//This is a "base class" for all DragonAPI shader programs (represented Javaside with the ShaderProgram class); it has library functions and commonly used uniform values for which ShaderProgram has built-in functions.

varying vec2 texcoord;

//uniform sampler2D bgl_RenderedTexture;

uniform int time;
uniform int screenWidth;
uniform int screenHeight;

uniform mat4 modelview;
uniform mat4 projection;
uniform vec3 focus;

uniform float intensity;