源质.施法者的意志决定了源质做什么,而如果已经汇 聚了足够的源质,魔法就能够施展出来.施术台被设计成能够复制这种能量, 通过法术核心(或者有时也用法力核心)导引,将天然的源质转换成魔力流并 通过特定的法术卷轴将其构筑成法术.由于某些法术需要额外汇聚源质,因 此水晶内还需要放置充能核心来汇聚充足的源质.而其他格子里放置的法力 核心能够让内部的源质流转得更有效率.
施术符文
The Caster Rune functions in the same way as a #5Caster#0, save for one specific difference: The caster rune does not required a redstone signal to operate, and rather casts when walked upon. It will cast directly on whatever triggers it.
foci
施术台
foci
foci
预言家之眼
预言家之眼,操作原理类似星界屏障—通过法术核心使用源质灵气来侦测附近 的物品.通过汇聚源质可以控制它侦测特定类型的对象,而使用楔石则能够指 定源质的共振频率.若没有使用楔石,共振频率将难以预知且不能豁免任何对 象.然而预言家之眼还有更加微妙的用途,它发出的微弱信号常常能激活更加 强大的防御措施.潜行接近并激活预言家之眼(若操作者拥有正确组合的楔石) 会使得它反转探测对象,探测与楔石组合匹配的对象(默认是豁免这些对象).
lesserfocus,standardfocus,greaterfocus,item_focus,player_focus,monster_focus,creature_focus,keystone,foci
星界屏障
漫步虚空,必觉屏障.通过法术核心发出一个源质灵气场,这些屏障按照楔石设 置的频率与特定的魔法频率共鸣.若没有携带合适的与之匹配的楔石,就会被 它们破掉法术跌落出虚空.如果星界屏障没有装楔石,则它的魔法频率就不可 预知,此时任何楔石都不能豁免它的阻挡效果.一些黑巫师的失败突袭,以及一 些白巫师的意外被捕,都归咎于未能及时发现屏障.
lesserfocus,standardfocus,greaterfocus,keystone,foci
楔石插槽
并非所有法师都能够以漫步虚空作为旅行方式,也不是所有法师都愿意这样做. 虚空是可以被探知,被阻挡的.星门最初是黑巫师在战争中发展起来的一种新技 术,它可以通过扭曲交替路径来直达目的地,用于突袭很多白巫师营地.星界屏 障也无力阻挡黑巫师的到来,而作为目的地的星门自身并不需要消耗能量.白巫 师尽可能多地摧毁他们能找到的星门,但黑巫师们仅仅只需要一座就能成功突袭 .唯一的希望是:一位名为Damien Callitri的年轻白巫师发现,如果于星门机制中 合适位置的一种设计缺陷造成的裂隙中插入楔石,就能锁定星门,并使得这个星门 将黑巫师传送到不同的星门去(如果当前没有其他星门存在就不会被锁定).这完全 阻绝了黑巫师的偷袭,并且使得白巫师按他们的喜好引导了这项研究的潮流,他们 运用星门网络来返回楔石标记的星门.而这道设计缺陷造成的裂隙在白巫师中被 玩笑般地称为了"楔石插槽".
keystone,gateways
温特姆矿石
温特姆矿石发现于白巫师与黑巫师的一场鏖战之中,那时一道打偏的奥术飞弹 撞上了末影飞弹.它们产生的爆炸造成了一个数米深的坑洞,坑底闪烁的蓝色矿 石在午后的日光中隐隐放光.它本身并无魔法特性,但加热后会变成一种具有特 异的源质传导能力的细粉.因此,它被广泛用于全世界的魔法装置.
itemOre@0,vinteumTorch,warding_candle
魔力电池
进一步吸收了温特姆粉末传导源质的能力,一小撮天赋异禀的法师制作出一种 以黄金和铁为框架,能够储存大量源质的设备.铁和黄金的比率使得任何存储进 这种电池的能量都被极化,以移除其光明或者黑暗的效果.
万代兰
万代兰生长于苍翠繁茂的绿色环境之中.它是最早被发现的魔法植物,用于药水 膏剂之中.万代兰周围散发出闪烁的微光,不仅常被用作装饰,也是重要的炼金材 料.它发现后不久,便被注意到能够用于温特姆粉末的提纯.坊间传闻,万代兰生长 之处,常常离精灵出没之地不远.
沙漠新星
沙漠新星生长在干燥环境中.它们因周期性地喷发出魔力冲击而得名.沙漠新星 是一种具有非凡魔法特性的沙漠植物,广受好评.它也是用于温特姆粉末提纯的 两种魔法植物之一.
楔石箱子
楔石箱子是一门作为魔法锁箱方法而发展起来的技术.当楔石插入内置格子中, 为了开启这个箱子,必须持有与之匹配的楔石.通过将这块楔石插入外置锁孔中, 箱子就能开启.如果唯有插入楔石,则箱子可以正常开启. !line! !line! *只需手持楔石右击即可.
keystone
魔力屏障
作为研发幻象方块时的早期尝试之一,魔力屏障并无将自己混淆于周遭环境的 能力,甚至无力阻止人们看穿它们.它的价值直到大法师Leonidus苛责我们的努 力,第一次走向它之后才体现出来.那时我们起码知道它能够阻挡能量通过.但 当大法师扔出的火球被弹回来点着了他的胡子后,我们知道了它能够胜任防护 建材.
奥术重构台
魔法能够以美好结局来做成任何事情.通过引导天然源质作用于那些平凡物品 的脆弱之处,源质能够稳固并修复器内在的损伤,使其焕然一新.
chargefocus,arcane_deconstructor
讲坛
任何有组织的法师的必备物.讲坛可以用来易拿易取地放置书籍,巫师宝典或者 魔导手册.书被摊开放置,这样不需要把书拿下来就能很方便地阅读它.它同样 还是合成祭坛的重要组成部分,因为法术构筑确实需要有组织一些.
全知之眼
全知之眼,一扇通往亿万星辰的星门,能够向你展现内心最深处的自我.在它这 里你可以花费技能点解锁法术构型,法术成分,法术调剂.共有三类技能点,能够 通过探索地牢等野外建筑以及召唤仪式等获得.学会技能后,相连的可解锁技能 会亮起来.蓝色技能点最常见,其次是绿色,最罕见的是红色.
inscriptionTable,lectern,unlockingPowers
魔力炉
魔力炉,一种魔法熔炉,能够在熔炼物品时额外产生温特姆粉末.提供不同类型 的燃料其性能也不尽相同.!d 光明枢纽能量: !l熔炼速度缓慢,但有几率双倍 产率.!d 中立枢纽能量: !l标准性能.!d 黑暗枢纽能量: !l熔炼速度极块,但有 5%几率烧坏物品.
foci,manafocus,chargefocus
符文拓印台
组织性对于任何想要成功的施法者所必须的.通过这张放着笔记书册的桌子, 你能够使用不可思议的能量编写各种法术.多数法师会把已经学会的法术组件 放在桌面上方,并将其拖拽到桌面下方区域来构建法术.如果对当前组合出的 法术满意,可以将其抄写在书册中(你确实有记得放置一本可书写的书,对吗？ ).这本书可以放置在合成祭坛的讲坛上,并指导法术构建过程.这本书册本书 也有阅读价值,它包含了你创建法术的目录,材料列表以及亲和力类别.
altarOfCreation,craftingAltar,magiciansWorkbench,spellComponents101,spell_parchment
粒子效果发生器
粒子效果发生器作为一个纯粹的装饰方块可用于各种地方来营造魔幻的气氛. 可以右键发生器来自定义其设置,而且还能设置它隐形.当设为隐形后,在其附 近拿出水晶扳手就能使其再次显形.拿着水晶扳手右击发生器能够复制它的设 置.此后右击其他发生器就能以相同参数设置它们.
全知草
塔尔玛根
觉苏草
召唤站
召唤站进一步利用源质来召唤生物并会激活红石信号.召唤和维持召唤物存在 都需要高昂的消耗.当驱散召唤生物或者召唤生物被杀死后,需要一个短暂的 冷却时间过去后才能再次召唤.
镶嵌物Inlays
镶嵌物是一种用作装饰或者放置在合适的平台上召唤boss生物(相关部分见建 筑物条目)的符文.有数种不同的镶嵌物.
红石镶嵌物
黑铁镶嵌物
黄金镶嵌物
巫魂树树苗
巫魂树树苗可以在修减巫魂树枝叶时得到.它们可以人工种植但需要在生长 位置的一格内或者下方提供液态源质(x/z +/- 1, y-1).附近的液态源质越 多,树苗生长得越快.但即使供应允许最多的八格液态源质,其生长时间依然 至关重要.当巫魂树苗长大时,附近也会长出一些全知草.
创造者祭坛
创造者祭坛,掌握着创造之力,能够让法师实现魔法的奇迹.这里是你创造所 有属于你的AM2法术的地方.合成祭坛同时也是一种#9多方块结构#0的组件.
巫师工作台
巫师工作台这项发明的必要性起源于法师试图制造大量物品.然后,某位法师 厌倦了每次忘记合成材料时都必须清理掉合成网格,必须跑向箱子时还常常 会掉落所有已经放置的合成材料.这种新的工作台#5拥有多个合成网格#0是的 你可以同时合成多个物品.同时它还能记录之前使用过的合成(最多记录最近 的8个)并且能够一键自动排列保存好的合成表,只需在#5内部储物栏#0中放置 好需要的材料即可.你还可以升级巫师工作台,使其附带的额外合成网格从2X2 变成3X3大小.
不灭石
不灭石是一种类似#5幻象方块#0那样能够模拟其它方块,灌注了魔力的方块. 然后,被挖下来的时候,它#9不会掉落,而是暂时虚像化#0,过一段时间又会重 新回到原来的状态.当不灭石处于非实体状态时,能允许生物或者物品通过, 就好像它在的位置空无一物一样.想要让不灭石模拟某种方块,只需要手持这 种方块右击它即可.如果它当前没有模拟某种方块,就会被设置成模拟这种新 方块.只需要拿着#5水晶扳手#0右击拟态的不灭石就能移除伪装,而右击没有 伪装过的不灭石则可以使得它像普通方块那样掉落以便回收.
魔法徽记
魔法徽记乃AM2中利用魔力的自动化实现.所有徽记的基础内容是 #9徽记底座#0. #5徽记#0可以安装在底座上来发挥特殊功能.一个底座上最多能安装3个徽记. 你可以查看每一个徽记的合成表以及功能.
徽记底座
徽记底座是所有徽记相关内容的起点.用它来指定所有徽记效果的中心位置, 并且指定应用什么样的#5徽记#0. 放好徽记底座,拿着任意徽记右击即可安 装徽记.一个底座上能够安装多次徽记,最多能安装3个.
和风细雨徽记
和风细雨徽记能够在距离徽记底座范围4格内制造局部降雨, #5无须水源便能湿润泥土#0.
自然的馈赠徽记
自然的馈赠徽记能够让以徽记底座中心4格范围内的 #5所有植物生长速度加快#0.
倒下的橡木徽记
倒下的橡木徽记能够#5周期性自动砍伐#0徽记底座4格范围内 的树木.
大地平坦徽记
大地平坦徽记能够#9从徽记底座下方的箱子中抽取方块#0并用 来铺平徽记底座中心4格内的区域.在底座或者其上4格的高度的 方块则均被挖开.
屠宰场徽记
当屠宰场徽记监测到底座中心范围4格内的同种动物超过两只就 开始屠宰动物.
后裔徽记
后裔徽记会周期性的让底座中心4格范围内的生物繁殖后代.
蕴含徽记
蕴含徽记能够在距离底座中心4格位置竖起任何非玩家的实 体都不能离开的隐形墙壁.这些实体能够进入该区域,但会被 困住无法离开.如果和#5禁制徽记#0效果叠加,则能够制造双 向的屏障.
禁制徽记
禁制徽记能够在距离底座中心4格位置竖起任何非玩家的实体 都不能进入的隐形墙壁.已经进去的实体能够离开该区域,但 会被挡住无法进入.如果和#5蕴含徽记#0效果叠加,则能够制造 双向的屏障.
亲和力
亲和力是对某种领域的魔法的亲和度 的体现.亲和力并非天然属性.你的 亲和力属性将会在HUD中以小图标显 示,并且可以在全知之眼(可合成)中 详细查看.你的亲和力会随着施法而 变化,这意味着若你经常偏向于施展 某种法术,你就会变得越发地擅长使 用它们.施展不同属性的法术也会随 着你亲和力不同而变化.当你对某种 法术亲和力达到了100%,你将会被锁 定为对这种法术亲和,除非施放大量 相反属性的法术或者阅读相反属性的 亲和力宝典才能解锁,而这之后亲和 力又会像以往那样随着法术施展而加 强.解锁对某种法术的圆满亲和力会 使得亲和力程度下降到80%.每种法术 成分均对应有亲和力属性.使用和你 自身亲和力相符合的法术消耗更少魔 力,甚至可以无需消耗施法材料,其 程度取决于你的亲和度(你对某种法 术亲和的程度).但施展与自身亲和力 属性相抵触的法术类型则意味着更多 的魔力消耗,甚至需要消耗额外的施 法材料,这同样也取决于你的亲和度 .亲和力能够提供不同的增益以及副 作用,详见本宝典讲述亲和力特点的 章节.
地之亲和力
由于地之亲和力能够强化皮肤,因此会略微增强防御力.满亲和度时, 你所受到的所有伤害都会降低10%,且它的结算先于护甲.伤害减少的 量取决于亲和度,在高于25%时开始生效. !line! 地之亲和力令你骨骼沉重,会更快地沉入水中(不论水多浅也浮不起来), 且掉落伤害的判定高度也会降低.
水之亲和力
水之亲和力会增加你的游泳速度并使你能在水下呼吸的消耗减少. 你也不会被流水推动.末影人攻击满水之亲和程度的巫师会受到伤害, 就像它们碰到了水一样. !line! 拥有水之亲和力的巫师靠近火焰时会周期性地受到伤害,这使得下界 变得更为危险.该伤害不会使你的血量低于75%,同样,当你的血量低于 该数值时它也根本不会发生.
风之亲和力
风之亲和力能够增强你的弹跳力并减少掉落伤害判定高度.其增幅取 决于亲和度,在50%亲和度时你能够跳得比平时高一格,同时掉落伤害 的判定高度也会减小一格.这些增益在亲和度达到75%时会上升至2, 在满亲和度下则增加到3. !line! 下雨或风暴时会削弱风之亲和力的巫师;呼啸盘旋的风让你举步维艰.
火之亲和力Fire Affinity
火之亲和力尽管不能使你完全免疫,但却能够减免火焰和岩浆带来的 灼烧伤害.保护强度直接取决于亲和程度,在满亲和度时将能够减免60% 灼烧伤害,并在徒手捶打敌人时将他们点燃. !line! 一旦你的火焰亲和达到了50%,你在接触水源时会周期性得受到伤害. 当你血量低于75%时,此副作用不再发生.
自然亲和力
自然亲和力使得你在收获时能够额外的种子和树苗.亲和度 达到50%时,你会获得荆棘buff,反伤攻击你的肉搏者.(类似于同名 护甲附魔)反伤数值在亲合度分别达到75%和100%时会进一步提升. 满自然亲和度时,阳光能够使你缓慢地回复饥饿度.你还能够生出 根须,宛如蜘蛛那样在一些表面爬行. !line! 拥有自然亲和力会因为脚底的根须使得移动速度稍微减慢.满亲和 程度时,夜晚和黑暗区域内你常常很快便饥肠辘辘.
寒冰亲和力
寒冰亲和力令你的攻击带有减速效果,亲和度超过50%可以让水结冰, 满亲和度时可以将岩浆变成黑曜石. !line! 由于其冷血体质,除非是在冰面或者水上,冰巫师移动速度会比常人 略微缓慢.
雷霆亲和力
雷霆亲和力会使你跑得更快.速度增幅直接取决于你的亲和度, 范围从1%~30%.亲和度达到50%时,你将获得自动翻阅一格高的障碍的 能力. !line! 不幸的是,由于你的亲和力属性某种程度上你就好比一根避雷针(亲 和程度≥50%时).因此在雨天和风暴中你最好找个地方避雨.闪电依然 会使你受伤.
生命亲和力
生命亲和力会使你略微增幅生命回复速度.回复速率增幅直接取决于 你的亲和度.此额外回复无关饥饿度. !line! 由于与生命的亲密关系,你在杀生后会有一段时间感觉不适和恶心.
奥术亲和力
奥术亲和力可以使得所有法术的魔力消耗减少5%,在满亲和度时有几 率获得下一次施法零魔耗的效果. !line! 而不好的一面是,任意法术类型的攻击均会对你造成更高的伤害.
末影亲和力
50%亲和度时,末影亲和力能够给予你毒素抗性;75%亲和度时,能够在 黑暗区域中自动获得夜视buff;而在满亲和度时,末影人将不会主动攻 击你,除非你去先招惹它们. !line!囿于暗属性的体质,在阳光下你的最大生命值会减少.满亲和度时, 即使在水下微弱的光照中也会这样!
法术构筑
构筑法术虽然需要耗费大量时间,但却并不复杂.首先,用全知之眼 学习一些零碎的法术.下一步,将你想要用来创造的法术置于符文 拓印台.将符文拓印台中的书放在你的构建祭台之上,并投放空白 符文.这本书将指引你进行生下来的操作步骤,并告知你需要什么. 当在构筑法术过程中需要源质时,使用水晶扳手可以按需改变所需 源质类型,而后在多方块结构中将其翻转.这个结构将会吸取足够能 量,然后会自动拉下拉杆.若你的法术创建完毕之后,装备它并点击其 名称来设置其图标位置.一旦你正确完成了上述步骤,这个法术就能 够使用了!否则它只会在你要召唤的时候于自定义UI里重新显示.
魔力灌注
魔力灌注指AM中的装备从你的法力池中抽取法力修复自身的机制. 由于存在这种机制,AM中的装备普遍耐久不高,不适合持久战斗.脱 下装备将使得魔力灌注过程中断——必须装备上才能使得这个机制 正常发挥作用.如果装备并无破损,则不会抽取法力.
法力
法力表示你的魔法能量等级.随着魔法等级提升你将获得更多的法 力.法力随着时间流逝会自己回复,但你可以通过食用魔法蛋糕来获 取加速回复效果,或者站在枢纽附近,可以获得10%的法力回复增幅. 在HUD界面中,法力用蓝条表示.而物品栏界面中显示的法力数字可以 开启或关闭(默认按键:O),这样不至于和其他使用这个位置的模组 (比如NEI)发生冲突.
魔法等级
魔法等级彰显你作为法师的水平.当你的魔法等级提高后,你的魔力 以及施法冷却条也会提高.魔法等级通过积累有效施法次数来提升. 有效施法指的是对成功对合理对象施展的法术,这意味着对着一堵 墙连续一小时施展火球术无法提高你的魔法等级.某些组合法术有 效施展后能够罕见地提高更多的魔法经验来让你快速升级. 你的 魔法等级将会在HUD中以蓝色数字显示.
施法疲劳
施法疲劳会影响你施展法术时消耗魔力的多少.施法疲劳越高,施展 法术需要消耗的魔力就越多.施展越强力的法术,造成的施法疲劳就 越多.随着时间流逝施法疲劳会自然回复.取得更高的魔法等级能够 让你拥有更高的施法疲劳上限,从而让你能够在完全疲惫前施放出 更多法术.在HUD界面中你的施法疲劳显示为一个红色的条.
召唤仪式
召唤仪式用于召唤AM世界中存在的那些boss.阅读《巫师宝典》涉及 boss的页面来查看每个boss的特定召唤仪式.
月亮石流星
夜晚,有时一些流星会陨落到主世界的大地上,这是获得月亮石的唯 一途径.满月时该事件几率会上升.流星总是出现在玩家附近32格范 围内,并且总会掉落在生态群落的地表.这意味着除非你用草地修建 房子,否则流星不可能砸坏你的家.如果你确实选择用草地去修房子 ,那你让我如何吐槽你呢?难道你没读过《三只小猪》的故事?
前言
魔法艺术(Ars Magica,以下简称AM)是我第一次尝试模组制作.在魔法 艺术2发布前我已经从事软件开发11年,但从未尝试过游戏设计.我热 爱minecraft这款游戏,也感觉它能够成为一个打造魔法世界的完美平 台.于是我开始尝试,而谁又料想到我是如此地享受这个过程呢?我已 花费了数百小时来开发AM1以及AM2.通过一些优秀的教程以及一点点 运气,我总算学会了如何来制作AM1.而今我已更熟悉我学会的这些内 容,解决若干问题(同时可能引入双倍多的新问题)并且制作出了AM2. 我希望在这里感谢所有帮助我完成这款模组,让它得以像今天这样发 布的人-我的beta版本测试者以及所有帮助过编程,建模,绘制贴图的 人-没有你们这一切没有可能!而你们呢,亲爱的玩家们,我希望你们能 够充分享受到这款模组的乐趣,就像我制作它时的那种快乐. !d请开心地玩吧! !line! ~Mithion
魔法艺术UI
得到这本巫师宝典的同时你将解锁奥术魔法的能力.你的AM2HUD界面 已经激活.你可以输入"/amuicfg"来配置UI,这会使得大部分UI界面可 以自由拖拽到不同位置.当调整到你觉得合适的位置后可以按下ESC 来保存它们.
法术构筑入门
法术是由法术构型,法术成分和法术调剂构筑的.法术构型决定法术 作用何种目标,法术成分决定法术对目标产生何种影响,而法术调剂 则会对法术的特定部分产生影响. 在一个法术中只能出现唯一的法 术构型.法术构型可以在法术创造阶段被连接到一起,例如,"范围抛 射(Projectile AoE)".法术成分可以在每一次法术阶段被加入.至于 法术调剂,每阶段可以对法术的单一特征进行三次调整.意思就是,如 果你对法术\的多个特征使用调剂,它们会锁定那些在总调整次数等 于三的法术构型上的修改了相同特征的法术.这本宝典中只会显示你 已掌握或可以掌握的法术构型,法术成分和法术调剂.
第一个法术
要构筑法术,你需要先制作出全知之眼,并起码解锁一种法术构型与 法术成分.你在初始时获得的三个蓝色技能点能够帮你达成这个要求 .然后,你可以制作一本可编写的书并打开你的符文拓印台.将书册置 于桌面上,并将你需要的构筑法术用的部件从顶部的灰色区域拖拽到 底部的灰色区域,然后将其抄写到书册中.当合完毕后,前往创造者祭 坛,将包含了法术配方的书册放在讲坛上.向祭坛中央扔下一块空白符 文石,之后将会按照书册中的提示开始法术构筑过程.这本书册包含了 法术配方的纵览,施法材料的列表以及亲和力属性,本身也值得一读. 注意特定类型的创造者祭坛只能用来构筑合适威力的法术.强行构筑 更高威力的法术会法术不好的事情.你可以查看创造者祭坛条目来阅 读详细信息.
提升魔法等级
你可以通过使用魔法来提升魔法等级.如果施法失败将无法获得魔 法熟练度,而且有一个获取熟练度递减的冷却,所以不断的反复使用 魔法并不会获得很多熟练度.使用魔法也可以增加你的魔法亲和力. 查看#5机制->亲和力#0获取更多信息.
获取技能点
你获取技能点的主要方式是升级.每升一级,你将获得一点技能点. 在2-20级奖励蓝色技能点,22-40级奖励绿色技能点,42-50级奖励红 色技能点.额外的技能点可以通过挑战BOSS,与村民交易以及探索研 究来获取.你来选择如何做这件事.
地牢探索
传闻古代法师的建筑曾经遍布全世界,内藏凶险又无处不在.然而 ,由于岁月的摧残,它们远不如夕日常见. AM2和"更好地牢模组(Better Dungeons)"有特别的交集内容,因此 若你安装了此模组,将会出现可供探索与发行特殊AM地牢.
源质系统
AM内建了一套名为源质的独特能量系统.通过枢纽可以收集源质. 而枢纽能够将能量传递给10格内的魔力设备.若希望扩展枢纽传 递能量的范围,可以放置魔导中转站,魔力传递可以从中转位置 算起再拓展10格.中转站会渐渐损坏以至于无法传递如此多的能 量.中转站会逐渐发热变红,开始冒烟,损坏得极为厉害时甚至会 发生爆炸.可以通过向中转站中插入充能核心或者魔力核心来减 轻法力赤额,如果还不够的话可以在中转站旁边放置水晶柱.详细 信息可以查阅中转站章节.
枢纽类型
共有三种枢纽和三种源质.分别为光明枢纽,中立枢纽,以及黑暗 枢纽.查看其结构来修建改造\它们吧. 每种枢纽都以不尽相同的 方式影响魔力设备,各有优劣.在制作法术时,由于某些法术构型, 法术成分和法术调剂需要不同类型的源质,因此你需要建造出全 部类型的枢纽.